Player Matchup

Fafnir
Fafnir
CancerCancer
Fafnir
Level 106
God Stats
7W - 7L
1,537 SR
Queue Stats
159W - 126L
1,542 Elo+
Party 1
Hun Batz
Hun Batz
Deequill
Hun Batz
Level 96
God Stats
12W - 4L
1,826 SR
Queue Stats
212W - 196L
1,545 Elo+
Party 1
Osiris
Osiris
DemonClaw20
Osiris
Level 64
God Stats
0W - 3L
1,639 SR
Queue Stats
37W - 48L
1,427 Elo+
Solo
Medusa
Medusa
T4Hunter
Medusa
Level 144
God Stats
0W - 1L
1,849 SR
Queue Stats
88W - 72L
1,589 Elo+
Party 1
The Morrigan
The Morrigan
UchihaMad
The Morrigan
Level 157
God Stats
1W - 2L
1,510 SR
Queue Stats
313W - 299L
1,522 Elo+
Party 1
Team Averages
Level 113
1,672 SR
1,525 Elo+

VS

Team Averages
Level 99
1,468 SR
1,554 Elo+
Tiamat
Tiamat
 
Tiamat
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Fenbazuka
Cu Chulainn
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,728 Elo+
Solo
Fenrir
Fenrir
Hunter45Legion
Fenrir
Level 106
God Stats
21W - 25L
1,409 SR
Queue Stats
212W - 221L
1,513 Elo+
Party 2
Cupid
Cupid
OmaDsala
Cupid
Level 86
God Stats
2W - 2L
1,455 SR
Queue Stats
60W - 48L
1,526 Elo+
Solo
Aphrodite
Aphrodite
SahanDerStr1cher
Aphrodite
Level 86
God Stats
39W - 33L
1,478 SR
Queue Stats
181W - 180L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
17
3 / 2 / 5
12,208
452
8,492
23,795
34,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
Deequill
Hun Batz
19
6 / 5 / 5
12,706
471
13,564
17,304
7,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
18
2 / 7 / 2
11,911
441
9,189
23,741
26,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
T4Hunter
Medusa
17
0 / 5 / 5
10,531
390
7,021
15,390
4,378
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
UchihaMad
The Morrigan
20
2 / 7 / 8
12,577
466
11,964
12,747
5,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
2 / 2 / 10
14,200
526
13,125
13,684
9,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Fenbazuka
Cu Chulainn
20
10 / 3 / 1
17,117
634
26,410
24,563
22,941
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
9 / 3 / 5
15,857
587
14,953
24,214
13,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
OmaDsala
Cupid
20
4 / 4 / 3
16,524
612
11,348
20,256
8,831
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
19
1 / 1 / 15
14,042
520
5,364
12,061
17,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
60
13
Kills
26
26
Deaths
13
25
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
2
10
3.5
L
Fafnir
3
2
5
2.75
L
Hun Batz
Deequill
Hun Batz
6
5
5
1.7
L
Osiris
2
7
2
0.43
W
Cu Chulainn
Fenbazuka
Cu Chulainn
10
3
1
3.5
W
9
3
5
3.83
W
Cupid
OmaDsala
Cupid
4
4
3
1.38
W
Aphrodite
1
1
15
8.5
L
Medusa
T4Hunter
Medusa
0
5
5
0.5
L
The Morrigan
UchihaMad
The Morrigan
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,230
Damage
71,200
92,977
Taken
94,778
77,432
Mitigated
72,141
13,793
Healing
45,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
13,125
1,282
0
5,702
13,684
9,341
1,617
3,728
9,833
96,675
0
L
Fafnir
8,492
1,888
0
4,303
23,795
34,122
0
6,830
16,561
25,648
0
L
Hun Batz
Deequill
Hun Batz
13,564
2,329
0
2,891
17,304
7,102
0
3,661
13,487
0
79,086
L
Osiris
9,189
3,023
0
3,876
23,741
26,665
1,708
3,473
20,131
0
72,777
W
Cu Chulainn
Fenbazuka
Cu Chulainn
26,410
6,822
0
5,907
24,563
22,941
1,575
5,234
19,245
20,796
154,921
W
14,953
3,642
0
10,624
24,214
13,292
1,784
4,818
19,250
0
123,159
W
Cupid
OmaDsala
Cupid
11,348
5,932
232
8,218
20,256
8,831
7,806
1,741
18,441
0
151,577
W
Aphrodite
5,364
518
7,540
7,013
12,061
17,736
1,041
2,994
8,975
39,129
0
L
Medusa
T4Hunter
Medusa
7,021
2,733
0
1,764
15,390
4,378
1,294
2,350
12,956
0
66,975
L
The Morrigan
UchihaMad
The Morrigan
11,964
2,098
0
959
12,747
5,165
0
3,287
8,915
88,565
7,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,933
Gold Earned
77,740
631
Minions Killed
856
0
Camps Cleared
0
2,533,870
Distance Traveled
2,576,558
31
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,200
526
176
7
0
538,056
6
L
Fafnir
12,208
452
34
1
0
519,064
11
L
Hun Batz
12,706
471
121
4
0
550,563
6
L
Osiris
11,911
441
136
5
0
472,190
2
W
Cu Chulainn
17,117
634
223
8
0
539,276
2
W
Fenrir
15,857
587
167
6
0
539,371
11
W
Cupid
16,524
612
230
9
0
421,198
3
W
Aphrodite
14,042
520
60
2
0
538,657
7
L
Medusa
10,531
390
133
5
0
520,412
6
L
The Morrigan
12,577
466
207
8
0
471,641
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role