Player Matchup

Bellona
Bellona
 
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
I Bari I
Olorun
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 198L
1,639 Elo+
Party 1
Geb
Geb
StraightSweaty
Geb
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
733W - 485L
1,665 Elo+
Party 1
Horus
Horus
Yummy Yummies
Horus
Level 83
God Stats
12W - 6L
1,614 SR
Queue Stats
180W - 148L
1,563 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
xDGFaded
Morgan Le Fay
Level 28
God Stats
1W - 1L
1,773 SR
Queue Stats
209W - 143L
1,636 Elo+
Party 1
Team Averages
Level 77
1,577 SR
1,600 Elo+

VS

Team Averages
Level 60
1,712 SR
1,650 Elo+
Set
Set
Eckio202
Set
Level 41
God Stats
24W - 4L
1,946 SR
Queue Stats
163W - 80L
1,716 Elo+
Solo
Geb
Geb
Luke-060219
Geb
Level 103
God Stats
5W - 3L
1,615 SR
Queue Stats
397W - 372L
1,519 Elo+
Party 3
Chaac
Chaac
Weavsterss
Chaac
Level 16
God Stats
8W - 4L
1,770 SR
Queue Stats
30W - 15L
1,721 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
andermontoya2761
Morgan Le Fay
Level 13
God Stats
3W - 2L
1,625 SR
Queue Stats
64W - 62L
1,638 Elo+
Party 3
Mulan
Mulan
bnasti97
Mulan
Level 127
God Stats
23W - 22L
1,601 SR
Queue Stats
450W - 406L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
4 / 4 / 1
7,662
479
8,903
13,144
8,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
I Bari I
Olorun
12
1 / 4 / 1
6,984
437
6,258
9,130
3,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 2 / 2
6,977
436
6,376
13,759
5,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 5 / 3
6,597
412
2,642
13,909
10,163
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
xDGFaded
Morgan Le Fay
11
0 / 5 / 1
6,647
415
9,557
11,787
4,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 5
9,114
570
8,775
10,641
4,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

12
1 / 2 / 11
7,938
496
6,677
10,844
7,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
15
2 / 1 / 6
8,898
556
8,806
10,607
8,459
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
andermontoya2761
Morgan Le Fay
13
5 / 1 / 5
8,253
516
15,637
10,783
4,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
bnasti97
Mulan
16
7 / 3 / 5
9,539
596
7,466
12,040
5,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
8
Kills
20
20
Deaths
8
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
4
4
1
1.13
W
5
1
5
7.5
L
Olorun
I Bari I
Olorun
1
4
1
0.38
W
1
2
11
3.25
L
1
2
2
1
W
Chaac
2
1
6
5
L
2
5
3
0.7
W
Morgan Le Fay
andermontoya2761
Morgan Le Fay
5
1
5
7.5
W
Mulan
bnasti97
Mulan
7
3
5
3.17
L
Morgan Le Fay
xDGFaded
Morgan Le Fay
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,736
Damage
47,361
61,729
Taken
54,915
32,384
Mitigated
30,211
14,311
Healing
21,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
8,903
2,076
0
3,569
13,144
8,714
0
1,701
11,391
0
38,557
W
8,775
3,960
0
5,139
10,641
4,658
0
4,488
6,067
0
72,044
L
Olorun
I Bari I
Olorun
6,258
2,628
111
2,682
9,130
3,794
0
887
8,219
44,348
5,478
W
6,677
186
321
2,996
10,844
7,440
312
5,125
5,553
24,512
0
L
6,376
775
0
1,028
13,759
5,591
0
4,349
9,270
45,930
0
W
Chaac
8,806
836
0
3,920
10,607
8,459
300
1,597
9,010
0
55,897
L
2,642
1,205
1,352
3,610
13,909
10,163
0
6,424
7,245
0
7,837
W
Morgan Le Fay
andermontoya2761
Morgan Le Fay
15,637
705
90
2,655
10,783
4,120
0
7,744
2,719
52,481
0
W
Mulan
bnasti97
Mulan
7,466
567
280
5,849
12,040
5,534
372
2,114
9,866
0
70,469
L
Morgan Le Fay
xDGFaded
Morgan Le Fay
9,557
445
0
1,959
11,787
4,122
0
7,939
3,290
43,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,867
Gold Earned
43,742
354
Minions Killed
465
0
Camps Cleared
0
1,569,965
Distance Traveled
1,652,491
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,662
479
82
5
0
322,637
2
W
Set
9,114
570
127
8
0
341,111
3
L
Olorun
6,984
437
78
5
0
284,411
4
W
Geb
7,938
496
26
2
0
310,540
2
L
Geb
6,977
436
91
6
0
343,004
0
W
Chaac
8,898
556
118
7
0
326,427
4
L
Horus
6,597
412
28
2
0
326,015
5
W
Morgan Le Fay
8,253
516
82
5
0
331,211
1
W
Mulan
9,539
596
112
7
0
343,202
0
L
Morgan Le Fay
6,647
415
75
5
0
293,898
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role