Player Matchup

Athena
Athena
 
Athena
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
JR_Wolfden
Sun Wukong
Level 92
God Stats
3W - 1L
1,808 SR
Queue Stats
144W - 159L
1,432 Elo+
Party 2
Discordia
Discordia
MezZo_50
Discordia
Level 58
God Stats
1W - 1L
1,288 SR
Queue Stats
45W - 46L
1,496 Elo+
Solo
Zeus
Zeus
SR_Wolfden
Zeus
Level 123
God Stats
3W - 6L
1,454 SR
Queue Stats
199W - 202L
1,462 Elo+
Party 2
Sobek
Sobek
SpiredFlame
Sobek
Level 149
God Stats
6W - 7L
1,342 SR
Queue Stats
785W - 829L
1,425 Elo+
Solo
Team Averages
Level 110
1,478 SR
1,463 Elo+

VS

Team Averages
Level 109
1,410 SR
1,454 Elo+
Eset
Eset
Kalikantzaros
Eset
Level 81
God Stats
0W - 2L
1,306 SR
Queue Stats
244W - 239L
1,463 Elo+
Party 1
Hun Batz
Hun Batz
Melaniana
Hun Batz
Level 125
God Stats
2W - 4L
1,363 SR
Queue Stats
111W - 115L
1,519 Elo+
Solo
The Morrigan
The Morrigan
Wolves21
The Morrigan
Level 128
God Stats
3W - 2L
1,685 SR
Queue Stats
383W - 393L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
nocries
Cthulhu
Level 105
God Stats
3W - 3L
1,335 SR
Queue Stats
345W - 345L
1,422 Elo+
Party 1
Athena
Athena
spinachpie
Athena
Level 105
God Stats
7W - 14L
1,359 SR
Queue Stats
341W - 354L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
3 / 2 / 19
8,718
872
6,960
12,107
12,895
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
JR_Wolfden
Sun Wukong
15
4 / 2 / 13
9,365
937
9,352
9,890
7,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Discordia
MezZo_50
Discordia
16
8 / 2 / 12
9,620
962
6,854
6,676
3,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
13 / 3 / 11
10,755
1,076
21,070
8,274
3,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 3 / 18
8,417
842
4,687
11,439
12,825
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 4
6,567
657
5,602
9,743
3,590
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Melaniana
Hun Batz
13
2 / 5 / 6
7,864
786
11,808
11,043
9,914
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Morrigan
Wolves21
The Morrigan
15
4 / 6 / 4
8,121
812
8,799
9,784
3,965
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
nocries
Cthulhu
15
5 / 5 / 4
9,586
959
7,346
12,058
15,907
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Athena
spinachpie
Athena
13
1 / 5 / 5
7,050
705
2,752
12,716
14,638
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
35
29
Kills
12
12
Deaths
29
73
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
3
2
19
6.25
W
Sun Wukong
JR_Wolfden
Sun Wukong
4
2
13
5.25
L
0
8
4
0.25
L
Hun Batz
Melaniana
Hun Batz
2
5
6
1
W
Discordia
MezZo_50
Discordia
8
2
12
7
W
13
3
11
6.17
W
1
3
18
3.33
L
The Morrigan
Wolves21
The Morrigan
4
6
4
1
L
Cthulhu
nocries
Cthulhu
5
5
4
1.4
L
Athena
spinachpie
Athena
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,923
Damage
36,307
48,386
Taken
55,344
40,150
Mitigated
48,014
21,179
Healing
11,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
6,960
1,470
1,370
1,687
12,107
12,895
299
4,653
7,454
9,771
0
W
Sun Wukong
JR_Wolfden
Sun Wukong
9,352
2,112
2,942
3,253
9,890
7,322
624
6,596
3,294
0
18,178
L
5,602
602
892
1,002
9,743
3,590
0
6,954
2,563
10,008
0
L
Hun Batz
Melaniana
Hun Batz
11,808
2,040
1,394
1,221
11,043
9,914
112
7,393
3,605
0
15,864
W
Discordia
MezZo_50
Discordia
6,854
716
1,883
1,110
6,676
3,313
1,194
5,073
1,603
19,885
0
W
21,070
2,068
796
3,076
8,274
3,795
1,305
3,696
4,578
44,126
0
W
4,687
159
2,026
3,036
11,439
12,825
866
4,481
6,958
9,570
0
L
The Morrigan
Wolves21
The Morrigan
8,799
1,251
756
2,161
9,784
3,965
0
7,673
1,823
22,745
0
L
Cthulhu
nocries
Cthulhu
7,346
191
1,600
1,313
12,058
15,907
0
8,397
3,365
13,360
0
L
Athena
spinachpie
Athena
2,752
869
269
756
12,716
14,638
0
9,080
3,325
7,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,875
Gold Earned
39,188
108
Minions Killed
74
0
Camps Cleared
0
1,046,998
Distance Traveled
911,657
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,718
872
2
0
0
206,400
0
W
Sun Wukong
9,365
937
22
2
0
228,273
0
L
Eset
6,567
657
9
1
0
171,677
0
L
Hun Batz
7,864
786
13
1
0
181,696
4
W
Discordia
9,620
962
28
3
0
214,646
2
W
Zeus
10,755
1,076
44
4
0
200,380
0
W
Sobek
8,417
842
12
1
0
197,299
0
L
The Morrigan
8,121
812
30
3
0
191,531
0
L
Cthulhu
9,586
959
11
1
0
176,135
0
L
Athena
7,050
705
11
1
0
190,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role