Player Matchup

Geb
Geb
Dreick5
Geb
Level 154
God Stats
2W - 0L
1,784 SR
Queue Stats
22W - 11L
1,664 Elo+
Party 1
Fenrir
Fenrir
NoReasonToBeBan
Fenrir
Level 105
God Stats
2W - 0L
1,747 SR
Queue Stats
31W - 11L
1,726 Elo+
Party 1
Sun Wukong
Sun Wukong
Phyross
Sun Wukong
Level 152
God Stats
1W - 0L
1,947 SR
Queue Stats
15W - 6L
1,686 Elo+
Party 1
Anhur
Anhur
RokuSparda94
Anhur
Level 158
God Stats
1W - 0L
1,554 SR
Queue Stats
18W - 10L
1,649 Elo+
Party 1
Agni
Agni
bou87
Agni
Level 156
God Stats
1W - 0L
1,717 SR
Queue Stats
30W - 16L
1,681 Elo+
Party 1
Team Averages
Level 145
1,750 SR
1,681 Elo+

VS

Team Averages
Level 126
1,544 SR
1,516 Elo+
Ra
Ra
 
Ra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Itsun
Hachiman
Level 108
God Stats
0W - 1L
1,426 SR
Queue Stats
63W - 67L
1,468 Elo+
Solo
Nu Wa
Nu Wa
ShandooTheGod
Nu Wa
Level 88
God Stats
2W - 3L
1,558 SR
Queue Stats
16W - 18L
1,473 Elo+
Solo
Geb
Geb
cameroncoleyy
Geb
Level 155
God Stats
10W - 5L
1,633 SR
Queue Stats
261W - 249L
1,541 Elo+
Party 2
Bastet
Bastet
ggwerewolf
Bastet
Level 131
God Stats
3W - 2L
1,602 SR
Queue Stats
44W - 37L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
17
2 / 2 / 19
11,927
852
11,200
20,073
22,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
16 / 1 / 5
14,311
1,022
15,579
11,935
6,945
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Phyross
Sun Wukong
18
3 / 3 / 15
11,373
812
14,821
17,045
14,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
7 / 5 / 16
11,937
853
17,919
15,809
5,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
bou87
Agni
19
3 / 3 / 11
11,284
806
13,461
15,402
5,538
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
1 / 6 / 6
8,776
627
5,432
10,628
4,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Itsun
Hachiman
15
4 / 7 / 4
10,012
715
12,965
14,776
5,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

15
1 / 8 / 5
8,732
624
11,519
13,527
3,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 6 / 11
9,919
709
12,829
23,384
27,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bastet
ggwerewolf
Bastet
16
7 / 4 / 5
10,847
775
22,842
17,503
6,740
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
45
31
Kills
14
14
Deaths
31
66
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
6
6
0.67
W
Geb
2
2
19
5.75
L
Hachiman
Itsun
Hachiman
4
7
4
0.86
W
16
1
5
18.5
W
Sun Wukong
Phyross
Sun Wukong
3
3
15
3.5
W
7
5
16
3
L
1
8
5
0.44
W
Agni
bou87
Agni
3
3
11
2.83
L
1
6
11
1.08
L
Bastet
ggwerewolf
Bastet
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,980
Damage
65,587
80,264
Taken
79,818
54,825
Mitigated
48,029
17,959
Healing
13,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,432
453
1,777
1,272
10,628
4,448
1
4,373
6,154
28,922
0
W
Geb
11,200
1,589
0
1,986
20,073
22,273
172
7,756
12,317
25,818
0
L
Hachiman
Itsun
Hachiman
12,965
7,019
0
485
14,776
5,584
1
2,223
12,192
0
28,648
W
15,579
3,252
0
2,208
11,935
6,945
1,001
4,630
7,305
149
38,483
W
Sun Wukong
Phyross
Sun Wukong
14,821
1,996
0
2,933
17,045
14,332
270
5,151
11,894
0
47,822
W
17,919
9,712
0
5,578
15,809
5,737
1,602
5,497
10,312
0
44,564
L
11,519
3,673
585
2,460
13,527
3,817
378
2,902
10,421
29,179
0
W
Agni
bou87
Agni
13,461
472
0
5,254
15,402
5,538
1,664
7,245
8,157
62,024
0
L
12,829
765
0
3,842
23,384
27,440
0
8,264
14,670
26,827
0
L
Bastet
ggwerewolf
Bastet
22,842
4,601
0
3,236
17,503
6,740
0
7,148
10,081
0
37,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,832
Gold Earned
48,286
353
Minions Killed
231
11
Camps Cleared
6
1,420,936
Distance Traveled
1,211,830
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,776
627
75
5
0
238,888
1
W
Geb
11,927
852
28
2
1
308,753
0
L
Hachiman
10,012
715
60
4
2
230,550
1
W
Fenrir
14,311
1,022
43
3
5
317,456
1
W
Sun Wukong
11,373
812
92
7
0
293,038
1
W
Anhur
11,937
853
54
4
0
228,731
1
L
Nu Wa
8,732
624
41
3
1
207,925
3
W
Agni
11,284
806
136
10
5
272,958
2
L
Geb
9,919
709
12
1
0
258,981
4
L
Bastet
10,847
775
43
3
3
275,486
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role