Player Matchup

Ao Kuang
Ao Kuang
Diamond IV
 
Ao Kuang
Diamond IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
 
Kuzenbo
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond IV
Doryurtt
Izanami
Diamond IV
Level 143
God Stats
1W - 3L
1,418 SR
Queue Stats
133W - 138L
1,959 MMR
Solo
Chang'e
Chang'e
Diamond IV
gorilaxx
Chang'e
Diamond IV
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 75L
2,205 MMR
Solo
Sol
Sol
Diamond V
αsuηα
Sol
Diamond V
Level 89
God Stats
14W - 12L
1,578 SR
Queue Stats
186W - 186L
2,085 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,499 SR
1,850 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,627 SR
2,017 MMR
Tsukuyomi
Tsukuyomi
Diamond V
 
Tsukuyomi
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond V
BarchaMC
Kumbhakarna
Diamond V
Level 141
God Stats
8W - 4L
1,670 SR
Queue Stats
102W - 88L
2,013 MMR
Solo
Loki
Loki
Masters
ImNotReal
Loki
Masters
Level 160
God Stats
30W - 18L
1,721 SR
Queue Stats
123W - 88L
2,427 MMR
Solo
Apollo
Apollo
Diamond III
LostNido
Apollo
Diamond III
Level 98
God Stats
11W - 8L
1,568 SR
Queue Stats
422W - 436L
2,252 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
fredlewer
Baron Samedi
Platinum V
Level 159
God Stats
5W - 3L
1,673 SR
Queue Stats
100W - 96L
1,891 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
4 / 6 / 1
10,222
601
8,846
19,030
9,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
 
Kuzenbo
12
0 / 4 / 2
7,733
455
4,618
13,595
12,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Doryurtt
Izanami
17
2 / 6 / 3
9,848
579
9,332
13,182
4,070
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
gorilaxx
Chang'e
15
2 / 5 / 0
9,066
533
7,894
12,166
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 5 / 0
8,396
494
2,837
7,791
2,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
GebCliodhnaArtio

VS

Bans
ThothAthenaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
19
8 / 3 / 4
11,198
659
9,827
11,071
3,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kumbhakarna
BarchaMC
Kumbhakarna
14
1 / 0 / 9
8,862
521
2,071
11,194
8,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Loki
18
14 / 1 / 5
11,707
689
21,687
15,589
10,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
LostNido
Apollo
17
1 / 3 / 7
9,735
573
4,431
11,054
3,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
fredlewer
Baron Samedi
16
2 / 1 / 9
9,866
580
7,220
7,324
5,496
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
8
Kills
26
26
Deaths
8
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
6
1
0.75
L
Kuzenbo
 
Kuzenbo
0
4
2
0.25
W
Tsukuyomi
 
Tsukuyomi
8
3
4
3.33
W
Kumbhakarna
BarchaMC
Kumbhakarna
1
0
9
5.5
L
Izanami
Doryurtt
Izanami
2
6
3
0.58
W
Loki
14
1
5
16.5
W
Apollo
LostNido
Apollo
1
3
7
1.5
W
Baron Samedi
fredlewer
Baron Samedi
2
1
9
6.5
L
Chang'e
gorilaxx
Chang'e
2
5
0
0.4
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,527
Damage
45,236
65,764
Taken
56,232
32,151
Mitigated
31,935
19,676
Healing
20,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
8,846
2,198
0
8,748
19,030
9,974
0
2,186
16,844
59,824
0
L
Kuzenbo
 
Kuzenbo
4,618
1,721
0
1,449
13,595
12,202
10
2,137
11,458
28,197
0
W
Tsukuyomi
 
Tsukuyomi
9,827
2,701
0
3,789
11,071
3,899
1,503
3,670
7,252
0
91,091
W
Kumbhakarna
BarchaMC
Kumbhakarna
2,071
203
0
3,181
11,194
8,528
130
4,627
6,443
12,671
0
L
Izanami
Doryurtt
Izanami
9,332
5,582
0
2,860
13,182
4,070
494
1,606
11,576
0
93,133
W
Loki
21,687
6,254
0
5,674
15,589
10,525
0
9,097
6,453
0
69,513
W
Apollo
LostNido
Apollo
4,431
2,396
0
4,091
11,054
3,487
2,464
2,852
8,186
0
76,698
W
Baron Samedi
fredlewer
Baron Samedi
7,220
1,169
458
3,663
7,324
5,496
264
3,351
3,823
67,509
0
L
Chang'e
gorilaxx
Chang'e
7,894
371
702
3,496
12,166
3,096
0
3,435
8,731
51,337
0
L
2,837
1,157
0
2,421
7,791
2,809
1,986
0
7,791
47,465
4,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,265
Gold Earned
51,368
580
Minions Killed
558
0
Camps Cleared
0
1,560,847
Distance Traveled
1,814,032
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,222
601
114
7
0
333,347
5
L
Kuzenbo
7,733
455
49
3
0
312,534
5
W
Tsukuyomi
11,198
659
148
9
0
383,917
4
W
Kumbhakarna
8,862
521
12
1
0
392,342
9
L
Izanami
9,848
579
186
11
0
279,939
4
W
Loki
11,707
689
110
6
0
364,194
4
W
Apollo
9,735
573
149
9
0
341,653
4
W
Baron Samedi
9,866
580
139
8
0
331,926
4
L
Chang'e
9,066
533
120
7
0
343,444
3
L
Sol
8,396
494
111
7
0
291,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role