Player Matchup

Mercury
Mercury
Alexfire707
Mercury
Level 26
God Stats
3W - 4L
1,413 SR
Queue Stats
79W - 87L
1,359 Elo+
Party 1
Izanami
Izanami
ErminisKun
Izanami
Level 41
God Stats
16W - 24L
1,365 SR
Queue Stats
112W - 182L
1,283 Elo+
Party 2
Tyr
Tyr
NinjaStyle970
Tyr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 196L
1,283 Elo+
Party 2
Ra
Ra
Rockmanduu
Ra
Level 62
God Stats
29W - 38L
1,419 SR
Queue Stats
266W - 323L
1,290 Elo+
Party 1
Bacchus
Bacchus
Rookshank3265
Bacchus
Level 48
God Stats
62W - 50L
1,500 SR
Queue Stats
325W - 331L
1,408 Elo+
Solo
Team Averages
Level 48
1,439 SR
1,325 Elo+

VS

Team Averages
Level 68
1,522 SR
1,376 Elo+
Cliodhna
Cliodhna
IcyWarl0ck
Cliodhna
Level 62
God Stats
6W - 13L
1,257 SR
Queue Stats
30W - 52L
1,316 Elo+
Solo
Erlang Shen
Erlang Shen
LDtsc
Erlang Shen
Level 125
God Stats
15W - 11L
1,487 SR
Queue Stats
270W - 263L
1,364 Elo+
Solo
Tiamat
Tiamat
Westernleeroy
Tiamat
Level 65
God Stats
4W - 3L
1,589 SR
Queue Stats
123W - 160L
1,384 Elo+
Party 3
Izanami
Izanami
killdyl
Izanami
Level 65
God Stats
10W - 6L
1,643 SR
Queue Stats
49W - 76L
1,363 Elo+
Party 3
Ymir
Ymir
scottomotto11
Ymir
Level 24
God Stats
12W - 7L
1,635 SR
Queue Stats
18W - 17L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Alexfire707
Mercury
11
2 / 9 / 0
7,001
389
6,189
15,478
5,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
ErminisKun
Izanami
13
0 / 9 / 2
8,103
450
4,779
12,667
3,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 4 / 1
8,126
451
6,538
17,350
14,240
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
0 / 5 / 3
8,836
491
8,441
11,456
4,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bacchus
14
5 / 1 / 1
9,045
503
10,550
14,545
15,016
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
IcyWarl0ck
Cliodhna
17
9 / 1 / 4
10,555
586
11,013
14,187
5,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
LDtsc
Erlang Shen
18
5 / 0 / 3
10,950
608
11,280
11,232
11,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 3 / 9
9,108
506
9,159
9,374
5,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
killdyl
Izanami
17
8 / 1 / 3
10,865
604
14,935
12,506
5,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 2 / 11
10,061
559
6,148
15,710
14,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
58
7
Kills
28
28
Deaths
7
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Mercury
Alexfire707
Mercury
2
9
0
0.22
L
Izanami
ErminisKun
Izanami
0
9
2
0.11
W
Cliodhna
IcyWarl0ck
Cliodhna
9
1
4
11
W
Erlang Shen
LDtsc
Erlang Shen
5
0
3
6.5
L
0
4
1
0.13
L
0
5
3
0.3
L
Bacchus
5
1
1
5.5
W
2
3
9
2.17
W
Izanami
killdyl
Izanami
8
1
3
9.5
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,497
Damage
52,535
71,496
Taken
63,009
43,440
Mitigated
42,750
16,120
Healing
27,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Alexfire707
Mercury
6,189
3,204
0
1,770
15,478
5,316
78
3,181
12,167
0
27,830
L
Izanami
ErminisKun
Izanami
4,779
3,416
0
1,265
12,667
3,996
0
1,820
10,847
0
58,657
W
Cliodhna
IcyWarl0ck
Cliodhna
11,013
2,296
137
5,782
14,187
5,941
491
3,308
10,733
0
62,990
W
Erlang Shen
LDtsc
Erlang Shen
11,280
3,803
0
5,742
11,232
11,195
2,160
1,525
9,655
8,973
67,259
L
6,538
2,183
0
6,638
17,350
14,240
0
3,988
13,174
0
45,708
L
8,441
396
130
4,169
11,456
4,872
1,443
3,808
7,392
68,406
0
L
Bacchus
10,550
862
0
2,148
14,545
15,016
0
3,840
10,620
26,274
0
W
9,159
545
0
3,600
9,374
5,624
452
4,152
4,821
51,271
0
W
Izanami
killdyl
Izanami
14,935
10,932
0
6,346
12,506
5,162
2,859
4,097
8,383
0
91,678
W
6,148
800
2,319
3,388
15,710
14,828
446
5,377
10,209
21,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,111
Gold Earned
51,539
420
Minions Killed
512
0
Camps Cleared
0
1,697,106
Distance Traveled
1,717,998
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,001
389
44
2
0
370,207
0
L
Izanami
8,103
450
104
6
0
295,793
2
W
Cliodhna
10,555
586
109
6
0
349,810
3
W
Erlang Shen
10,950
608
133
7
0
367,462
4
L
Tyr
8,126
451
100
6
0
387,675
5
L
Ra
8,836
491
141
8
0
314,828
4
L
Bacchus
9,045
503
31
2
0
328,603
0
W
Tiamat
9,108
506
85
5
0
333,163
2
W
Izanami
10,865
604
146
8
0
320,733
3
W
Ymir
10,061
559
39
2
0
346,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role