Player Matchup

Neith
Neith
AMAGRID
Neith
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Fenrir
Fenrir
Biolein
Fenrir
Level 43
God Stats
2W - 4L
1,330 SR
Queue Stats
36W - 48L
1,395 Elo+
Party 1
Izanami
Izanami
Maximys2003
Izanami
Level 22
God Stats
7W - 12L
1,500 SR
Queue Stats
67W - 64L
1,438 Elo+
Solo
Ymir
Ymir
N1NENTY
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Arachne
Arachne
Omerta37rus
Arachne
Level 30
God Stats
0W - 1L
1,450 SR
Queue Stats
1W - 2L
1,412 Elo+
Solo
Team Averages
Level 25
1,456 SR
1,449 Elo+

VS

Team Averages
Level 23
1,523 SR
1,419 Elo+
Bacchus
Bacchus
 
Bacchus
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
DeepTi
Gilgamesh
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,321 Elo+
Party 2
Nemesis
Nemesis
ImHachi8
Nemesis
Level 29
God Stats
20W - 13L
1,557 SR
Queue Stats
21W - 14L
1,403 Elo+
Party 3
Izanami
Izanami
JerryTheCatt
Izanami
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 41L
1,470 Elo+
Solo
Hera
Hera
Kylchi
Hera
Level 28
God Stats
23W - 17L
1,557 SR
Queue Stats
26W - 23L
1,403 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AMAGRID
Neith
12
3 / 8 / 2
8,706
484
12,279
10,987
3,889
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Fenrir
Biolein
Fenrir
12
2 / 9 / 1
8,449
469
6,079
14,104
4,627
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
Maximys2003
Izanami
13
2 / 6 / 2
8,593
477
8,894
11,023
3,324
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
N1NENTY
Ymir
10
0 / 9 / 1
6,930
385
1,034
17,282
10,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
Omerta37rus
Arachne
10
3 / 12 / 4
7,938
441
8,660
15,394
4,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 0 / 13
8,920
496
7,170
10,244
14,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
DeepTi
Gilgamesh
14
8 / 4 / 2
9,384
521
4,788
15,319
8,762
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
ImHachi8
Nemesis
17
13 / 1 / 8
11,112
617
13,452
15,849
6,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
JerryTheCatt
Izanami
18
15 / 2 / 4
11,628
646
23,345
12,125
5,205
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hera
Kylchi
Hera
16
4 / 3 / 5
10,118
562
6,249
7,394
2,197
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
74
10
Kills
42
44
Deaths
10
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
13
8.5
L
Neith
AMAGRID
Neith
3
8
2
0.5
L
Fenrir
Biolein
Fenrir
2
9
1
0.28
W
Gilgamesh
DeepTi
Gilgamesh
8
4
2
2.25
W
Nemesis
ImHachi8
Nemesis
13
1
8
17
W
Izanami
JerryTheCatt
Izanami
15
2
4
8.5
W
Hera
Kylchi
Hera
4
3
5
2.17
L
Izanami
Maximys2003
Izanami
2
6
2
0.5
L
Ymir
N1NENTY
Ymir
0
9
1
0.06
L
Arachne
Omerta37rus
Arachne
3
12
4
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,946
Damage
55,004
68,790
Taken
60,931
26,475
Mitigated
36,899
7,710
Healing
21,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,170
1,096
0
1,079
10,244
14,049
138
478
9,766
19,560
0
L
Neith
AMAGRID
Neith
12,279
6,966
0
1,316
10,987
3,889
2,670
3,329
7,588
0
35,661
L
Fenrir
Biolein
Fenrir
6,079
1,936
32
2,748
14,104
4,627
0
1,170
12,934
0
36,977
W
Gilgamesh
DeepTi
Gilgamesh
4,788
929
0
3,034
15,319
8,762
210
143
15,176
3,537
26,842
W
Nemesis
ImHachi8
Nemesis
13,452
8,424
0
10,048
15,849
6,686
0
0
15,849
0
67,334
W
Izanami
JerryTheCatt
Izanami
23,345
16,839
0
5,663
12,125
5,205
5,580
244
11,881
0
91,866
W
Hera
Kylchi
Hera
6,249
1,565
0
1,206
7,394
2,197
2,100
169
7,225
50,237
0
L
Izanami
Maximys2003
Izanami
8,894
5,735
260
1,279
11,023
3,324
95
1,834
9,189
0
49,598
L
Ymir
N1NENTY
Ymir
1,034
373
0
605
17,282
10,170
50
5,335
11,779
17,141
0
L
Arachne
Omerta37rus
Arachne
8,660
6,085
0
1,470
15,394
4,465
0
1,766
13,622
0
18,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,616
Gold Earned
51,162
285
Minions Killed
464
0
Camps Cleared
0
1,479,402
Distance Traveled
1,789,003
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,920
496
19
1
0
388,728
5
L
Neith
8,706
484
66
4
0
258,933
5
L
Fenrir
8,449
469
77
4
0
294,591
4
W
Gilgamesh
9,384
521
50
3
0
333,116
0
W
Nemesis
11,112
617
105
6
0
401,061
4
W
Izanami
11,628
646
162
9
0
336,731
4
W
Hera
10,118
562
128
7
0
329,367
0
L
Izanami
8,593
477
81
5
0
313,446
1
L
Ymir
6,930
385
30
2
0
271,906
1
L
Arachne
7,938
441
31
2
0
340,526
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role