Player Matchup

Mercury
Mercury
 
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Harakirshi
Baron Samedi
Level 129
God Stats
11W - 7L
1,670 SR
Queue Stats
165W - 139L
1,553 Elo+
Party 1
Nu Wa
Nu Wa
Sukyura
Nu Wa
Level 160
God Stats
7W - 3L
1,701 SR
Queue Stats
101W - 87L
1,557 Elo+
Party 1
Medusa
Medusa
gotaciggycont
Medusa
Level 31
God Stats
8W - 7L
1,697 SR
Queue Stats
32W - 36L
1,483 Elo+
Solo
Team Averages
Level 118
1,614 SR
1,519 Elo+

VS

Team Averages
Level 73
1,433 SR
1,563 Elo+
Neith
Neith
Aykaz
Neith
Level 143
God Stats
11W - 14L
1,473 SR
Queue Stats
60W - 36L
1,626 Elo+
Party 2
Ares
Ares
FrostWillBite
Ares
Level 39
God Stats
22W - 26L
1,540 SR
Queue Stats
310W - 314L
1,544 Elo+
Solo
Nu Wa
Nu Wa
MiLksHakE21
Nu Wa
Level 89
God Stats
1W - 4L
1,117 SR
Queue Stats
224W - 190L
1,510 Elo+
Party 3
Ra
Ra
SmurfSixtyNine
Ra
Level 37
God Stats
2W - 3L
1,536 SR
Queue Stats
72W - 44L
1,639 Elo+
Party 2
Mercury
Mercury
Woodpecker35
Mercury
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
67W - 66L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 4 / 2
5,916
538
3,894
7,936
2,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
 
Kumbhakarna
8
1 / 1 / 2
5,310
483
2,872
8,841
5,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Harakirshi
Baron Samedi
9
1 / 3 / 1
5,262
478
3,145
8,077
6,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nu Wa
Sukyura
Nu Wa
9
1 / 3 / 2
5,508
501
5,472
6,858
2,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 3 / 1
5,900
536
2,946
7,348
1,783
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aykaz
Neith
11
4 / 2 / 1
6,364
579
6,581
6,122
2,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 3 / 5
5,297
482
3,269
8,534
4,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 1 / 4
6,422
584
5,956
3,202
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
6 / 1 / 1
7,491
681
8,335
6,144
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Woodpecker35
Mercury
10
1 / 1 / 5
6,017
547
3,232
7,657
2,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
8
Kills
14
14
Deaths
8
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
4
2
0.75
L
Kumbhakarna
 
Kumbhakarna
1
1
2
2
W
Neith
Aykaz
Neith
4
2
1
2.25
W
0
3
5
0.83
L
Baron Samedi
Harakirshi
Baron Samedi
1
3
1
0.5
W
3
1
4
5
W
6
1
1
6.5
L
Nu Wa
Sukyura
Nu Wa
1
3
2
0.67
W
Mercury
Woodpecker35
Mercury
1
1
5
3.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,329
Damage
27,373
39,060
Taken
31,659
17,770
Mitigated
11,722
13,399
Healing
12,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,894
1,340
0
3,012
7,936
2,494
0
3,022
4,716
0
27,313
L
Kumbhakarna
 
Kumbhakarna
2,872
250
43
2,184
8,841
5,073
0
3,627
4,996
13,368
0
W
Neith
Aykaz
Neith
6,581
2,772
0
2,650
6,122
2,155
54
1,160
4,908
0
32,776
W
3,269
301
0
1,325
8,534
4,152
0
2,633
5,861
10,924
0
L
Baron Samedi
Harakirshi
Baron Samedi
3,145
299
0
3,719
8,077
6,398
0
4,979
2,782
28,020
0
W
5,956
1,334
0
909
3,202
864
192
1,573
1,477
32,798
0
W
8,335
1,078
511
3,499
6,144
2,251
575
3,032
3,076
46,810
0
L
Nu Wa
Sukyura
Nu Wa
5,472
1,263
0
1,844
6,858
2,022
7
3,544
3,126
31,018
0
W
Mercury
Woodpecker35
Mercury
3,232
1,564
0
3,556
7,657
2,300
443
2,609
4,848
0
29,593
L
2,946
1,472
0
2,597
7,348
1,783
0
1,434
5,880
0
29,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,896
Gold Earned
31,591
261
Minions Killed
302
0
Camps Cleared
0
1,069,177
Distance Traveled
1,071,506
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,916
538
67
6
0
257,313
4
L
Kumbhakarna
5,310
483
18
2
0
219,312
0
W
Neith
6,364
579
64
6
0
191,712
2
W
Ares
5,297
482
15
1
0
202,652
6
L
Baron Samedi
5,262
478
48
4
0
190,685
1
W
Nu Wa
6,422
584
60
5
0
207,116
5
W
Ra
7,491
681
96
9
0
215,770
3
L
Nu Wa
5,508
501
66
6
0
190,081
3
W
Mercury
6,017
547
67
6
0
254,256
2
L
Medusa
5,900
536
62
6
0
211,786
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role