Player Matchup

Anhur
Anhur
HockeyEinstein
Anhur
Level 105
God Stats
2W - 2L
1,422 SR
Queue Stats
453W - 330L
1,584 Elo+
Party 2
Hera
Hera
Johny5zalive449
Hera
Level 98
God Stats
21W - 13L
1,614 SR
Queue Stats
216W - 178L
1,623 Elo+
Party 2
Fenrir
Fenrir
l InDaFace l
Fenrir
Level 129
God Stats
75W - 34L
1,716 SR
Queue Stats
427W - 291L
1,583 Elo+
Party 2
Team Averages
Level 111
1,584 SR
1,597 Elo+

VS

Team Averages
Level 48
1,521 SR
1,485 Elo+
Baron Samedi
Baron Samedi
MrSTBcuz
Baron Samedi
Level 32
God Stats
39W - 38L
1,562 SR
Queue Stats
118W - 146L
1,404 Elo+
Party 1
Achilles
Achilles
WhiteDevil0169
Achilles
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
107W - 109L
1,401 Elo+
Solo
Jing Wei
Jing Wei
inGubWeTrustxiOE
Jing Wei
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 35L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 10
8,028
803
7,394
6,197
2,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
7 / 0 / 9
8,379
838
9,699
3,197
1,540
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
12
6 / 1 / 8
7,878
788
9,134
9,009
5,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MrSTBcuz
Baron Samedi
10
1 / 7 / 1
6,818
682
5,380
9,920
3,598
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
9
1 / 6 / 0
6,622
662
3,865
16,078
13,168
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 2
6,302
630
2,504
6,245
2,093
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
17
Kills
2
2
Deaths
17
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
W
7
0
9
11.5
L
Baron Samedi
MrSTBcuz
Baron Samedi
1
7
1
0.21
L
Achilles
1
6
0
0.17
L
0
4
2
0.25
W
Fenrir
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,227
Damage
11,749
18,403
Taken
32,243
9,869
Mitigated
18,859
4,030
Healing
4,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,394
5,192
0
750
6,197
2,339
1,203
1,954
4,243
0
26,489
W
9,699
3,737
0
1,327
3,197
1,540
0
703
2,494
26,832
0
L
Baron Samedi
MrSTBcuz
Baron Samedi
5,380
582
355
1,816
9,920
3,598
0
2,370
7,255
17,806
0
L
Achilles
3,865
1,002
427
2,264
16,078
13,168
0
5,032
10,784
0
12,893
L
2,504
1,432
0
34
6,245
2,093
0
2,472
3,559
0
14,183
W
Fenrir
9,134
1,318
0
1,953
9,009
5,990
92
3,406
5,603
175
23,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,285
Gold Earned
19,742
116
Minions Killed
88
9
Camps Cleared
0
545,358
Distance Traveled
501,160
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,028
803
50
5
3
178,038
1
W
Hera
8,379
838
40
4
1
179,177
3
L
Baron Samedi
6,818
682
35
4
0
152,711
2
L
Achilles
6,622
662
18
2
0
176,181
1
L
Jing Wei
6,302
630
35
4
0
172,268
3
W
Fenrir
7,878
788
26
3
5
188,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role