Player Matchup

Olorun
Olorun
Kklumsy
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Ares
Ares
Mixtape_Hydra
Ares
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,424 Elo+
Solo
Anubis
Anubis
Nefalenking
Anubis
Level 29
God Stats
22W - 17L
1,471 SR
Queue Stats
33W - 38L
1,372 Elo+
Solo
Artemis
Artemis
Parzival_geek787
Artemis
Level 29
God Stats
8W - 6L
1,453 SR
Queue Stats
127W - 153L
1,353 Elo+
Solo
Nemesis
Nemesis
SilentBane
Nemesis
Level 8
God Stats
1W - 1L
1,277 SR
Queue Stats
10W - 7L
1,411 Elo+
Party 1
Team Averages
Level 17
1,440 SR
1,412 Elo+

VS

Team Averages
Level 16
1,472 SR
1,391 Elo+
Fenrir
Fenrir
Dinolion20
Fenrir
Level 14
God Stats
1W - 2L
1,374 SR
Queue Stats
1W - 3L
1,407 Elo+
Party 2
Susano
Susano
Jorge_Chuecochan
Susano
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 2
Geb
Geb
UnDeadJacket
Geb
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 78L
1,376 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
davi858279
Morgan Le Fay
Level 24
God Stats
8W - 7L
1,683 SR
Queue Stats
57W - 67L
1,372 Elo+
Solo
Neith
Neith
illnite
Neith
Level 13
God Stats
1W - 3L
1,305 SR
Queue Stats
3W - 7L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Kklumsy
Olorun
14
10 / 3 / 13
9,343
519
11,787
9,558
4,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
9 / 0 / 8
9,719
540
7,451
9,228
10,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
15
12 / 2 / 12
10,086
560
14,531
12,324
5,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

18
13 / 0 / 7
12,149
675
20,637
12,192
5,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
SilentBane
Nemesis
17
12 / 1 / 13
10,984
610
11,207
11,191
4,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dinolion20
Fenrir
7
0 / 17 / 2
5,794
322
3,420
16,725
5,845
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
2 / 18 / 0
7,100
394
6,921
16,279
4,398
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 6 / 0
7,625
424
4,601
19,671
13,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
davi858279
Morgan Le Fay
12
3 / 8 / 2
7,486
416
10,372
18,025
5,586
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
illnite
Neith
12
0 / 9 / 1
7,489
416
4,507
11,455
3,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
11
56
Kills
6
6
Deaths
58
53
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dinolion20
Fenrir
0
17
2
0.06
L
2
18
0
0.11
W
Olorun
Kklumsy
Olorun
10
3
13
5.5
W
9
0
8
13
W
Anubis
12
2
12
9
W
13
0
7
16.5
W
Nemesis
SilentBane
Nemesis
12
1
13
18.5
L
1
6
0
0.17
L
Morgan Le Fay
davi858279
Morgan Le Fay
3
8
2
0.5
L
Neith
illnite
Neith
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,613
Damage
29,821
54,493
Taken
82,155
29,079
Mitigated
33,573
20,871
Healing
8,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dinolion20
Fenrir
3,420
1,239
0
301
16,725
5,845
0
6,715
9,832
0
10,308
L
6,921
1,391
0
0
16,279
4,398
149
9,989
5,892
0
27,785
W
Olorun
Kklumsy
Olorun
11,787
6,862
587
2,839
9,558
4,130
3,888
4,169
5,389
28,150
3,465
W
7,451
691
0
985
9,228
10,340
1,899
1,714
7,514
35,927
0
W
Anubis
14,531
1,154
0
5,821
12,324
5,053
2,145
5,122
7,202
56,922
0
W
20,637
11,848
0
6,769
12,192
5,220
4,932
2,488
9,704
0
93,787
W
Nemesis
SilentBane
Nemesis
11,207
5,110
0
3,870
11,191
4,336
833
1,480
9,711
0
75,023
L
4,601
274
1,483
1,509
19,671
13,976
138
6,042
13,423
22,234
0
L
Morgan Le Fay
davi858279
Morgan Le Fay
10,372
1,241
11
4,323
18,025
5,586
264
8,418
9,559
36,689
0
L
Neith
illnite
Neith
4,507
1,369
0
455
11,455
3,768
444
205
11,208
0
42,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,281
Gold Earned
35,494
443
Minions Killed
201
0
Camps Cleared
0
1,462,421
Distance Traveled
1,352,342
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,794
322
14
1
0
269,176
0
L
Susano
7,100
394
31
2
0
239,765
0
W
Olorun
9,343
519
47
3
0
267,889
0
W
Ares
9,719
540
52
3
0
303,427
1
W
Anubis
10,086
560
82
5
0
268,837
0
W
Artemis
12,149
675
144
8
0
295,487
0
W
Nemesis
10,984
610
118
7
0
326,781
0
L
Geb
7,625
424
30
2
0
335,630
1
L
Morgan Le Fay
7,486
416
44
2
0
236,875
1
L
Neith
7,489
416
82
5
0
270,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role