Player Matchup

Baron Samedi
Baron Samedi
GrinningDante
Baron Samedi
Level 72
God Stats
6W - 2L
1,648 SR
Queue Stats
156W - 127L
1,634 Elo+
Party 1
Chaac
Chaac
Rivalkilljoy102
Chaac
Level 89
God Stats
10W - 6L
1,572 SR
Queue Stats
190W - 208L
1,466 Elo+
Party 1
Neith
Neith
RyuuJester
Neith
Level 128
God Stats
31W - 27L
1,571 SR
Queue Stats
335W - 360L
1,481 Elo+
Party 1
Team Averages
Level 96
1,597 SR
1,527 Elo+

VS

Team Averages
Level 66
1,548 SR
1,492 Elo+
Ares
Ares
Emerson__1990
Ares
Level 69
God Stats
12W - 8L
1,599 SR
Queue Stats
309W - 463L
1,377 Elo+
Solo
Cliodhna
Cliodhna
MorningStarChan
Cliodhna
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 20L
1,588 Elo+
Solo
Zeus
Zeus
VvV-_-ZeUs-_-VvV
Zeus
Level 124
God Stats
273W - 211L
1,543 SR
Queue Stats
762W - 846L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GrinningDante
Baron Samedi
14
8 / 3 / 5
9,425
785
14,767
10,775
4,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 2 / 11
8,624
719
5,172
14,348
14,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
13
4 / 1 / 8
8,808
734
9,196
7,024
2,391
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
7,729
644
5,247
15,377
16,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cliodhna
12
5 / 5 / 1
8,347
696
10,598
11,459
4,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 4 / 1
7,276
606
10,874
7,460
2,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
13
Kills
6
6
Deaths
13
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
Baron Samedi
GrinningDante
Baron Samedi
8
3
5
3.5
L
Cliodhna
5
5
1
1.1
W
1
2
11
3.25
W
Neith
4
1
8
8
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,135
Damage
26,719
32,147
Taken
34,296
21,360
Mitigated
24,330
16,794
Healing
6,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,247
622
0
1,990
15,377
16,532
0
6,027
9,350
13,943
0
W
Baron Samedi
GrinningDante
Baron Samedi
14,767
1,146
3,195
5,261
10,775
4,455
308
6,404
4,371
35,018
0
L
Cliodhna
10,598
1,082
0
3,283
11,459
4,804
0
4,426
7,033
0
24,563
W
5,172
1,295
482
6,088
14,348
14,514
324
6,332
8,016
0
13,278
W
Neith
9,196
4,212
0
1,768
7,024
2,391
584
3,427
3,597
0
31,108
L
10,874
1,039
0
921
7,460
2,994
287
4,562
2,898
34,286
1,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,857
Gold Earned
23,352
122
Minions Killed
119
5
Camps Cleared
5
663,744
Distance Traveled
599,516
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,729
644
18
2
2
198,866
1
W
Baron Samedi
9,425
785
55
5
2
206,281
4
L
Cliodhna
8,347
696
35
3
2
209,793
2
W
Chaac
8,624
719
13
1
0
226,215
2
W
Neith
8,808
734
54
5
3
231,248
4
L
Zeus
7,276
606
66
6
1
190,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role