Player Matchup

Cthulhu
Cthulhu
MyGodKenny
Cthulhu
Level 5
God Stats
6W - 9L
1,087 SR
Queue Stats
7W - 11L
1,001 Elo+
Solo
Cupid
Cupid
Treezel
Cupid
Level 22
God Stats
12W - 9L
1,601 SR
Queue Stats
83W - 76L
1,449 Elo+
Solo
Janus
Janus
danielymailo
Janus
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 43L
1,519 Elo+
Solo
Bellona
Bellona
kevffersson
Bellona
Level 11
God Stats
15W - 21L
1,341 SR
Queue Stats
28W - 34L
1,277 Elo+
Solo
Serqet
Serqet
liser22
Serqet
Level 15
God Stats
17W - 10L
1,676 SR
Queue Stats
37W - 34L
1,439 Elo+
Solo
Team Averages
Level 14
1,441 SR
1,337 Elo+

VS

Team Averages
Level 11
1,510 SR
1,405 Elo+
Thor
Thor
AJTheKangaroo
Thor
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Medusa
Medusa
Psycholady01
Medusa
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,158 Elo+
Solo
Discordia
Discordia
andtortora
Discordia
Level 8
God Stats
13W - 10L
1,551 SR
Queue Stats
47W - 53L
1,444 Elo+
Party 2
Achilles
Achilles
fruitdragon67
Achilles
Level 13
God Stats
19W - 10L
1,683 SR
Queue Stats
23W - 20L
1,505 Elo+
Party 1
Agni
Agni
hatsustark
Agni
Level 23
God Stats
2W - 6L
1,314 SR
Queue Stats
243W - 261L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MyGodKenny
Cthulhu
19
2 / 4 / 17
11,065
1,006
6,763
18,677
21,692
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
Treezel
Cupid
19
19 / 2 / 6
15,626
1,421
21,702
10,885
4,231
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
5 / 3 / 14
11,953
1,087
11,953
8,144
2,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
kevffersson
Bellona
19
4 / 4 / 16
11,417
1,038
14,917
18,282
15,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
liser22
Serqet
18
3 / 3 / 20
11,532
1,048
11,564
12,959
8,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

266

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 4
9,218
838
2,272
10,188
3,220
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
16
5 / 10 / 9
11,274
1,025
17,885
18,169
6,135
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
andtortora
Discordia
17
1 / 5 / 12
10,726
975
9,250
10,211
3,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
fruitdragon67
Achilles
16
4 / 3 / 10
11,250
1,023
9,578
14,552
17,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
5 / 9 / 9
11,166
1,015
22,362
17,444
4,717
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
60
33
Kills
16
16
Deaths
33
73
Assists
44
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
Cthulhu
MyGodKenny
Cthulhu
2
4
17
2.63
L
Medusa
5
10
9
0.95
W
Cupid
Treezel
Cupid
19
2
6
11
L
Discordia
andtortora
Discordia
1
5
12
1.4
W
5
3
14
4
L
Achilles
fruitdragon67
Achilles
4
3
10
3
L
5
9
9
1.06
W
Bellona
kevffersson
Bellona
4
4
16
3
W
Serqet
liser22
Serqet
3
3
20
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,899
Damage
61,347
68,947
Taken
70,564
53,289
Mitigated
34,497
7,418
Healing
1,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,272
922
0
30
10,188
3,220
0
2,043
7,877
0
7,590
W
Cthulhu
MyGodKenny
Cthulhu
6,763
1,181
0
502
18,677
21,692
0
6,578
11,766
21,377
0
L
Medusa
17,885
8,546
0
320
18,169
6,135
0
6,391
10,962
0
24,843
W
Cupid
Treezel
Cupid
21,702
10,010
812
2,571
10,885
4,231
0
4,821
5,888
0
52,532
L
Discordia
andtortora
Discordia
9,250
0
0
0
10,211
3,066
0
3,297
6,873
37,981
0
W
11,953
804
0
1,159
8,144
2,711
0
4,471
3,632
46,909
0
L
Achilles
fruitdragon67
Achilles
9,578
2,600
0
1,157
14,552
17,359
0
2,632
10,752
0
15,003
L
22,362
1,989
0
0
17,444
4,717
0
4,696
11,588
42,725
0
W
Bellona
kevffersson
Bellona
14,917
4,122
0
1,350
18,282
15,912
0
9,468
8,534
0
26,789
W
Serqet
liser22
Serqet
11,564
626
0
1,024
12,959
8,743
0
6,274
6,377
591
13,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,593
Gold Earned
53,634
232
Minions Killed
133
11
Camps Cleared
3
1,118,986
Distance Traveled
914,537
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,218
838
10
1
2
108,398
0
W
Cthulhu
11,065
1,006
36
3
0
214,910
1
L
Medusa
11,274
1,025
14
1
1
178,436
0
W
Cupid
15,626
1,421
55
5
8
209,294
0
L
Discordia
10,726
975
51
5
0
212,518
0
W
Janus
11,953
1,087
86
8
2
196,838
0
L
Achilles
11,250
1,023
10
1
0
221,533
2
L
Agni
11,166
1,015
48
4
0
193,652
0
W
Bellona
11,417
1,038
39
4
0
240,470
2
W
Serqet
11,532
1,048
16
1
1
257,474
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role