Player Matchup

Cerberus
Cerberus
FazeHund
Cerberus
Level 37
God Stats
17W - 19L
1,411 SR
Queue Stats
96W - 117L
1,425 Elo+
Party 4
Achilles
Achilles
LilPerp
Achilles
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,512 Elo+
Party 3
Hachiman
Hachiman
UnSeeN MeRcY
Hachiman
Level 126
God Stats
12W - 17L
1,508 SR
Queue Stats
523W - 530L
1,422 Elo+
Solo
Bastet
Bastet
WetMoose
Bastet
Level 81
God Stats
11W - 5L
1,654 SR
Queue Stats
126W - 119L
1,490 Elo+
Party 3
Sol
Sol
vGloxius
Sol
Level 89
God Stats
2W - 2L
1,516 SR
Queue Stats
295W - 324L
1,498 Elo+
Party 4
Team Averages
Level 71
1,518 SR
1,469 Elo+

VS

Team Averages
Level 75
1,557 SR
1,487 Elo+
Bastet
Bastet
 
Bastet
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
LordVoxxi
Geb
Level 29
God Stats
3W - 2L
1,552 SR
Queue Stats
48W - 37L
1,524 Elo+
Party 1
Guan Yu
Guan Yu
SlippySnowTV
Guan Yu
Level 120
God Stats
6W - 4L
1,655 SR
Queue Stats
465W - 397L
1,465 Elo+
Party 1
Hachiman
Hachiman
Ttvacorn9308
Hachiman
Level 32
God Stats
3W - 3L
1,485 SR
Queue Stats
105W - 136L
1,426 Elo+
Party 2
Sol
Sol
WholesomeDreams
Sol
Level 100
God Stats
17W - 13L
1,592 SR
Queue Stats
294W - 241L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FazeHund
Cerberus
12
2 / 1 / 8
7,241
557
2,702
5,628
3,228
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
LilPerp
Achilles
12
2 / 2 / 0
6,777
521
2,818
7,650
3,677
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
UnSeeN MeRcY
Hachiman
12
3 / 1 / 1
7,396
569
5,640
7,505
2,353
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
WetMoose
Bastet
12
1 / 1 / 3
6,938
534
4,818
7,490
2,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
9 / 1 / 2
8,140
626
10,468
9,042
2,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
3 / 1 / 1
7,378
568
8,139
6,913
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 3 / 2
6,146
473
3,904
8,710
3,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
SlippySnowTV
Guan Yu
13
1 / 1 / 1
7,107
547
3,477
8,344
6,653
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
Ttvacorn9308
Hachiman
9
2 / 8 / 0
5,740
442
4,510
9,486
2,198
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 1
6,408
493
3,989
8,196
1,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
17
Kills
6
6
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
1
1
3.5
W
Cerberus
FazeHund
Cerberus
2
1
8
6
W
Achilles
LilPerp
Achilles
2
2
0
1
L
0
3
2
0.33
L
Guan Yu
SlippySnowTV
Guan Yu
1
1
1
1.5
L
Hachiman
Ttvacorn9308
Hachiman
2
8
0
0.25
W
Hachiman
UnSeeN MeRcY
Hachiman
3
1
1
3.5
W
Bastet
WetMoose
Bastet
1
1
3
2.5
L
0
4
1
0.13
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,446
Damage
24,019
37,315
Taken
41,649
14,401
Mitigated
16,137
14,131
Healing
12,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
8,139
1,475
0
4,234
6,913
2,040
0
1,053
5,860
0
44,211
W
Cerberus
FazeHund
Cerberus
2,702
80
239
1,478
5,628
3,228
473
2,230
3,398
24,511
0
W
Achilles
LilPerp
Achilles
2,818
471
0
1,296
7,650
3,677
483
455
7,195
674
25,130
L
3,904
60
312
2,255
8,710
3,922
100
5,540
3,170
24,795
0
L
Guan Yu
SlippySnowTV
Guan Yu
3,477
377
60
2,483
8,344
6,653
90
671
7,673
0
37,361
L
Hachiman
Ttvacorn9308
Hachiman
4,510
2,288
0
1,287
9,486
2,198
240
4,887
4,599
0
24,241
W
Hachiman
UnSeeN MeRcY
Hachiman
5,640
2,125
0
2,335
7,505
2,353
1,051
2,605
4,900
0
45,280
W
Bastet
WetMoose
Bastet
4,818
683
0
3,160
7,490
2,173
124
929
6,561
0
36,857
L
3,989
1,032
0
2,209
8,196
1,324
2,057
29
8,167
35,801
0
W
10,468
4,028
0
5,623
9,042
2,970
2,587
1,674
7,368
46,771
7,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,492
Gold Earned
32,779
388
Minions Killed
324
0
Camps Cleared
0
1,273,319
Distance Traveled
1,219,854
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,378
568
87
7
0
317,024
3
W
Cerberus
7,241
557
55
4
0
248,087
0
W
Achilles
6,777
521
62
5
0
275,903
1
L
Geb
6,146
473
33
3
0
242,235
2
L
Guan Yu
7,107
547
77
6
0
264,155
1
L
Hachiman
5,740
442
47
4
0
193,500
0
W
Hachiman
7,396
569
95
7
0
232,504
6
W
Bastet
6,938
534
72
6
0
285,911
3
L
Sol
6,408
493
80
6
0
202,940
2
W
Sol
8,140
626
104
8
0
230,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role