Player Matchup

He Bo
He Bo
Masters
 
He Bo
Masters
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Masters
Acorn101
Ares
Masters
Level 143
God Stats
17W - 13L
1,672 SR
Queue Stats
483W - 463L
2,838 MMR
Solo
Apollo
Apollo
Masters
Downscale
Apollo
Masters
Level 88
God Stats
10W - 4L
1,877 SR
Queue Stats
120W - 61L
3,047 MMR
Party 2
Pele
Pele
Masters
Rαymond
Pele
Masters
Level 160
God Stats
0W - 3L
1,573 SR
Queue Stats
519W - 492L
2,825 MMR
Solo
Bacchus
Bacchus
Masters
ƒuckmachine
Bacchus
Masters
Level 108
God Stats
1W - 1L
1,756 SR
Queue Stats
343W - 302L
2,805 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 122
1,675 SR
2,603 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 134
1,673 SR
2,743 MMR
Hel
Hel
Masters
 
Hel
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Masters
AlphaChad03
Anhur
Masters
Level 156
God Stats
6W - 6L
1,654 SR
Queue Stats
177W - 157L
2,674 MMR
Solo
Guan Yu
Guan Yu
Masters
InimiGod
Guan Yu
Masters
Level 146
God Stats
37W - 22L
1,790 SR
Queue Stats
547W - 480L
3,222 MMR
Party 1
Ao Kuang
Ao Kuang
Masters
Teddy522
Ao Kuang
Masters
Level 154
God Stats
20W - 13L
1,848 SR
Queue Stats
438W - 356L
3,198 MMR
Party 1
Neith
Neith
Masters
мирaж
Neith
Masters
Level 65
God Stats
24W - 24L
1,572 SR
Queue Stats
97W - 74L
3,119 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
1 / 6 / 2
8,750
515
9,699
12,053
3,091
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
12
0 / 6 / 5
7,535
443
4,050
15,161
11,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Downscale
Apollo
16
7 / 3 / 0
10,393
611
12,326
13,221
3,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
15
1 / 3 / 3
8,386
493
4,599
12,025
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
ƒuckmachine
Bacchus
13
0 / 5 / 3
7,890
464
5,311
14,162
6,373
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
CliodhnaFenrirGebArtio

VS

Bans
LokiOdinTerraTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
1 / 2 / 11
9,244
544
5,027
11,621
10,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
4 / 3 / 1
10,054
591
9,194
10,672
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
InimiGod
Guan Yu
16
2 / 1 / 4
9,680
569
6,431
11,756
10,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
Teddy522
Ao Kuang
16
9 / 3 / 9
10,416
613
18,348
17,656
6,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
мирaж
Neith
17
7 / 0 / 6
11,267
663
13,734
7,277
3,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
9
Kills
23
23
Deaths
9
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
6
2
0.33
W
Hel
 
Hel
1
2
11
3.25
L
Ares
0
6
5
0.42
W
4
3
1
1.5
L
Apollo
Downscale
Apollo
7
3
0
2.33
W
Guan Yu
InimiGod
Guan Yu
2
1
4
4
L
Pele
1
3
3
0.83
W
Ao Kuang
Teddy522
Ao Kuang
9
3
9
4.5
L
Bacchus
ƒuckmachine
Bacchus
0
5
3
0.3
W
Neith
мирaж
Neith
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,985
Damage
52,734
66,622
Taken
58,982
27,460
Mitigated
34,642
18,440
Healing
33,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
9,699
1,087
0
3,216
12,053
3,091
0
3,440
8,569
76,882
0
W
Hel
 
Hel
5,027
295
7,054
6,286
11,621
10,831
48
4,033
7,588
25,418
0
L
Ares
4,050
31
1,395
2,089
15,161
11,425
0
5,771
9,342
13,695
0
W
9,194
5,070
0
3,857
10,672
3,138
38
1,525
9,147
0
82,578
L
Apollo
Downscale
Apollo
12,326
7,010
0
4,075
13,221
3,221
1,380
4,107
9,071
0
79,246
W
Guan Yu
InimiGod
Guan Yu
6,431
407
832
6,121
11,756
10,214
0
4,359
7,397
1,448
58,360
L
Pele
4,599
1,174
0
3,399
12,025
3,350
0
4,556
7,379
0
61,467
W
Ao Kuang
Teddy522
Ao Kuang
18,348
5,381
0
7,387
17,656
6,923
0
5,770
11,886
69,524
0
L
Bacchus
ƒuckmachine
Bacchus
5,311
557
42
4,224
14,162
6,373
0
5,607
8,104
41,509
0
W
Neith
мирaж
Neith
13,734
5,830
0
2,287
7,277
3,536
746
3,598
3,679
0
84,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,954
Gold Earned
50,661
499
Minions Killed
585
0
Camps Cleared
0
1,698,074
Distance Traveled
1,787,835
29
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,750
515
151
9
0
322,311
1
W
Hel
9,244
544
39
2
0
371,865
2
L
Ares
7,535
443
15
1
0
357,345
11
W
Anhur
10,054
591
158
9
0
300,460
8
L
Apollo
10,393
611
155
9
0
346,926
8
W
Guan Yu
9,680
569
119
7
0
379,547
6
L
Pele
8,386
493
116
7
0
348,481
5
W
Ao Kuang
10,416
613
107
6
0
392,975
7
L
Bacchus
7,890
464
62
4
0
323,011
4
W
Neith
11,267
663
162
10
0
342,988
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role