Player Matchup

Jing Wei
Jing Wei
Arqetect
Jing Wei
Level 160
God Stats
6W - 7L
1,528 SR
Queue Stats
504W - 560L
1,532 Elo+
Solo
Ares
Ares
Jafa
Ares
Level 148
God Stats
1W - 0L
1,536 SR
Queue Stats
100W - 105L
1,571 Elo+
Party 1
Camazotz
Camazotz
Nutella
Camazotz
Level 146
God Stats
1W - 1L
1,354 SR
Queue Stats
65W - 74L
1,551 Elo+
Party 1
Nu Wa
Nu Wa
ShuuX
Nu Wa
Level 159
God Stats
1W - 2L
1,496 SR
Queue Stats
164W - 161L
1,560 Elo+
Solo
Ah Puch
Ah Puch
nenshik
Ah Puch
Level 154
God Stats
15W - 11L
1,622 SR
Queue Stats
1,023W - 1,065L
1,539 Elo+
Solo
Team Averages
Level 153
1,507 SR
1,551 Elo+

VS

Team Averages
Level 131
1,501 SR
1,548 Elo+
Ares
Ares
 
Ares
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
CoMeOnMoNsTeRs
Nox
Level 120
God Stats
3W - 8L
1,493 SR
Queue Stats
315W - 315L
1,571 Elo+
Solo
He Bo
He Bo
Pabs0405
He Bo
Level 128
God Stats
2W - 6L
1,486 SR
Queue Stats
168W - 154L
1,554 Elo+
Party 2
Medusa
Medusa
saerusmite
Medusa
Level 148
God Stats
6W - 8L
1,527 SR
Queue Stats
365W - 348L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Arqetect
Jing Wei
16
5 / 4 / 9
9,898
825
11,599
12,520
5,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
Jafa
Ares
17
3 / 3 / 17
10,105
842
6,879
17,935
17,421
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Camazotz
Nutella
Camazotz
18
9 / 1 / 14
10,779
898
10,480
20,956
12,209
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
ShuuX
Nu Wa
16
3 / 2 / 11
9,519
793
11,421
7,814
5,281
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
nenshik
Ah Puch
17
5 / 2 / 13
10,301
858
18,402
6,987
3,181
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
2 / 5 / 3
8,853
738
6,330
16,376
17,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
 
Tiamat
14
2 / 5 / 5
8,147
679
8,307
12,689
12,661
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 4 / 7
8,324
694
10,087
10,037
4,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

He Bo
Pabs0405
He Bo
14
2 / 6 / 5
8,474
706
8,259
11,342
4,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
saerusmite
Medusa
17
3 / 5 / 6
9,215
768
13,357
11,599
4,149
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
37
25
Kills
11
12
Deaths
25
64
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
5
3
0.7
L
Tiamat
 
Tiamat
2
5
5
0.9
W
Jing Wei
Arqetect
Jing Wei
5
4
9
2.38
L
2
4
7
1.38
W
Ares
Jafa
Ares
3
3
17
3.83
W
Camazotz
Nutella
Camazotz
9
1
14
16
L
He Bo
Pabs0405
He Bo
2
6
5
0.75
W
Nu Wa
ShuuX
Nu Wa
3
2
11
4.25
W
Ah Puch
nenshik
Ah Puch
5
2
13
5.75
L
Medusa
saerusmite
Medusa
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,781
Damage
46,340
66,212
Taken
62,043
43,565
Mitigated
43,530
31,478
Healing
11,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
6,330
155
0
806
16,376
17,920
0
10,296
5,803
10,028
0
L
Tiamat
 
Tiamat
8,307
555
1,571
2,348
12,689
12,661
10
5,870
6,403
19,054
0
W
Jing Wei
Arqetect
Jing Wei
11,599
7,697
0
3,073
12,520
5,473
3,368
8,277
4,243
0
32,151
L
10,087
618
514
1,956
10,037
4,097
0
6,023
3,915
18,505
0
W
Ares
Jafa
Ares
6,879
194
2,502
6,375
17,935
17,421
246
6,280
11,655
8,555
0
W
Camazotz
Nutella
Camazotz
10,480
889
2,603
12,125
20,956
12,209
466
11,246
9,710
0
12,344
L
He Bo
Pabs0405
He Bo
8,259
35
1,727
1,094
11,342
4,703
0
7,168
3,887
24,426
0
W
Nu Wa
ShuuX
Nu Wa
11,421
2,483
836
1,226
7,814
5,281
206
3,608
4,206
24,082
0
W
Ah Puch
nenshik
Ah Puch
18,402
251
183
2,555
6,987
3,181
718
3,572
3,415
45,374
0
L
Medusa
saerusmite
Medusa
13,357
4,729
0
1,441
11,599
4,149
0
7,345
4,069
0
39,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,602
Gold Earned
43,013
153
Minions Killed
147
0
Camps Cleared
0
1,246,119
Distance Traveled
1,118,580
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,853
738
8
1
0
237,704
1
L
Tiamat
8,147
679
22
2
0
234,403
2
W
Jing Wei
9,898
825
45
4
0
207,637
0
L
Nox
8,324
694
32
3
0
203,103
0
W
Ares
10,105
842
1
0
0
266,271
0
W
Camazotz
10,779
898
14
1
0
285,913
1
L
He Bo
8,474
706
38
3
0
224,649
0
W
Nu Wa
9,519
793
29
2
0
254,197
3
W
Ah Puch
10,301
858
64
5
0
232,101
2
L
Medusa
9,215
768
47
4
0
218,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role