Player Matchup

Set
Set
Lemmi27
Set
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 59L
1,207 Elo+
Solo
Baron Samedi
Baron Samedi
ilyaszz32
Baron Samedi
Level 89
God Stats
3W - 4L
1,219 SR
Queue Stats
96W - 71L
1,569 Elo+
Solo
Bastet
Bastet
moffinboss
Bastet
Level 141
God Stats
4W - 5L
1,536 SR
Queue Stats
153W - 120L
1,528 Elo+
Solo
Team Averages
Level 86
1,418 SR
1,435 Elo+

VS

Team Averages
Level 92
1,575 SR
1,524 Elo+
Merlin
Merlin
BarryBongz69
Merlin
Level 109
God Stats
20W - 19L
1,595 SR
Queue Stats
367W - 420L
1,501 Elo+
Solo
Charybdis
Charybdis
XOneKoolGuyX
Charybdis
Level 101
God Stats
1W - 2L
1,514 SR
Queue Stats
48W - 45L
1,559 Elo+
Party 1
Odin
Odin
barthman221
Odin
Level 67
God Stats
7W - 4L
1,617 SR
Queue Stats
65W - 56L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
16
2 / 9 / 9
12,536
627
5,002
17,228
5,644
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
ilyaszz32
Baron Samedi
17
4 / 6 / 9
13,154
658
17,923
17,244
7,410
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
moffinboss
Bastet
19
14 / 1 / 5
15,544
777
31,081
20,890
8,616
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
8 / 5 / 1
12,957
648
20,447
21,164
8,557
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
XOneKoolGuyX
Charybdis
16
8 / 9 / 5
13,362
668
15,585
20,370
6,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 6 / 11
11,626
581
7,356
20,126
24,387
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
33
20
Kills
16
16
Deaths
20
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
8
5
1
1.7
W
Set
2
9
9
0.72
L
Charybdis
XOneKoolGuyX
Charybdis
8
9
5
1.17
L
0
6
11
0.92
W
Baron Samedi
ilyaszz32
Baron Samedi
4
6
9
1.42
W
Bastet
moffinboss
Bastet
14
1
5
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,006
Damage
43,388
55,362
Taken
61,660
21,670
Mitigated
39,896
22,512
Healing
8,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
20,447
308
162
4,115
21,164
8,557
0
4,555
16,609
67,697
0
W
Set
5,002
1,648
250
2,924
17,228
5,644
1,285
7,996
9,232
0
39,988
L
Charybdis
XOneKoolGuyX
Charybdis
15,585
5,467
0
2,235
20,370
6,952
0
6,320
14,050
0
46,725
L
7,356
1,120
716
1,345
20,126
24,387
0
7,915
12,211
0
26,624
W
Baron Samedi
ilyaszz32
Baron Samedi
17,923
1,018
1,172
6,477
17,244
7,410
691
6,680
10,564
56,581
0
W
Bastet
moffinboss
Bastet
31,081
5,583
0
11,689
20,890
8,616
1,385
7,241
13,514
559
71,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,234
Gold Earned
37,945
224
Minions Killed
205
12
Camps Cleared
5
1,062,949
Distance Traveled
914,744
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,957
648
95
5
2
334,564
6
W
Set
12,536
627
59
3
1
321,430
0
L
Charybdis
13,362
668
58
3
2
267,606
2
L
Odin
11,626
581
52
3
1
312,574
2
W
Baron Samedi
13,154
658
103
5
7
317,328
1
W
Bastet
15,544
777
62
3
4
424,191
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role