Player Matchup

Charybdis
Charybdis
AstroGasss
Charybdis
Level 27
God Stats
4W - 8L
1,500 SR
Queue Stats
37W - 85L
1,260 Elo+
Party 1
Fenrir
Fenrir
I bleeded
Fenrir
Level 69
God Stats
11W - 10L
1,525 SR
Queue Stats
130W - 193L
1,306 Elo+
Party 1
Skadi
Skadi
ScrubShrubT
Skadi
Level 101
God Stats
19W - 13L
1,570 SR
Queue Stats
249W - 280L
1,408 Elo+
Party 2
Yemoja
Yemoja
SoulzRend
Yemoja
Level 28
God Stats
11W - 9L
1,437 SR
Queue Stats
40W - 49L
1,408 Elo+
Party 2
King Arthur
King Arthur
SullenSwords
King Arthur
Level 97
God Stats
2W - 1L
1,561 SR
Queue Stats
80W - 81L
1,417 Elo+
Solo
Team Averages
Level 64
1,519 SR
1,360 Elo+

VS

Team Averages
Level 60
1,539 SR
1,408 Elo+
Nemesis
Nemesis
 
Nemesis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
HardKnocks75
Thoth
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 48L
1,267 Elo+
Solo
Neith
Neith
XanWhy
Neith
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 67L
1,457 Elo+
Party 3
Sun Wukong
Sun Wukong
gou0113
Sun Wukong
Level 89
God Stats
8W - 8L
1,578 SR
Queue Stats
565W - 624L
1,406 Elo+
Solo
Merlin
Merlin
johny101jl
Merlin
Level 27
God Stats
12W - 12L
1,617 SR
Queue Stats
40W - 39L
1,412 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AstroGasss
Charybdis
9
0 / 0 / 0
5,242
524
2,070
4,346
1,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
I bleeded
Fenrir
10
3 / 0 / 0
5,851
585
1,465
4,446
1,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 0 / 2
5,718
572
4,422
4,605
1,270
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
SoulzRend
Yemoja
9
2 / 1 / 3
5,839
584
1,305
4,844
3,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
SullenSwords
King Arthur
9
1 / 1 / 1
5,358
536
1,283
4,022
2,827
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 3 / 0
4,638
464
1,734
5,688
1,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

5
0 / 3 / 0
4,021
402
261
2,953
853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
XanWhy
Neith
8
1 / 1 / 0
4,530
453
2,111
3,845
966
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
gou0113
Sun Wukong
6
1 / 2 / 0
4,820
482
1,825
4,388
2,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
johny101jl
Merlin
9
0 / 0 / 0
5,064
506
2,019
2,175
639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
9
Kills
2
2
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
0
0
W
Charybdis
AstroGasss
Charybdis
0
0
0
0
L
0
3
0
0
W
Fenrir
I bleeded
Fenrir
3
0
0
3
W
3
0
2
4
W
Yemoja
SoulzRend
Yemoja
2
1
3
3.5
W
King Arthur
SullenSwords
King Arthur
1
1
1
1.5
L
Neith
XanWhy
Neith
1
1
0
1
L
Sun Wukong
gou0113
Sun Wukong
1
2
0
0.5
L
Merlin
johny101jl
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,545
Damage
7,950
22,263
Taken
19,049
11,246
Mitigated
6,049
8,146
Healing
5,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,734
577
0
1,928
5,688
1,329
0
392
5,296
0
16,853
W
Charybdis
AstroGasss
Charybdis
2,070
1,252
0
1,322
4,346
1,186
0
1,803
2,327
0
21,883
L
261
120
0
129
2,953
853
0
458
2,495
7,956
0
W
Fenrir
I bleeded
Fenrir
1,465
264
0
1,888
4,446
1,975
0
54
4,392
0
30,997
W
4,422
1,769
165
659
4,605
1,270
1,383
99
4,506
0
37,731
W
Yemoja
SoulzRend
Yemoja
1,305
529
1,322
2,790
4,844
3,988
585
108
4,736
6,777
0
W
King Arthur
SullenSwords
King Arthur
1,283
192
0
0
4,022
2,827
247
0
3,676
0
15,469
L
Neith
XanWhy
Neith
2,111
289
0
1,460
3,845
966
0
455
3,390
0
19,042
L
Sun Wukong
gou0113
Sun Wukong
1,825
316
0
1,888
4,388
2,262
29
0
4,388
0
14,154
L
Merlin
johny101jl
Merlin
2,019
173
0
0
2,175
639
336
0
2,175
22,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,008
Gold Earned
23,073
224
Minions Killed
172
0
Camps Cleared
0
878,345
Distance Traveled
722,886
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,638
464
42
4
0
197,277
0
W
Charybdis
5,242
524
50
5
0
165,268
0
L
Thoth
4,021
402
14
1
0
103,434
0
W
Fenrir
5,851
585
62
6
0
203,759
3
W
Skadi
5,718
572
63
6
0
156,957
1
W
Yemoja
5,839
584
19
2
0
170,276
2
W
King Arthur
5,358
536
30
3
0
182,085
2
L
Neith
4,530
453
43
4
0
147,760
1
L
Sun Wukong
4,820
482
36
4
0
101,994
1
L
Merlin
5,064
506
37
4
0
172,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role