Player Matchup

Zeus
Zeus
AquaMan_CTA
Zeus
Level 29
God Stats
6W - 5L
1,530 SR
Queue Stats
90W - 100L
1,536 Elo+
Solo
Da Ji
Da Ji
LukaRank1
Da Ji
Level 18
God Stats
3W - 2L
1,497 SR
Queue Stats
5W - 5L
1,449 Elo+
Party 3
Loki
Loki
Skylerforce
Loki
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 114L
1,376 Elo+
Party 3
Jing Wei
Jing Wei
WavyDeo
Jing Wei
Level 25
God Stats
10W - 7L
1,385 SR
Queue Stats
75W - 92L
1,315 Elo+
Party 1
Geb
Geb
jacksonboi
Geb
Level 28
God Stats
4W - 3L
1,436 SR
Queue Stats
9W - 6L
1,617 Elo+
Party 1
Team Averages
Level 27
1,469 SR
1,459 Elo+

VS

Team Averages
Level 30
1,495 SR
1,307 Elo+
Anhur
Anhur
BooEddie
Anhur
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 101L
1,477 Elo+
Solo
Arachne
Arachne
JacobScotty21
Arachne
Level 28
God Stats
3W - 1L
1,682 SR
Queue Stats
126W - 111L
1,471 Elo+
Solo
Geb
Geb
crazywy89
Geb
Level 12
God Stats
3W - 4L
1,541 SR
Queue Stats
7W - 14L
1,373 Elo+
Solo
Janus
Janus
sTaTiic Nebula
Janus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,108 Elo+
Party 2
Amaterasu
Amaterasu
svmmi
Amaterasu
Level 5
God Stats
0W - 2L
1,253 SR
Queue Stats
8W - 5L
1,108 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 23
13,724
1,144
33,011
11,463
4,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
LukaRank1
Da Ji
20
17 / 7 / 16
15,445
1,287
24,654
15,788
6,415
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
11 / 7 / 23
14,835
1,236
17,106
15,325
6,469
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
WavyDeo
Jing Wei
20
2 / 3 / 20
11,540
962
10,973
9,615
3,398
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
2 / 3 / 23
12,937
1,078
9,927
19,591
27,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

116

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BooEddie
Anhur
19
5 / 6 / 11
12,958
1,080
12,231
17,844
6,467
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
20
13 / 8 / 6
15,345
1,279
26,944
25,718
10,315
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
1 / 13 / 11
12,892
1,074
5,287
29,027
14,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

20
4 / 6 / 17
13,579
1,132
15,828
12,105
4,043
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
svmmi
Amaterasu
19
1 / 7 / 13
11,666
972
6,234
22,248
16,952
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
82
40
Kills
24
24
Deaths
40
105
Assists
58
Player
Kills
Deaths
Assists
KDA
W
8
4
23
4.88
L
Anhur
BooEddie
Anhur
5
6
11
1.75
L
Arachne
13
8
6
2
W
Da Ji
LukaRank1
Da Ji
17
7
16
3.57
W
11
7
23
3.21
W
Jing Wei
WavyDeo
Jing Wei
2
3
20
4
L
1
13
11
0.5
W
2
3
23
4.5
L
4
6
17
2.08
L
Amaterasu
svmmi
Amaterasu
1
7
13
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,671
Damage
66,524
71,782
Taken
106,942
48,374
Mitigated
52,401
4,454
Healing
9,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
33,011
4,693
0
527
11,463
4,936
0
3,407
8,056
68,003
0
L
Anhur
BooEddie
Anhur
12,231
6,718
0
1,003
17,844
6,467
0
7,693
10,151
0
35,532
L
Arachne
26,944
18,845
0
3,631
25,718
10,315
0
7,866
17,852
0
42,793
W
Da Ji
LukaRank1
Da Ji
24,654
9,488
0
646
15,788
6,415
0
3,753
12,035
0
29,932
W
17,106
3,846
0
0
15,325
6,469
0
5,531
9,794
0
33,545
W
Jing Wei
WavyDeo
Jing Wei
10,973
9,135
0
1,735
9,615
3,398
0
3,940
5,675
0
34,356
L
5,287
750
0
1,308
29,027
14,624
0
12,405
16,622
24,060
0
W
9,927
1,105
0
1,546
19,591
27,156
0
5,459
14,132
24,775
0
L
15,828
657
0
524
12,105
4,043
0
5,907
6,198
40,828
0
L
Amaterasu
svmmi
Amaterasu
6,234
1,946
0
2,610
22,248
16,952
0
9,067
13,181
3,049
14,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,481
Gold Earned
66,440
237
Minions Killed
199
7
Camps Cleared
7
1,076,235
Distance Traveled
1,211,020
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,724
1,144
92
8
4
187,937
1
L
Anhur
12,958
1,080
35
3
1
205,223
0
L
Arachne
15,345
1,279
32
3
5
271,246
0
W
Da Ji
15,445
1,287
18
2
0
189,553
1
W
Loki
14,835
1,236
38
3
3
231,004
1
W
Jing Wei
11,540
962
61
5
0
225,133
0
L
Geb
12,892
1,074
35
3
1
254,167
0
W
Geb
12,937
1,078
28
2
0
242,608
0
L
Janus
13,579
1,132
74
6
0
239,907
0
L
Amaterasu
11,666
972
23
2
0
240,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role