Player Matchup

Mulan
Mulan
 
Mulan
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
SebMeister
Yemoja
Level 17
God Stats
2W - 5L
1,500 SR
Queue Stats
43W - 83L
1,084 Elo+
Party 1
Team Averages
Level 48
1,500 SR
1,361 Elo+

VS

Team Averages
Level 47
1,508 SR
1,440 Elo+
Merlin
Merlin
Baebsi
Merlin
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 23L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Onyxtraz
Ah Muzen Cab
Level 60
God Stats
1W - 2L
1,524 SR
Queue Stats
4W - 9L
1,320 Elo+
Solo
Chaac
Chaac
Stisseler
Chaac
Level 54
God Stats
5W - 1L
1,500 SR
Queue Stats
16W - 24L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
6 / 4 / 3
9,091
699
7,840
13,951
18,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
 
Tiamat
12
1 / 9 / 7
8,258
635
7,685
11,587
5,797
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Yemoja
SebMeister
Yemoja
12
3 / 4 / 6
9,157
704
4,869
10,798
13,423
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Baebsi
Merlin
12
3 / 6 / 10
9,437
726
8,291
9,526
3,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
Onyxtraz
Ah Muzen Cab
14
10 / 2 / 3
10,562
812
14,748
11,027
4,671
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chaac
Stisseler
Chaac
13
4 / 3 / 13
10,648
819
7,743
15,444
19,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
43
10
Kills
17
17
Deaths
11
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
6
4
3
1.88
L
Tiamat
 
Tiamat
1
9
7
0.5
W
Merlin
Baebsi
Merlin
3
6
10
1.33
W
Ah Muzen Cab
Onyxtraz
Ah Muzen Cab
10
2
3
5.75
L
Yemoja
SebMeister
Yemoja
3
4
6
1.5
W
Chaac
Stisseler
Chaac
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,394
Damage
30,782
36,336
Taken
35,997
37,279
Mitigated
28,015
3,046
Healing
10,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
7,840
1,534
51
1,322
13,951
18,059
0
3,510
10,441
0
13,149
L
Tiamat
 
Tiamat
7,685
1,263
0
816
11,587
5,797
0
2,362
9,225
27,795
0
W
Merlin
Baebsi
Merlin
8,291
896
0
712
9,526
3,660
263
3,764
5,457
23,644
0
W
Ah Muzen Cab
Onyxtraz
Ah Muzen Cab
14,748
7,987
0
5,033
11,027
4,671
2,099
5,085
5,894
0
52,215
L
Yemoja
SebMeister
Yemoja
4,869
1,091
857
0
10,798
13,423
0
2,540
8,258
16,542
0
W
Chaac
Stisseler
Chaac
7,743
1,580
0
4,957
15,444
19,684
0
4,060
10,834
302
18,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,506
Gold Earned
30,647
102
Minions Killed
124
0
Camps Cleared
4
623,623
Distance Traveled
652,360
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,091
699
20
2
0
218,636
2
L
Tiamat
8,258
635
52
4
0
188,333
2
W
Merlin
9,437
726
44
3
0
194,197
0
W
Ah Muzen Cab
10,562
812
64
5
4
215,187
0
L
Yemoja
9,157
704
30
2
0
216,654
0
W
Chaac
10,648
819
16
1
0
242,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role