Player Matchup

Tiamat
Tiamat
ChirpyBird
Tiamat
Level 29
God Stats
1W - 1L
1,709 SR
Queue Stats
24W - 17L
1,472 Elo+
Solo
Chernobog
Chernobog
Czacgo
Chernobog
Level 25
God Stats
3W - 4L
1,333 SR
Queue Stats
21W - 17L
1,434 Elo+
Party 1
Sylvanus
Sylvanus
Vuvuloni
Sylvanus
Level 43
God Stats
3W - 4L
1,428 SR
Queue Stats
23W - 25L
1,403 Elo+
Party 1
Team Averages
Level 32
1,490 SR
1,437 Elo+

VS

Team Averages
Level 67
1,482 SR
1,543 Elo+
Loki
Loki
CrossbarSky
Loki
Level 84
God Stats
9W - 10L
1,542 SR
Queue Stats
176W - 146L
1,524 Elo+
Party 2
Ares
Ares
abstr4ct-wave5s
Ares
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 113L
1,538 Elo+
Party 2
King Arthur
King Arthur
calebstk2737
King Arthur
Level 28
God Stats
2W - 1L
1,403 SR
Queue Stats
81W - 40L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ChirpyBird
Tiamat
15
2 / 10 / 5
12,088
576
12,930
19,507
13,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
Czacgo
Chernobog
14
4 / 10 / 3
12,169
579
10,146
19,100
7,166
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Vuvuloni
Sylvanus
16
2 / 3 / 5
13,287
633
14,811
26,344
32,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 2 / 7
15,356
731
20,680
16,463
6,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
8 / 1 / 13
14,322
682
22,444
25,460
22,743
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
calebstk2737
King Arthur
15
3 / 5 / 10
13,187
628
10,142
20,458
8,669
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
8
Kills
23
23
Deaths
8
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ChirpyBird
Tiamat
2
10
5
0.45
W
12
2
7
7.75
L
Chernobog
Czacgo
Chernobog
4
10
3
0.55
L
Sylvanus
Vuvuloni
Sylvanus
2
3
5
1.5
W
8
1
13
14.5
W
King Arthur
calebstk2737
King Arthur
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,887
Damage
53,266
64,951
Taken
62,381
53,210
Mitigated
37,876
14,618
Healing
16,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ChirpyBird
Tiamat
12,930
1,572
786
1,787
19,507
13,845
0
7,429
12,078
37,421
0
W
20,680
4,065
0
5,621
16,463
6,464
2,146
6,880
8,500
0
96,481
L
Chernobog
Czacgo
Chernobog
10,146
5,487
0
1,720
19,100
7,166
0
6,398
12,702
0
34,408
L
Sylvanus
Vuvuloni
Sylvanus
14,811
2,686
2,836
7,489
26,344
32,199
0
9,275
17,069
32,496
0
W
22,444
1,066
0
5,922
25,460
22,743
617
9,996
14,743
42,861
0
W
King Arthur
calebstk2737
King Arthur
10,142
1,409
0
4,931
20,458
8,669
124
10,295
9,831
0
44,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,544
Gold Earned
42,865
141
Minions Killed
260
3
Camps Cleared
13
976,257
Distance Traveled
1,188,732
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,088
576
62
3
2
340,767
7
W
Loki
15,356
731
166
8
11
407,007
1
L
Chernobog
12,169
579
50
2
0
290,113
4
L
Sylvanus
13,287
633
29
1
1
345,377
4
W
Ares
14,322
682
48
2
0
384,328
2
W
King Arthur
13,187
628
46
2
2
397,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role