Player Matchup

Ymir
Ymir
Kerox06
Ymir
Level 24
God Stats
28W - 39L
1,534 SR
Queue Stats
90W - 97L
1,489 Elo+
Solo
Danzaburou
Danzaburou
Lilbubba887841
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 39L
1,196 Elo+
Solo
Bakasura
Bakasura
Reaperhamlincoln
Bakasura
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,298 Elo+
Solo
Cliodhna
Cliodhna
UdontWard
Cliodhna
Level 14
God Stats
8W - 2L
1,770 SR
Queue Stats
24W - 22L
1,368 Elo+
Solo
Hera
Hera
l-hashima-l
Hera
Level 28
God Stats
2W - 1L
1,331 SR
Queue Stats
73W - 70L
1,401 Elo+
Solo
Team Averages
Level 19
1,527 SR
1,350 Elo+

VS

Team Averages
Level 22
1,467 SR
1,408 Elo+
Nemesis
Nemesis
SSJ_Sticky
Nemesis
Level 17
God Stats
30W - 35L
1,505 SR
Queue Stats
37W - 47L
1,337 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TRJHunt202
Morgan Le Fay
Level 23
God Stats
2W - 1L
1,332 SR
Queue Stats
55W - 43L
1,643 Elo+
Solo
Cerberus
Cerberus
YorhaSerene
Cerberus
Level 26
God Stats
4W - 6L
1,500 SR
Queue Stats
85W - 86L
1,541 Elo+
Solo
Thoth
Thoth
dx_astracto920
Thoth
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 83L
1,293 Elo+
Solo
Charybdis
Charybdis
enzoFelipe0202
Charybdis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Kerox06
Ymir
14
1 / 11 / 6
9,401
409
6,605
23,146
21,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Lilbubba887841
Danzaburou
14
2 / 9 / 5
9,298
404
6,028
15,692
4,798
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 14 / 4
9,476
412
8,860
21,338
7,084
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cliodhna
UdontWard
Cliodhna
20
12 / 3 / 3
13,330
580
12,466
17,393
6,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 7 / 4
9,071
394
8,055
15,505
4,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
SSJ_Sticky
Nemesis
18
2 / 5 / 6
11,604
505
4,854
17,865
8,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
TRJHunt202
Morgan Le Fay
20
25 / 3 / 7
14,793
643
42,300
16,491
6,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
YorhaSerene
Cerberus
17
11 / 0 / 16
13,060
568
11,789
16,629
18,555
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 6 / 3
11,123
484
5,224
10,601
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
enzoFelipe0202
Charybdis
15
4 / 6 / 13
10,266
446
7,400
11,674
3,673
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
89
19
Kills
44
44
Deaths
20
22
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Ymir
Kerox06
Ymir
1
11
6
0.36
L
Danzaburou
Lilbubba887841
Danzaburou
2
9
5
0.5
L
4
14
4
0.43
W
Nemesis
SSJ_Sticky
Nemesis
2
5
6
1
W
Morgan Le Fay
TRJHunt202
Morgan Le Fay
25
3
7
9.5
L
Cliodhna
UdontWard
Cliodhna
12
3
3
4.5
W
Cerberus
YorhaSerene
Cerberus
11
0
16
19
W
2
6
3
0.58
W
Charybdis
enzoFelipe0202
Charybdis
4
6
13
1.75
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,014
Damage
71,567
93,074
Taken
73,260
44,204
Mitigated
39,810
12,228
Healing
15,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Kerox06
Ymir
6,605
1,312
0
1,324
23,146
21,165
0
13,398
9,492
32,854
0
L
Danzaburou
Lilbubba887841
Danzaburou
6,028
2,562
0
2,667
15,692
4,798
624
9,230
6,097
0
36,119
L
8,860
6,751
0
2,491
21,338
7,084
0
13,044
8,037
0
26,489
W
Nemesis
SSJ_Sticky
Nemesis
4,854
2,179
0
2,403
17,865
8,436
1,677
3,947
13,704
0
91,612
W
Morgan Le Fay
TRJHunt202
Morgan Le Fay
42,300
3,334
787
5,781
16,491
6,315
2,691
3,392
12,576
124,998
0
L
Cliodhna
UdontWard
Cliodhna
12,466
1,680
0
4,142
17,393
6,696
714
10,128
6,825
0
106,030
W
Cerberus
YorhaSerene
Cerberus
11,789
520
0
5,875
16,629
18,555
752
2,272
13,914
48,829
0
W
5,224
1,038
0
770
10,601
2,831
2,061
1,792
8,673
48,594
0
W
Charybdis
enzoFelipe0202
Charybdis
7,400
3,811
0
223
11,674
3,673
7,863
2,713
8,762
0
36,195
L
8,055
1,600
0
1,604
15,505
4,461
444
11,776
3,310
50,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,576
Gold Earned
60,846
418
Minions Killed
532
0
Camps Cleared
0
1,686,206
Distance Traveled
1,989,442
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,401
409
49
2
0
338,415
0
L
Danzaburou
9,298
404
49
2
0
333,020
3
L
Bakasura
9,476
412
52
2
0
305,857
0
W
Nemesis
11,604
505
135
6
0
419,712
1
W
Morgan Le Fay
14,793
643
149
6
0
403,857
3
L
Cliodhna
13,330
580
180
8
0
355,123
0
W
Cerberus
13,060
568
94
4
0
434,387
1
W
Thoth
11,123
484
93
4
0
368,434
0
W
Charybdis
10,266
446
61
3
0
363,052
0
L
Hera
9,071
394
88
4
0
353,791
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role