Player Matchup

Mulan
Mulan
BeatoMyMeato
Mulan
Level 9
God Stats
21W - 19L
1,491 SR
Queue Stats
32W - 32L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
JoyHarbinger
Danzaburou
Level 21
God Stats
8W - 3L
1,660 SR
Queue Stats
71W - 61L
1,509 Elo+
Solo
Bastet
Bastet
Kaylebstorm
Bastet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,481 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Misfisto
Morgan Le Fay
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 4L
1,500 Elo+
Solo
Geb
Geb
WAZ-UP-STUPID-3
Geb
Level 27
God Stats
23W - 17L
1,538 SR
Queue Stats
66W - 81L
1,368 Elo+
Solo
Team Averages
Level 23
1,538 SR
1,467 Elo+

VS

Team Averages
Level 21
1,533 SR
1,412 Elo+
Anubis
Anubis
Ceredoris
Anubis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 7L
1,687 Elo+
Solo
Cthulhu
Cthulhu
MasterNoob79271
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,121 Elo+
Solo
Neith
Neith
Reisombriobr767
Neith
Level 16
God Stats
0W - 3L
1,150 SR
Queue Stats
9W - 26L
1,248 Elo+
Party 2
Ymir
Ymir
WhiteSthelf9256
Ymir
Level 24
God Stats
1W - 1L
1,738 SR
Queue Stats
10W - 18L
1,350 Elo+
Party 2
Gilgamesh
Gilgamesh
sittingSnipe
Gilgamesh
Level 27
God Stats
4W - 4L
1,775 SR
Queue Stats
63W - 58L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 9
11,400
518
16,551
15,460
11,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
JoyHarbinger
Danzaburou
18
8 / 5 / 12
12,476
567
19,338
15,828
6,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
17
6 / 5 / 5
10,723
487
8,544
15,394
5,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morgan Le Fay
Misfisto
Morgan Le Fay
17
12 / 12 / 6
12,137
552
16,698
17,436
4,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 5 / 8
10,121
460
8,750
21,706
14,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ceredoris
Anubis
19
16 / 6 / 6
13,113
596
28,939
21,992
10,767
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 11 / 4
8,099
368
1,892
12,396
9,165
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 9 / 8
9,040
411
7,337
13,464
5,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 6 / 5
9,320
424
6,225
19,367
9,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
sittingSnipe
Gilgamesh
19
11 / 6 / 5
12,181
554
16,134
21,696
10,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
59
37
Kills
31
31
Deaths
38
40
Assists
28
Player
Kills
Deaths
Assists
KDA
W
8
4
9
3.13
L
Anubis
Ceredoris
Anubis
16
6
6
3.17
W
Danzaburou
JoyHarbinger
Danzaburou
8
5
12
2.8
W
Bastet
6
5
5
1.7
L
0
11
4
0.18
W
Morgan Le Fay
Misfisto
Morgan Le Fay
12
12
6
1.25
L
1
9
8
0.56
W
3
5
8
1.4
L
3
6
5
0.92
L
Gilgamesh
sittingSnipe
Gilgamesh
11
6
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,881
Damage
60,527
85,824
Taken
88,915
41,369
Mitigated
44,882
20,205
Healing
17,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,551
2,081
0
3,786
15,460
11,186
484
8,749
6,711
5,863
39,560
L
Anubis
Ceredoris
Anubis
28,939
1,173
0
11,399
21,992
10,767
1,206
5,816
14,957
97,894
0
W
Danzaburou
JoyHarbinger
Danzaburou
19,338
6,029
0
4,181
15,828
6,296
1,168
5,425
10,403
0
92,621
W
Bastet
8,544
2,661
0
6,686
15,394
5,152
0
3,992
11,402
0
78,315
L
1,892
248
0
0
12,396
9,165
0
5,191
6,631
14,838
0
W
Morgan Le Fay
Misfisto
Morgan Le Fay
16,698
2,682
0
1,640
17,436
4,448
546
9,329
8,107
45,618
0
L
7,337
3,261
0
1,540
13,464
5,101
51
3,236
9,591
0
34,793
W
8,750
1,765
1,733
2,179
21,706
14,287
34
9,561
12,145
35,450
0
L
6,225
1,361
0
849
19,367
9,199
168
6,467
12,067
29,386
0
L
Gilgamesh
sittingSnipe
Gilgamesh
16,134
4,758
0
4,004
21,696
10,650
531
5,840
15,256
0
89,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,857
Gold Earned
51,753
457
Minions Killed
389
0
Camps Cleared
0
1,908,583
Distance Traveled
1,737,676
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,400
518
77
4
0
416,849
0
L
Anubis
13,113
596
131
6
0
351,903
2
W
Danzaburou
12,476
567
131
6
0
365,394
3
W
Bastet
10,723
487
124
6
0
428,297
1
L
Cthulhu
8,099
368
33
2
0
269,822
1
W
Morgan Le Fay
12,137
552
76
3
0
316,909
2
L
Neith
9,040
411
58
3
0
326,936
0
W
Geb
10,121
460
49
2
0
381,134
2
L
Ymir
9,320
424
55
3
0
347,844
2
L
Gilgamesh
12,181
554
112
5
0
441,171
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role