Player Matchup

Kuzenbo
Kuzenbo
DadSenpal
Kuzenbo
Level 80
God Stats
84W - 85L
1,526 SR
Queue Stats
210W - 218L
1,517 Elo+
Party 1
Bastet
Bastet
DemonHunterReed
Bastet
Level 141
God Stats
14W - 5L
1,982 SR
Queue Stats
418W - 383L
1,584 Elo+
Party 1
Chaac
Chaac
Diogger
Chaac
Level 94
God Stats
5W - 3L
1,781 SR
Queue Stats
560W - 552L
1,563 Elo+
Party 1
Tiamat
Tiamat
papanick
Tiamat
Level 87
God Stats
5W - 4L
1,532 SR
Queue Stats
562W - 508L
1,579 Elo+
Party 1
Apollo
Apollo
santiagorasta
Apollo
Level 28
God Stats
12W - 12L
1,573 SR
Queue Stats
101W - 99L
1,554 Elo+
Party 1
Team Averages
Level 86
1,679 SR
1,560 Elo+

VS

Team Averages
Level 60
1,604 SR
1,497 Elo+
Cerberus
Cerberus
DazedGarbage
Cerberus
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 71L
1,546 Elo+
Party 2
Sun Wukong
Sun Wukong
MrLeo1775
Sun Wukong
Level 67
God Stats
2W - 1L
1,816 SR
Queue Stats
138W - 161L
1,392 Elo+
Solo
Baron Samedi
Baron Samedi
Ruinedcosmonaut
Baron Samedi
Level 84
God Stats
10W - 5L
1,735 SR
Queue Stats
432W - 421L
1,560 Elo+
Party 2
Skadi
Skadi
Shadun911
Skadi
Level 69
God Stats
2W - 2L
1,563 SR
Queue Stats
331W - 292L
1,567 Elo+
Party 2
Thanatos
Thanatos
ogDust
Thanatos
Level 55
God Stats
2W - 5L
1,404 SR
Queue Stats
44W - 56L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DadSenpal
Kuzenbo
14
3 / 1 / 11
9,330
549
7,200
13,990
16,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
10 / 0 / 10
10,309
606
16,639
12,138
5,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Diogger
Chaac
16
6 / 0 / 6
10,564
621
7,968
9,612
8,805
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
papanick
Tiamat
17
6 / 1 / 8
10,494
617
10,238
8,433
4,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
4 / 1 / 7
9,250
544
6,239
9,156
2,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DazedGarbage
Cerberus
12
0 / 4 / 2
7,405
436
6,362
18,197
10,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
MrLeo1775
Sun Wukong
15
0 / 4 / 0
8,834
520
3,331
10,716
6,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
Ruinedcosmonaut
Baron Samedi
12
1 / 6 / 1
7,628
449
5,845
10,003
4,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
Shadun911
Skadi
12
1 / 7 / 2
7,339
432
9,264
13,279
3,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
ogDust
Thanatos
13
1 / 8 / 0
7,539
443
4,194
14,605
5,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
8
29
Kills
3
3
Deaths
29
42
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
DadSenpal
Kuzenbo
3
1
11
8.5
L
Cerberus
DazedGarbage
Cerberus
0
4
2
0.25
W
10
0
10
15
W
Chaac
Diogger
Chaac
6
0
6
9
L
Sun Wukong
MrLeo1775
Sun Wukong
0
4
0
0
L
Baron Samedi
Ruinedcosmonaut
Baron Samedi
1
6
1
0.25
L
Skadi
Shadun911
Skadi
1
7
2
0.29
L
Thanatos
ogDust
Thanatos
1
8
0
0.13
W
Tiamat
papanick
Tiamat
6
1
8
10
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,284
Damage
28,996
53,329
Taken
66,800
38,502
Mitigated
29,927
24,646
Healing
22,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
DadSenpal
Kuzenbo
7,200
2,406
2,710
4,967
13,990
16,104
334
3,902
10,088
23,649
0
L
Cerberus
DazedGarbage
Cerberus
6,362
101
438
6,308
18,197
10,048
0
5,461
12,594
36,120
0
W
16,639
3,919
0
5,345
12,138
5,704
404
1,226
10,912
0
65,515
W
Chaac
Diogger
Chaac
7,968
1,388
0
3,247
9,612
8,805
656
1,084
8,528
5,354
61,448
L
Sun Wukong
MrLeo1775
Sun Wukong
3,331
930
0
3,764
10,716
6,747
0
156
10,560
0
62,894
L
Baron Samedi
Ruinedcosmonaut
Baron Samedi
5,845
685
245
1,521
10,003
4,320
0
4,309
5,523
45,202
0
L
Skadi
Shadun911
Skadi
9,264
4,531
0
3,047
13,279
3,744
635
5,129
8,058
0
48,896
L
Thanatos
ogDust
Thanatos
4,194
872
0
7,318
14,605
5,068
0
2,891
11,584
0
48,208
W
Tiamat
papanick
Tiamat
10,238
675
249
4,711
8,433
4,895
199
2,745
5,688
71,601
0
W
6,239
4,511
0
3,417
9,156
2,994
2,452
3,250
5,906
0
64,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,947
Gold Earned
38,745
521
Minions Killed
471
0
Camps Cleared
0
1,791,853
Distance Traveled
1,502,507
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,330
549
29
2
0
339,245
4
L
Cerberus
7,405
436
79
5
0
296,445
5
W
Bastet
10,309
606
88
5
0
410,215
6
W
Chaac
10,564
621
144
8
0
377,940
6
L
Sun Wukong
8,834
520
140
8
0
322,908
0
L
Baron Samedi
7,628
449
91
5
0
301,344
0
L
Skadi
7,339
432
79
5
0
287,642
4
L
Thanatos
7,539
443
82
5
0
294,168
8
W
Tiamat
10,494
617
147
9
0
331,412
4
W
Apollo
9,250
544
113
7
0
333,041
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role