Player Matchup

Tiamat
Tiamat
AuraQuartz_-
Tiamat
Level 27
God Stats
63W - 45L
1,634 SR
Queue Stats
92W - 73L
1,534 Elo+
Solo
Zhong Kui
Zhong Kui
Choccy Mochi
Zhong Kui
Level 29
God Stats
6W - 1L
1,776 SR
Queue Stats
125W - 49L
1,733 Elo+
Solo
Izanami
Izanami
DotDaWzrd
Izanami
Level 29
God Stats
6W - 6L
1,563 SR
Queue Stats
230W - 245L
1,498 Elo+
Solo
Susano
Susano
kruzpe91
Susano
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 4L
1,560 Elo+
Solo
Geb
Geb
vanishs
Geb
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,583 Elo+
Solo
Team Averages
Level 21
1,595 SR
1,581 Elo+

VS

Team Averages
Level 17
1,379 SR
1,523 Elo+
Nox
Nox
Osinejo20
Nox
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 5L
1,813 Elo+
Solo
Thanatos
Thanatos
XxHkxX_Nefasu
Thanatos
Level 18
God Stats
14W - 21L
1,388 SR
Queue Stats
48W - 84L
1,275 Elo+
Solo
Bastet
Bastet
Zen_deslinde
Bastet
Level 24
God Stats
4W - 10L
1,295 SR
Queue Stats
72W - 88L
1,586 Elo+
Solo
Gilgamesh
Gilgamesh
Zeus_Juice97
Gilgamesh
Level 25
God Stats
4W - 5L
1,578 SR
Queue Stats
93W - 79L
1,478 Elo+
Solo
Cerberus
Cerberus
dylanscheck4
Cerberus
Level 13
God Stats
0W - 1L
1,132 SR
Queue Stats
1W - 4L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
7 / 3 / 11
10,397
612
12,476
12,693
8,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Choccy Mochi
Zhong Kui
17
11 / 1 / 4
11,404
671
13,743
8,475
6,197
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
DotDaWzrd
Izanami
18
13 / 3 / 10
12,342
726
20,254
12,398
4,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Susano
kruzpe91
Susano
14
5 / 2 / 14
9,524
560
5,941
8,999
2,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
16
15 / 1 / 12
12,141
714
11,169
13,516
11,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 3
7,572
445
2,490
12,858
3,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
XxHkxX_Nefasu
Thanatos
12
2 / 13 / 0
8,200
482
4,231
16,067
5,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
13
4 / 12 / 2
8,655
509
8,417
17,364
3,094
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Zeus_Juice97
Gilgamesh
12
1 / 6 / 5
8,033
473
8,585
17,186
11,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
dylanscheck4
Cerberus
9
1 / 11 / 1
6,546
385
2,511
16,056
7,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
20
51
Kills
9
10
Deaths
52
51
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
7
3
11
4.17
W
Zhong Kui
Choccy Mochi
Zhong Kui
11
1
4
13
W
Izanami
DotDaWzrd
Izanami
13
3
10
6
L
1
10
3
0.25
L
Thanatos
XxHkxX_Nefasu
Thanatos
2
13
0
0.15
L
Bastet
4
12
2
0.42
L
Gilgamesh
Zeus_Juice97
Gilgamesh
1
6
5
0.58
L
Cerberus
dylanscheck4
Cerberus
1
11
1
0.14
W
Susano
kruzpe91
Susano
5
2
14
6
W
Geb
15
1
12
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,583
Damage
26,234
56,081
Taken
79,531
33,541
Mitigated
31,262
22,837
Healing
15,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
12,476
2,505
409
3,932
12,693
8,165
1,162
685
12,008
50,758
0
W
Zhong Kui
Choccy Mochi
Zhong Kui
13,743
954
265
5,783
8,475
6,197
3,146
1,277
7,198
73,341
0
W
Izanami
DotDaWzrd
Izanami
20,254
13,343
0
3,737
12,398
4,608
7,915
1,715
10,683
0
102,746
L
2,490
127
0
413
12,858
3,749
0
9,214
3,644
25,293
0
L
Thanatos
XxHkxX_Nefasu
Thanatos
4,231
1,041
0
4,992
16,067
5,395
0
9,464
6,603
0
34,580
L
Bastet
8,417
3,183
0
2,472
17,364
3,094
0
6,665
10,699
0
34,010
L
Gilgamesh
Zeus_Juice97
Gilgamesh
8,585
2,387
1,012
5,102
17,186
11,598
0
9,709
7,477
0
33,607
L
Cerberus
dylanscheck4
Cerberus
2,511
239
0
1,016
16,056
7,426
0
2,580
13,476
16,885
0
W
Susano
kruzpe91
Susano
5,941
1,128
0
1,785
8,999
2,994
363
112
8,887
0
37,641
W
Geb
11,169
2,032
2,060
4,866
13,516
11,577
514
1,276
12,240
45,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,808
Gold Earned
39,006
499
Minions Killed
283
0
Camps Cleared
0
1,538,088
Distance Traveled
1,343,380
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,397
612
83
5
0
270,586
3
W
Zhong Kui
11,404
671
127
7
0
297,869
5
W
Izanami
12,342
726
165
10
0
261,279
5
L
Nox
7,572
445
56
3
0
283,168
0
L
Thanatos
8,200
482
67
4
0
255,076
0
L
Bastet
8,655
509
62
4
0
288,900
1
L
Gilgamesh
8,033
473
56
3
0
291,388
2
L
Cerberus
6,546
385
42
2
0
224,848
0
W
Susano
9,524
560
58
3
0
360,837
1
W
Geb
12,141
714
66
4
0
347,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role