Player Matchup

Bellona
Bellona
 
Bellona
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
BankyTheMachine
Discordia
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,394 Elo+
Solo
Kukulkan
Kukulkan
TO-IRE
Kukulkan
Level 160
God Stats
82W - 130L
1,370 SR
Queue Stats
1,109W - 1,558L
1,369 Elo+
Party 2
Merlin
Merlin
im unstopable 9
Merlin
Level 42
God Stats
52W - 29L
1,763 SR
Queue Stats
257W - 213L
1,568 Elo+
Solo
Neith
Neith
jayson187290
Neith
Level 123
God Stats
24W - 29L
1,448 SR
Queue Stats
728W - 799L
1,464 Elo+
Solo
Team Averages
Level 117
1,516 SR
1,459 Elo+

VS

Team Averages
Level 109
1,614 SR
1,628 Elo+
King Arthur
King Arthur
ProStepbro
King Arthur
Level 5
God Stats
2W - 0L
1,769 SR
Queue Stats
4W - 0L
1,785 Elo+
Party 1
Discordia
Discordia
Synergy SA
Discordia
Level 159
God Stats
1W - 0L
1,372 SR
Queue Stats
72W - 48L
1,662 Elo+
Party 1
Ares
Ares
TomuraToga
Ares
Level 160
God Stats
10W - 5L
1,681 SR
Queue Stats
678W - 522L
1,605 Elo+
Party 1
Susano
Susano
Zailea
Susano
Level 160
God Stats
58W - 30L
1,718 SR
Queue Stats
270W - 158L
1,618 Elo+
Party 1
Charybdis
Charybdis
one_lucky_troll
Charybdis
Level 60
God Stats
48W - 49L
1,532 SR
Queue Stats
518W - 529L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
1 / 9 / 2
9,725
973
9,027
26,045
28,472
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
BankyTheMachine
Discordia
15
2 / 10 / 1
9,461
946
9,831
19,005
5,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
TO-IRE
Kukulkan
15
1 / 13 / 3
9,481
948
9,144
24,913
16,916
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
0 / 4 / 1
7,977
798
3,396
3,219
875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 6 / 3
8,758
876
8,067
13,155
4,782
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

0

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ProStepbro
King Arthur
18
9 / 1 / 21
11,584
1,158
24,585
15,102
13,920
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Synergy SA
Discordia
18
6 / 0 / 20
11,143
1,114
16,633
6,515
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
6 / 0 / 28
11,772
1,177
8,027
9,415
11,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
Zailea
Susano
18
16 / 2 / 16
12,740
1,274
22,065
11,868
6,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
one_lucky_troll
Charybdis
18
5 / 2 / 16
10,989
1,099
10,934
7,941
4,007
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
143
4
Kills
42
42
Deaths
5
10
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
9
2
0.22
L
Discordia
BankyTheMachine
Discordia
2
10
1
0.25
W
King Arthur
ProStepbro
King Arthur
9
1
21
19.5
W
Discordia
Synergy SA
Discordia
6
0
20
16
L
Kukulkan
TO-IRE
Kukulkan
1
13
3
0.19
W
6
0
28
20
W
Susano
Zailea
Susano
16
2
16
12
L
0
4
1
0.13
L
0
6
3
0.25
W
Charybdis
one_lucky_troll
Charybdis
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,465
Damage
82,244
86,337
Taken
50,841
56,994
Mitigated
39,803
3,142
Healing
7,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
9,027
3,289
0
1,572
26,045
28,472
0
7,164
18,459
0
38,923
L
Discordia
BankyTheMachine
Discordia
9,831
1,553
0
0
19,005
5,949
0
6,199
12,558
26,936
0
W
King Arthur
ProStepbro
King Arthur
24,585
4,812
0
460
15,102
13,920
0
6,640
8,462
5,365
38,961
W
Discordia
Synergy SA
Discordia
16,633
1,993
190
1,346
6,515
2,977
0
3,199
3,316
30,820
0
L
Kukulkan
TO-IRE
Kukulkan
9,144
2,842
47
1,064
24,913
16,916
0
7,676
16,991
16,598
0
W
8,027
552
0
2,994
9,415
11,913
0
5,139
4,276
12,699
0
W
Susano
Zailea
Susano
22,065
5,509
0
1,363
11,868
6,986
0
4,753
7,115
0
36,253
L
3,396
206
0
0
3,219
875
0
1,321
1,846
4,924
0
L
8,067
2,488
0
459
13,155
4,782
0
3,537
9,488
0
17,304
W
Charybdis
one_lucky_troll
Charybdis
10,934
6,825
0
1,555
7,941
4,007
0
2,640
5,301
0
38,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,402
Gold Earned
58,228
152
Minions Killed
193
3
Camps Cleared
11
684,185
Distance Traveled
1,027,759
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,725
973
67
7
1
186,425
3
L
Discordia
9,461
946
39
4
1
152,020
0
W
King Arthur
11,584
1,158
51
5
0
224,605
0
W
Discordia
11,143
1,114
30
3
0
202,784
0
L
Kukulkan
9,481
948
19
2
0
143,142
0
W
Ares
11,772
1,177
8
1
1
221,002
3
W
Susano
12,740
1,274
31
3
7
205,949
0
L
Merlin
7,977
798
9
1
0
56,985
0
L
Neith
8,758
876
18
2
1
145,613
0
W
Charybdis
10,989
1,099
73
7
3
173,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role