Player Matchup

Danzaburou
Danzaburou
FluffyGamer2020
Danzaburou
Level 26
God Stats
8W - 6L
1,670 SR
Queue Stats
19W - 9L
1,769 Elo+
Party 1
Gilgamesh
Gilgamesh
ObeyedLeader598
Gilgamesh
Level 130
God Stats
4W - 0L
1,741 SR
Queue Stats
55W - 28L
1,697 Elo+
Party 1
Tiamat
Tiamat
RejectChaos
Tiamat
Level 148
God Stats
3W - 3L
1,521 SR
Queue Stats
182W - 145L
1,592 Elo+
Party 1
Artio
Artio
SuperbN0VA
Artio
Level 109
God Stats
2W - 0L
1,688 SR
Queue Stats
44W - 20L
1,593 Elo+
Party 1
Loki
Loki
Vaydrix
Loki
Level 123
God Stats
10W - 5L
1,595 SR
Queue Stats
60W - 49L
1,580 Elo+
Party 1
Team Averages
Level 107
1,643 SR
1,646 Elo+

VS

Team Averages
Level 125
1,446 SR
1,436 Elo+
Khepri
Khepri
 
Khepri
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ATfreakdaddy
Arachne
Level 113
God Stats
0W - 1L
1,224 SR
Queue Stats
23W - 37L
1,289 Elo+
Party 2
Freya
Freya
HappyD_Cat
Freya
Level 109
God Stats
3W - 1L
1,573 SR
Queue Stats
21W - 24L
1,428 Elo+
Party 2
Bastet
Bastet
Nicky_Daddy_UwU
Bastet
Level 160
God Stats
2W - 4L
1,353 SR
Queue Stats
182W - 175L
1,510 Elo+
Solo
Hera
Hera
stillwing360
Hera
Level 102
God Stats
0W - 2L
1,582 SR
Queue Stats
61W - 66L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FluffyGamer2020
Danzaburou
14
1 / 1 / 7
7,981
798
4,249
7,097
2,540
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
ObeyedLeader598
Gilgamesh
16
7 / 2 / 15
9,838
984
12,256
12,854
9,759
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
16
10 / 1 / 10
10,149
1,015
12,001
9,606
5,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
15
4 / 2 / 17
9,884
988
7,017
13,563
9,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Loki
Vaydrix
Loki
14
2 / 0 / 4
8,019
802
2,688
2,312
837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
1 / 2 / 3
7,040
704
3,739
8,120
8,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
ATfreakdaddy
Arachne
11
0 / 6 / 2
6,430
643
4,293
8,463
2,980
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Freya
11
1 / 6 / 0
6,347
635
5,635
9,916
3,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 6 / 2
8,347
835
8,987
10,916
4,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 4 / 3
6,990
699
8,801
6,657
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
16
24
Kills
6
6
Deaths
24
53
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
2
3
1.25
L
Arachne
ATfreakdaddy
Arachne
0
6
2
0.17
W
Danzaburou
FluffyGamer2020
Danzaburou
1
1
7
4.5
L
Freya
1
6
0
0.17
L
3
6
2
0.67
W
Gilgamesh
ObeyedLeader598
Gilgamesh
7
2
15
7.25
W
Tiamat
10
1
10
15
W
Artio
4
2
17
6.25
W
Loki
Vaydrix
Loki
2
0
4
4
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,211
Damage
31,455
45,432
Taken
44,072
28,209
Mitigated
22,784
13,741
Healing
6,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,739
477
0
630
8,120
8,394
0
3,235
4,767
18,037
0
L
Arachne
ATfreakdaddy
Arachne
4,293
3,938
0
924
8,463
2,980
0
3,628
4,713
0
14,412
W
Danzaburou
FluffyGamer2020
Danzaburou
4,249
1,303
0
481
7,097
2,540
1,221
3,212
3,763
0
24,057
L
Freya
5,635
1,751
0
1,548
9,916
3,676
0
4,254
5,450
18,000
0
L
8,987
1,554
0
1,980
10,916
4,959
12
4,035
6,681
0
21,050
W
Gilgamesh
ObeyedLeader598
Gilgamesh
12,256
4,463
0
542
12,854
9,759
817
3,925
8,614
0
36,880
W
Tiamat
12,001
1,030
348
3,730
9,606
5,173
1,292
3,425
5,880
28,915
0
W
Artio
7,017
958
3,590
4,257
13,563
9,900
278
6,337
6,941
20,891
0
W
Loki
Vaydrix
Loki
2,688
313
0
793
2,312
837
2,110
979
1,267
0
20,529
L
8,801
2,920
0
1,327
6,657
2,775
0
3,102
3,356
23,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,871
Gold Earned
35,154
248
Minions Killed
172
9
Camps Cleared
7
918,594
Distance Traveled
835,395
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,040
704
30
3
0
180,985
3
L
Arachne
6,430
643
25
3
5
165,882
0
W
Danzaburou
7,981
798
52
5
1
173,810
1
L
Freya
6,347
635
26
3
1
135,726
0
L
Bastet
8,347
835
36
4
1
184,434
1
W
Gilgamesh
9,838
984
59
6
4
199,246
0
W
Tiamat
10,149
1,015
42
4
1
199,794
1
W
Artio
9,884
988
41
4
0
194,840
0
W
Loki
8,019
802
54
5
3
150,904
1
L
Hera
6,990
699
55
6
0
168,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role