Player Matchup

Sol
Sol
DEVILofRAMADI 2
Sol
Level 138
God Stats
6W - 12L
1,155 SR
Queue Stats
828W - 969L
1,403 Elo+
Solo
Bellona
Bellona
DailyHickory366
Bellona
Level 115
God Stats
8W - 10L
1,603 SR
Queue Stats
281W - 301L
1,420 Elo+
Solo
Izanami
Izanami
KingZee FTW
Izanami
Level 31
God Stats
3W - 2L
1,446 SR
Queue Stats
3W - 3L
1,333 Elo+
Solo
Geb
Geb
glowing_smoke97
Geb
Level 95
God Stats
1W - 2L
1,377 SR
Queue Stats
146W - 145L
1,419 Elo+
Solo
Awilix
Awilix
xXdragonbornXx3
Awilix
Level 86
God Stats
8W - 13L
1,427 SR
Queue Stats
13W - 25L
1,304 Elo+
Solo
Team Averages
Level 93
1,401 SR
1,376 Elo+

VS

Team Averages
Level 63
1,503 SR
1,448 Elo+
Terra
Terra
 
Terra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
GhostDiamonds059
Gilgamesh
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
Scrubiiee
The Morrigan
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 72L
1,354 Elo+
Solo
Charybdis
Charybdis
TheFrey232
Charybdis
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,500 Elo+
Party 1
Pele
Pele
airaira
Pele
Level 74
God Stats
7W - 6L
1,517 SR
Queue Stats
102W - 107L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 5
7,480
534
4,165
5,213
2,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 0 / 2
7,213
515
5,546
7,116
5,814
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
KingZee FTW
Izanami
11
4 / 4 / 0
7,393
528
6,077
6,046
1,780
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 6
6,451
461
2,440
10,391
7,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 1 / 2
6,995
500
5,249
5,543
1,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
0 / 1 / 1
5,645
403
1,345
7,492
4,410
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
10
1 / 3 / 1
5,987
428
3,958
9,250
5,020
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

The Morrigan
Scrubiiee
The Morrigan
13
0 / 2 / 0
7,165
512
2,074
8,420
3,342
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
TheFrey232
Charybdis
10
2 / 5 / 0
6,001
429
2,895
6,145
1,458
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
airaira
Pele
11
4 / 4 / 2
6,847
489
3,419
9,623
2,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
13
Kills
7
7
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
1
1
0.5
W
1
0
5
3.5
W
5
0
2
6
L
Gilgamesh
1
3
1
0.5
W
Izanami
KingZee FTW
Izanami
4
4
0
1
L
The Morrigan
Scrubiiee
The Morrigan
0
2
0
0
L
Charybdis
TheFrey232
Charybdis
2
5
0
0.4
L
Pele
airaira
Pele
4
4
2
1.25
W
0
2
6
1.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,477
Damage
13,691
34,309
Taken
40,930
18,939
Mitigated
17,177
9,561
Healing
8,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
1,345
206
176
724
7,492
4,410
0
711
6,781
17,286
0
W
4,165
1,237
0
2,417
5,213
2,160
1,652
1,059
4,154
43,049
4,242
W
5,546
1,324
0
3,696
7,116
5,814
1,203
801
6,315
0
30,173
L
Gilgamesh
3,958
545
0
1,495
9,250
5,020
326
581
8,669
4,183
18,617
W
Izanami
KingZee FTW
Izanami
6,077
4,455
0
0
6,046
1,780
3,587
252
5,794
0
38,159
L
The Morrigan
Scrubiiee
The Morrigan
2,074
427
0
2,358
8,420
3,342
684
3,250
5,170
43,762
3,136
L
Charybdis
TheFrey232
Charybdis
2,895
1,782
0
836
6,145
1,458
102
1,557
4,588
0
26,019
L
Pele
airaira
Pele
3,419
747
0
3,187
9,623
2,947
748
177
9,446
0
30,463
W
2,440
206
0
934
10,391
7,434
506
643
9,748
20,684
0
W
5,249
2,212
0
2,514
5,543
1,751
403
333
5,210
0
33,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,532
Gold Earned
31,645
316
Minions Killed
302
0
Camps Cleared
0
1,258,368
Distance Traveled
1,246,330
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,645
403
25
2
0
280,220
5
W
Sol
7,480
534
98
7
0
232,432
6
W
Bellona
7,213
515
64
5
0
247,405
4
L
Gilgamesh
5,987
428
37
3
0
247,529
3
W
Izanami
7,393
528
74
5
0
215,511
0
L
The Morrigan
7,165
512
110
8
0
222,471
3
L
Charybdis
6,001
429
65
5
0
228,889
4
L
Pele
6,847
489
65
5
0
267,221
2
W
Geb
6,451
461
16
1
0
273,653
5
W
Awilix
6,995
500
64
5
0
289,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role