Player Matchup

Kuzenbo
Kuzenbo
Gold III
 
Kuzenbo
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold I
Dei7
Sol
Gold I
Level 159
God Stats
51W - 36L
1,670 SR
Queue Stats
124W - 116L
1,535 MMR
Party 1
Chiron
Chiron
Gold V
Kxldr
Chiron
Gold V
Level 146
God Stats
1W - 1L
1,700 SR
Queue Stats
27W - 16L
1,582 MMR
Solo
Achilles
Achilles
Gold I
Tris39
Achilles
Gold I
Level 159
God Stats
6W - 7L
1,500 SR
Queue Stats
679W - 678L
1,508 MMR
Solo
Set
Set
Platinum IV
flame32
Set
Platinum IV
Level 138
God Stats
18W - 21L
1,574 SR
Queue Stats
348W - 343L
1,554 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,589 SR
1,536 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,531 SR
1,529 MMR
Gilgamesh
Gilgamesh
Gold IV
 
Gilgamesh
Gold IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold IV
AshleyGraham
Anubis
Gold IV
Level 129
God Stats
2W - 4L
1,449 SR
Queue Stats
97W - 87L
1,532 MMR
Solo
Rama
Rama
Gold I
ElrondS
Rama
Gold I
Level 148
God Stats
43W - 27L
1,652 SR
Queue Stats
238W - 237L
1,565 MMR
Solo
Amaterasu
Amaterasu
Silver III
Jcarri
Amaterasu
Silver III
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 62L
1,474 MMR
Solo
Sobek
Sobek
Gold IV
Whitebullets522
Sobek
Gold IV
Level 120
God Stats
18W - 12L
1,556 SR
Queue Stats
89W - 83L
1,576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 3 / 12
6,557
504
6,550
8,956
7,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
Dei7
Sol
14
9 / 2 / 2
8,093
623
10,913
7,340
2,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
Kxldr
Chiron
15
5 / 1 / 0
8,323
640
8,450
6,545
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Tris39
Achilles
13
2 / 1 / 2
7,470
575
6,559
8,813
6,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Set
13
3 / 1 / 5
7,316
563
4,815
7,711
3,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
CliodhnaLokiPersephone

VS

Bans
GebTiamatArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
2 / 5 / 2
6,232
479
6,705
9,931
4,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
12
0 / 4 / 1
6,676
514
3,169
6,018
2,686
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rama
ElrondS
Rama
12
4 / 4 / 2
7,823
602
4,990
9,964
2,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Jcarri
Amaterasu
11
1 / 3 / 0
6,286
484
2,923
10,245
6,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 4 / 4
6,651
512
4,552
15,261
11,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
20
Kills
8
8
Deaths
20
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
3
12
2.33
L
Gilgamesh
 
Gilgamesh
2
5
2
0.6
L
Anubis
0
4
1
0.13
W
Sol
Dei7
Sol
9
2
2
5
L
Rama
ElrondS
Rama
4
4
2
1.25
L
Amaterasu
Jcarri
Amaterasu
1
3
0
0.33
W
Chiron
Kxldr
Chiron
5
1
0
5
W
Achilles
Tris39
Achilles
2
1
2
3
L
1
4
4
0.75
W
Set
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,287
Damage
22,339
39,365
Taken
51,419
21,358
Mitigated
26,760
15,951
Healing
13,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,550
1,551
0
1,372
8,956
7,401
0
2,154
6,722
18,555
0
L
Gilgamesh
 
Gilgamesh
6,705
2,050
0
1,285
9,931
4,021
0
3,824
6,020
0
36,233
L
Anubis
3,169
197
0
1,671
6,018
2,686
200
2,931
2,961
44,150
0
W
Sol
Dei7
Sol
10,913
3,895
0
3,973
7,340
2,784
288
1,794
5,546
51,236
4,496
L
Rama
ElrondS
Rama
4,990
4,288
0
2,830
9,964
2,074
0
1,402
8,477
0
49,394
L
Amaterasu
Jcarri
Amaterasu
2,923
486
0
1,932
10,245
6,892
0
1,459
8,743
6,506
26,946
W
Chiron
Kxldr
Chiron
8,450
4,260
476
4,095
6,545
1,941
229
289
6,256
0
64,894
W
Achilles
Tris39
Achilles
6,559
1,462
0
2,553
8,813
6,201
188
2,570
5,717
532
44,514
L
4,552
731
1,199
5,004
15,261
11,087
0
6,130
8,754
17,550
0
W
Set
4,815
2,282
0
3,482
7,711
3,031
0
1,944
5,767
0
43,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,759
Gold Earned
33,668
433
Minions Killed
336
0
Camps Cleared
0
1,302,417
Distance Traveled
1,174,215
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,557
504
24
2
0
248,497
6
L
Gilgamesh
6,232
479
52
4
0
254,200
2
L
Anubis
6,676
514
99
8
0
228,061
5
W
Sol
8,093
623
97
7
0
244,866
3
L
Rama
7,823
602
104
8
0
209,796
2
L
Amaterasu
6,286
484
60
5
0
240,907
1
W
Chiron
8,323
640
123
9
0
243,449
5
W
Achilles
7,470
575
96
7
0
279,550
1
L
Sobek
6,651
512
21
2
0
241,251
0
W
Set
7,316
563
93
7
0
286,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role