Player Matchup

Achilles
Achilles
DioThostBane
Achilles
Level 46
God Stats
79W - 70L
1,317 SR
Queue Stats
173W - 196L
1,411 Elo+
Solo
Geb
Geb
Eskgetet
Geb
Level 29
God Stats
6W - 4L
1,708 SR
Queue Stats
41W - 32L
1,566 Elo+
Party 3
Awilix
Awilix
K1RLESS
Awilix
Level 68
God Stats
4W - 0L
1,747 SR
Queue Stats
101W - 85L
1,601 Elo+
Party 3
Tiamat
Tiamat
UnderTheBed
Tiamat
Level 87
God Stats
5W - 3L
1,699 SR
Queue Stats
113W - 84L
1,606 Elo+
Party 3
Chiron
Chiron
bigthicccness
Chiron
Level 45
God Stats
2W - 0L
1,664 SR
Queue Stats
50W - 39L
1,594 Elo+
Party 3
Team Averages
Level 55
1,627 SR
1,555 Elo+

VS

Team Averages
Level 63
1,467 SR
1,439 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Kyruro
Hera
Level 65
God Stats
0W - 1L
1,545 SR
Queue Stats
177W - 221L
1,431 Elo+
Party 1
Gilgamesh
Gilgamesh
Xyriti
Gilgamesh
Level 31
God Stats
1W - 4L
1,268 SR
Queue Stats
36W - 49L
1,380 Elo+
Party 1
Cerberus
Cerberus
Газировка0
Cerberus
Level 19
God Stats
11W - 13L
1,521 SR
Queue Stats
79W - 107L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DioThostBane
Achilles
10
1 / 0 / 3
5,616
511
3,123
5,582
3,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 11
5,887
535
2,806
5,743
4,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
K1RLESS
Awilix
13
9 / 1 / 6
7,784
708
7,833
7,571
2,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
12
3 / 1 / 5
6,989
635
3,863
4,279
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 0 / 3
6,654
605
6,276
4,547
1,290
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
1 / 5 / 0
5,469
497
2,803
7,058
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
 
Danzaburou
8
1 / 3 / 0
5,152
468
3,640
5,192
1,232
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
Kyruro
Hera
8
0 / 5 / 2
5,327
484
2,253
6,126
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Xyriti
Gilgamesh
9
0 / 3 / 0
5,337
485
2,823
7,431
5,722
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 3 / 1
4,607
419
883
6,549
4,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
19
Kills
2
2
Deaths
19
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
5
0
0.2
L
Danzaburou
 
Danzaburou
1
3
0
0.33
W
Achilles
DioThostBane
Achilles
1
0
3
2.5
W
0
0
11
5.5
W
Awilix
K1RLESS
Awilix
9
1
6
12
L
Hera
Kyruro
Hera
0
5
2
0.2
W
Tiamat
3
1
5
5.5
L
Gilgamesh
Xyriti
Gilgamesh
0
3
0
0
W
6
0
3
7.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,901
Damage
12,402
27,722
Taken
32,356
13,744
Mitigated
14,358
11,547
Healing
5,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
2,803
926
0
1,440
7,058
2,059
0
1,051
5,936
0
23,267
L
Danzaburou
 
Danzaburou
3,640
1,665
0
1,430
5,192
1,232
370
1,409
3,737
0
19,567
W
Achilles
DioThostBane
Achilles
3,123
907
0
1,324
5,582
3,504
0
0
5,582
0
16,658
W
2,806
426
407
2,238
5,743
4,162
182
1,127
4,558
11,627
0
W
Awilix
K1RLESS
Awilix
7,833
2,924
0
3,282
7,571
2,843
0
390
7,145
0
50,178
L
Hera
Kyruro
Hera
2,253
450
39
915
6,126
1,289
0
1,804
4,152
22,351
0
W
Tiamat
3,863
265
0
1,890
4,279
1,945
1,680
844
3,276
36,661
0
L
Gilgamesh
Xyriti
Gilgamesh
2,823
218
0
717
7,431
5,722
0
265
7,166
0
23,018
W
6,276
2,805
526
1,880
4,547
1,290
1,295
506
4,025
0
41,347
L
883
105
0
1,182
6,549
4,056
0
1,767
4,696
6,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,930
Gold Earned
25,892
327
Minions Killed
216
0
Camps Cleared
0
1,089,700
Distance Traveled
965,651
23
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,469
497
58
5
0
207,844
0
L
Danzaburou
5,152
468
36
3
0
188,370
4
W
Achilles
5,616
511
41
4
0
204,603
4
W
Geb
5,887
535
23
2
0
213,620
4
W
Awilix
7,784
708
97
9
0
249,869
6
L
Hera
5,327
484
59
5
0
193,871
0
W
Tiamat
6,989
635
89
8
0
209,849
7
L
Gilgamesh
5,337
485
49
4
0
177,323
1
W
Chiron
6,654
605
77
7
0
211,759
2
L
Cerberus
4,607
419
14
1
0
198,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role