Player Matchup

Awilix
Awilix
BlaCkCentINeL082
Awilix
Level 125
God Stats
27W - 34L
1,543 SR
Queue Stats
732W - 713L
1,551 Elo+
Solo
Freya
Freya
The_Carster
Freya
Level 137
God Stats
31W - 27L
1,700 SR
Queue Stats
196W - 197L
1,534 Elo+
Party 1
Hera
Hera
Toci_hn
Hera
Level 158
God Stats
2W - 3L
1,843 SR
Queue Stats
458W - 366L
1,624 Elo+
Party 1
King Arthur
King Arthur
Vendetta-Hn
King Arthur
Level 152
God Stats
15W - 18L
1,588 SR
Queue Stats
1,014W - 877L
1,635 Elo+
Party 1
Agni
Agni
rafa23112003
Agni
Level 68
God Stats
5W - 5L
1,610 SR
Queue Stats
130W - 96L
1,534 Elo+
Party 1
Team Averages
Level 128
1,657 SR
1,576 Elo+

VS

Team Averages
Level 147
1,491 SR
1,538 Elo+
Ares
Ares
Deathvoidgod
Ares
Level 158
God Stats
8W - 14L
1,437 SR
Queue Stats
470W - 418L
1,598 Elo+
Party 3
Sol
Sol
J-e-z-e-u-s
Sol
Level 147
God Stats
6W - 5L
1,641 SR
Queue Stats
413W - 373L
1,569 Elo+
Party 3
Gilgamesh
Gilgamesh
LegendarySaxMan
Gilgamesh
Level 158
God Stats
14W - 5L
1,664 SR
Queue Stats
171W - 179L
1,522 Elo+
Party 2
Ra
Ra
LeqIoo
Ra
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 40L
1,495 Elo+
Party 2
Chaac
Chaac
MxS Frogki
Chaac
Level 112
God Stats
1W - 2L
1,212 SR
Queue Stats
349W - 429L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,927
533
2,300
7,745
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 2 / 1
8,054
620
5,791
8,629
3,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hera
Toci_hn
Hera
11
1 / 3 / 3
6,708
516
4,343
9,325
5,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Vendetta-Hn
King Arthur
13
0 / 0 / 0
7,083
545
8,884
10,518
11,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 2 / 0
7,018
540
5,370
5,882
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
6,977
537
5,499
8,885
4,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 2 / 4
7,470
575
4,423
7,338
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
LegendarySaxMan
Gilgamesh
10
4 / 3 / 3
6,440
495
7,857
10,750
5,292
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ra
12
1 / 1 / 1
7,586
584
5,323
5,950
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Chaac
15
0 / 0 / 0
8,324
640
6,989
11,113
5,897
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
7
Kills
9
9
Deaths
7
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
3
1
1
3.5
W
1
2
4
1.5
W
Gilgamesh
LegendarySaxMan
Gilgamesh
4
3
3
1.83
W
Ra
1
1
1
1.5
W
Chaac
0
0
0
0
L
4
2
1
2.25
L
Hera
Toci_hn
Hera
1
3
3
0.83
L
King Arthur
Vendetta-Hn
King Arthur
0
0
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,688
Damage
30,091
42,099
Taken
44,036
24,932
Mitigated
19,881
12,580
Healing
18,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,300
777
0
2,563
7,745
2,675
0
3,961
3,712
0
47,968
W
5,499
445
0
2,566
8,885
4,150
0
1,989
6,852
33,125
0
W
4,423
1,646
0
4,323
7,338
2,223
0
3,435
3,903
54,079
0
W
Gilgamesh
LegendarySaxMan
Gilgamesh
7,857
2,059
0
2,092
10,750
5,292
0
4,681
5,939
0
25,253
W
Ra
5,323
529
487
3,064
5,950
2,319
0
4,217
1,361
55,384
0
W
Chaac
6,989
2,540
0
6,062
11,113
5,897
0
100
10,138
287
65,336
L
5,791
1,691
0
3,783
8,629
3,338
0
3,642
4,987
57,536
5,104
L
Hera
Toci_hn
Hera
4,343
1,049
0
1,262
9,325
5,858
0
4,373
4,827
21,306
0
L
King Arthur
Vendetta-Hn
King Arthur
8,884
2,108
0
3,856
10,518
11,207
0
691
9,827
0
51,619
L
5,370
265
0
1,116
5,882
1,854
0
2,512
3,182
49,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,790
Gold Earned
36,797
484
Minions Killed
474
0
Camps Cleared
0
1,346,270
Distance Traveled
1,354,550
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,927
533
111
9
0
308,796
0
W
Ares
6,977
537
57
4
0
293,923
8
W
Sol
7,470
575
113
9
0
246,271
4
W
Gilgamesh
6,440
495
38
3
0
270,434
3
W
Ra
7,586
584
115
9
0
273,248
4
W
Chaac
8,324
640
151
12
0
270,674
0
L
Freya
8,054
620
114
9
0
251,752
5
L
Hera
6,708
516
43
3
0
248,646
1
L
King Arthur
7,083
545
112
9
0
273,291
1
L
Agni
7,018
540
104
8
0
263,785
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role