Player Matchup

Cthulhu
Cthulhu
Diamond II
 
Cthulhu
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Masters
Delinquént
Heimdallr
Masters
Level 160
God Stats
14W - 23L
1,343 SR
Queue Stats
727W - 692L
2,991 MMR
Solo
Ullr
Ullr
Masters
TheYoungToxic
Ullr
Masters
Level 99
God Stats
19W - 20L
1,702 SR
Queue Stats
193W - 178L
2,684 MMR
Solo
Susano
Susano
Diamond II
Vanquısh
Susano
Diamond II
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 30L
2,467 MMR
Solo
Baron Samedi
Baron Samedi
Masters
ºWarden
Baron Samedi
Masters
Level 157
God Stats
2W - 2L
1,686 SR
Queue Stats
193W - 172L
2,445 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,546 SR
2,417 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,615 SR
2,605 MMR
Chronos
Chronos
Masters
Ayabusha
Chronos
Masters
Level 160
God Stats
10W - 12L
1,582 SR
Queue Stats
720W - 689L
2,912 MMR
Solo
Chaac
Chaac
Diamond II
BigFlossyWoo
Chaac
Diamond II
Level 158
God Stats
7W - 7L
1,611 SR
Queue Stats
146W - 134L
2,397 MMR
Solo
Xbalanque
Xbalanque
Masters
Jaggi
Xbalanque
Masters
Level 160
God Stats
2W - 1L
1,794 SR
Queue Stats
568W - 518L
2,892 MMR
Solo
Hades
Hades
Diamond II
Rrys
Hades
Diamond II
Level 151
God Stats
0W - 2L
1,303 SR
Queue Stats
55W - 31L
2,427 MMR
Party 1
Sylvanus
Sylvanus
Masters
oLogical
Sylvanus
Masters
Level 158
God Stats
12W - 8L
1,784 SR
Queue Stats
242W - 219L
2,395 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
4 / 1 / 3
7,966
613
6,065
10,710
7,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Delinquént
Heimdallr
15
4 / 0 / 5
8,495
653
8,112
7,663
2,620
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
9 / 3 / 7
8,973
690
17,498
11,023
3,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
Vanquısh
Susano
13
4 / 1 / 10
8,069
621
9,574
11,324
4,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
ºWarden
Baron Samedi
11
1 / 3 / 9
7,158
551
6,225
11,931
8,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ArtioGebCliodhnaLoki

VS

Bans
TerraOdinTsukuyomiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Ayabusha
Chronos
10
2 / 7 / 1
6,777
521
6,052
13,195
3,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 5 / 3
6,885
530
6,831
13,292
6,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Xbalanque
Jaggi
Xbalanque
12
0 / 3 / 5
6,655
512
8,808
9,103
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hades
Rrys
Hades
11
1 / 4 / 0
6,790
522
5,053
12,501
6,465
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
oLogical
Sylvanus
10
2 / 3 / 4
6,869
528
4,704
12,994
11,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
22
Kills
8
8
Deaths
22
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
3
5.5
L
Chronos
Ayabusha
Chronos
2
7
1
0.36
L
3
5
3
0.9
W
Heimdallr
Delinquént
Heimdallr
4
0
5
6.5
L
Xbalanque
Jaggi
Xbalanque
0
3
5
0.83
L
Hades
Rrys
Hades
1
4
0
0.25
W
9
3
7
4.17
W
Susano
Vanquısh
Susano
4
1
10
9
L
Sylvanus
oLogical
Sylvanus
2
3
4
1.33
W
Baron Samedi
ºWarden
Baron Samedi
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,474
Damage
31,448
52,651
Taken
61,085
27,104
Mitigated
30,736
23,450
Healing
22,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,065
1,027
446
4,196
10,710
7,842
0
3,493
7,217
45,558
0
L
Chronos
Ayabusha
Chronos
6,052
2,646
0
2,305
13,195
3,884
659
1,133
12,034
39,992
0
L
6,831
1,521
0
4,695
13,292
6,019
0
909
12,383
0
39,241
W
Heimdallr
Delinquént
Heimdallr
8,112
3,829
0
3,512
7,663
2,620
218
1,328
6,335
0
63,294
L
Xbalanque
Jaggi
Xbalanque
8,808
4,154
0
2,369
9,103
2,500
160
604
8,499
0
48,593
L
Hades
Rrys
Hades
5,053
1,572
0
5,607
12,501
6,465
0
5,059
6,570
39,608
0
W
17,498
7,260
0
4,149
11,023
3,913
622
3,482
7,541
0
60,982
W
Susano
Vanquısh
Susano
9,574
2,665
0
4,723
11,324
4,066
411
4,387
6,937
0
55,103
L
Sylvanus
oLogical
Sylvanus
4,704
1,008
2,666
4,753
12,994
11,868
0
3,685
9,304
13,830
0
W
Baron Samedi
ºWarden
Baron Samedi
6,225
956
1,258
5,166
11,931
8,663
0
3,119
8,812
17,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,661
Gold Earned
33,976
436
Minions Killed
387
0
Camps Cleared
0
1,366,804
Distance Traveled
1,279,778
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,966
613
104
8
0
285,621
3
L
Chronos
6,777
521
87
7
0
267,315
3
L
Chaac
6,885
530
83
6
0
270,294
4
W
Heimdallr
8,495
653
116
9
0
269,985
5
L
Xbalanque
6,655
512
106
8
0
243,080
6
L
Hades
6,790
522
100
8
0
249,805
2
W
Ullr
8,973
690
104
8
0
255,626
5
W
Susano
8,069
621
96
7
0
316,918
1
L
Sylvanus
6,869
528
11
1
0
249,284
2
W
Baron Samedi
7,158
551
16
1
0
238,654
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role