Player Matchup

Da Ji
Da Ji
Ryota90000
Da Ji
Level 65
God Stats
17W - 17L
1,590 SR
Queue Stats
161W - 154L
1,575 Elo+
Solo
Horus
Horus
SphericalCrisis
Horus
Level 87
God Stats
25W - 16L
1,623 SR
Queue Stats
317W - 285L
1,549 Elo+
Party 2
Zeus
Zeus
nonAmericanRJCT
Zeus
Level 104
God Stats
2W - 5L
1,486 SR
Queue Stats
454W - 491L
1,489 Elo+
Party 2
Team Averages
Level 85
1,566 SR
1,538 Elo+

VS

Team Averages
Level 12
1,565 SR
1,503 Elo+
Cthulhu
Cthulhu
DubiousFluids
Cthulhu
Level 16
God Stats
2W - 2L
1,747 SR
Queue Stats
39W - 28L
1,485 Elo+
Party 1
Susano
Susano
WholesomeFather
Susano
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 20L
1,526 Elo+
Party 1
Hachiman
Hachiman
jeffdunham123
Hachiman
Level 8
God Stats
1W - 1L
1,448 SR
Queue Stats
5W - 5L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
18
15 / 7 / 3
14,639
813
25,843
17,686
7,542
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 5 / 17
12,162
676
5,526
20,380
29,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
3 / 5 / 11
12,456
692
19,284
11,726
4,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
1 / 2 / 13
12,147
675
12,291
21,239
25,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
14 / 7 / 3
13,512
751
22,418
18,536
6,226
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hachiman
jeffdunham123
Hachiman
13
2 / 11 / 8
10,464
581
3,734
16,278
5,590
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
41
20
Kills
17
17
Deaths
20
31
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
2
13
3.75
W
Da Ji
15
7
3
2.36
W
2
5
17
2.1
L
14
7
3
2.21
L
Hachiman
jeffdunham123
Hachiman
2
11
8
0.55
W
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,653
Damage
38,443
49,792
Taken
56,053
41,109
Mitigated
37,701
14,929
Healing
5,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
12,291
1,120
166
3,040
21,239
25,885
140
11,644
9,595
38,474
0
W
Da Ji
25,843
11,158
0
3,895
17,686
7,542
606
3,110
14,558
0
42,294
W
5,526
2,102
2,656
6,325
20,380
29,514
199
5,857
14,523
0
19,256
L
22,418
5,565
0
1,910
18,536
6,226
884
5,085
13,451
0
49,015
L
Hachiman
jeffdunham123
Hachiman
3,734
1,914
0
639
16,278
5,590
280
2,630
13,648
0
16,330
W
19,284
755
87
1,966
11,726
4,053
2,251
4,003
7,723
76,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,257
Gold Earned
36,123
191
Minions Killed
160
8
Camps Cleared
5
923,543
Distance Traveled
848,598
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,147
675
53
3
0
328,866
0
W
Da Ji
14,639
813
29
2
4
309,586
2
W
Horus
12,162
676
29
2
0
336,087
3
L
Susano
13,512
751
76
4
4
284,827
4
L
Hachiman
10,464
581
31
2
1
234,905
0
W
Zeus
12,456
692
133
7
4
277,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role