Player Matchup

Janus
Janus
Airique_Zaimmour
Janus
Level 6
God Stats
2W - 3L
1,536 SR
Queue Stats
14W - 8L
1,609 Elo+
Party 1
Charybdis
Charybdis
MIGAWA14
Charybdis
Level 21
God Stats
15W - 11L
1,798 SR
Queue Stats
69W - 104L
1,235 Elo+
Party 1
Izanami
Izanami
TTV_CALMDOWN
Izanami
Level 43
God Stats
8W - 7L
1,793 SR
Queue Stats
227W - 310L
1,442 Elo+
Party 1
Bakasura
Bakasura
mrk92117
Bakasura
Level 28
God Stats
74W - 88L
1,490 SR
Queue Stats
182W - 237L
1,390 Elo+
Party 1
Ares
Ares
zlot884513
Ares
Level 29
God Stats
3W - 6L
1,424 SR
Queue Stats
93W - 115L
1,411 Elo+
Solo
Team Averages
Level 25
1,608 SR
1,417 Elo+

VS

Team Averages
Level 19
1,586 SR
1,348 Elo+
Ah Muzen Cab
Ah Muzen Cab
BITTERSSYMPHONY
Ah Muzen Cab
Level 26
God Stats
23W - 18L
1,449 SR
Queue Stats
57W - 65L
1,406 Elo+
Solo
Izanami
Izanami
FIFAKILLERNOOBS-
Izanami
Level 26
God Stats
3W - 10L
1,537 SR
Queue Stats
71W - 78L
1,338 Elo+
Party 2
Loki
Loki
Vimostai
Loki
Level 7
God Stats
3W - 6L
1,500 SR
Queue Stats
26W - 30L
1,205 Elo+
Party 2
Ganesha
Ganesha
alvarmj
Ganesha
Level 13
God Stats
25W - 20L
1,592 SR
Queue Stats
26W - 29L
1,398 Elo+
Party 2
Vulcan
Vulcan
darkchaos-2000
Vulcan
Level 24
God Stats
6W - 3L
1,853 SR
Queue Stats
68W - 73L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 1
7,271
485
7,068
8,098
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
MIGAWA14
Charybdis
14
0 / 2 / 0
7,880
525
2,294
6,908
1,951
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
TTV_CALMDOWN
Izanami
10
2 / 5 / 4
6,906
460
5,975
8,557
1,876
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
mrk92117
Bakasura
13
2 / 0 / 3
7,819
521
4,862
8,470
3,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 7 / 2
6,586
439
2,897
15,129
8,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BITTERSSYMPHONY
Ah Muzen Cab
15
2 / 0 / 0
9,250
617
3,927
5,547
2,661
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
7 / 2 / 3
7,279
485
10,422
7,666
2,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
12
1 / 0 / 1
7,232
482
1,539
6,830
1,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
alvarmj
Ganesha
11
0 / 3 / 11
7,900
527
6,269
11,587
7,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
7 / 4 / 1
8,896
593
8,694
7,631
2,768
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
9
Kills
17
18
Deaths
9
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
W
Ah Muzen Cab
BITTERSSYMPHONY
Ah Muzen Cab
2
0
0
2
W
7
2
3
4.25
L
Charybdis
MIGAWA14
Charybdis
0
2
0
0
L
Izanami
TTV_CALMDOWN
Izanami
2
5
4
0.8
W
Loki
1
0
1
1.5
W
Ganesha
alvarmj
Ganesha
0
3
11
1.83
W
7
4
1
1.88
L
Bakasura
mrk92117
Bakasura
2
0
3
3.5
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,096
Damage
30,851
47,162
Taken
39,261
18,067
Mitigated
16,754
13,299
Healing
16,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,068
309
0
3,241
8,098
2,618
458
5,235
2,863
40,795
0
W
Ah Muzen Cab
BITTERSSYMPHONY
Ah Muzen Cab
3,927
1,360
0
3,593
5,547
2,661
808
0
5,547
0
60,525
W
10,422
6,586
0
1,479
7,666
2,317
0
3,032
4,397
0
34,576
L
Charybdis
MIGAWA14
Charybdis
2,294
1,333
0
689
6,908
1,951
0
0
6,908
0
50,570
L
Izanami
TTV_CALMDOWN
Izanami
5,975
3,766
203
796
8,557
1,876
227
3,624
4,933
0
34,242
W
Loki
1,539
619
0
4,322
6,830
1,975
0
0
6,830
0
38,349
W
Ganesha
alvarmj
Ganesha
6,269
793
1,538
3,616
11,587
7,033
0
2,893
8,598
24,905
0
W
8,694
2,979
0
1,701
7,631
2,768
1,204
3,471
3,618
47,480
0
L
Bakasura
mrk92117
Bakasura
4,862
4,093
0
5,188
8,470
3,230
51
2,265
6,205
0
27,226
L
2,897
144
0
3,182
15,129
8,392
0
3,839
11,290
20,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,462
Gold Earned
40,557
387
Minions Killed
397
0
Camps Cleared
0
1,428,535
Distance Traveled
1,471,457
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,271
485
73
5
0
283,207
0
W
Ah Muzen Cab
9,250
617
133
9
0
282,198
0
W
Izanami
7,279
485
70
5
0
298,242
4
L
Charybdis
7,880
525
140
9
0
304,192
0
L
Izanami
6,906
460
61
4
0
276,369
0
W
Loki
7,232
482
87
6
0
341,378
0
W
Ganesha
7,900
527
21
1
0
300,357
1
W
Vulcan
8,896
593
86
6
0
249,282
0
L
Bakasura
7,819
521
82
5
0
304,162
0
L
Ares
6,586
439
31
2
0
260,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role