Player Matchup

Gilgamesh
Gilgamesh
TinTin242479
Gilgamesh
Level 68
God Stats
32W - 50L
1,365 SR
Queue Stats
191W - 351L
1,362 Elo+
Party 1
Izanami
Izanami
V183Z
Izanami
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 333L
1,359 Elo+
Party 1
Janus
Janus
iPro SnakeBite
Janus
Level 101
God Stats
2W - 10L
1,230 SR
Queue Stats
200W - 359L
1,370 Elo+
Party 1
Team Averages
Level 79
1,365 SR
1,364 Elo+

VS

Team Averages
Level 100
1,719 SR
1,948 Elo+
Anhur
Anhur
KakiiSevilla
Anhur
Level 157
God Stats
43W - 3L
1,874 SR
Queue Stats
1,672W - 171L
2,023 Elo+
Party 2
Artio
Artio
magallanes-27
Artio
Level 127
God Stats
1W - 0L
1,783 SR
Queue Stats
259W - 55L
1,792 Elo+
Party 2
Zhong Kui
Zhong Kui
magallanes-29
Zhong Kui
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 3L
2,028 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
TinTin242479
Gilgamesh
10
1 / 5 / 1
6,884
688
4,366
12,634
4,874
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
V183Z
Izanami
8
1 / 10 / 2
6,104
610
5,135
10,688
3,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 6 / 2
7,315
732
5,083
6,642
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 2 / 9
8,556
856
11,065
9,236
3,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 1 / 14
7,441
744
3,928
9,222
7,276
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
magallanes-29
Zhong Kui
14
10 / 1 / 10
9,104
910
11,788
8,191
6,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
4
Kills
21
21
Deaths
4
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
9
2
9
6.75
L
Gilgamesh
TinTin242479
Gilgamesh
1
5
1
0.3
L
Izanami
V183Z
Izanami
1
10
2
0.2
L
2
6
2
0.5
W
2
1
14
9
W
Zhong Kui
magallanes-29
Zhong Kui
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,584
Damage
26,781
29,964
Taken
26,649
9,604
Mitigated
16,641
2,228
Healing
10,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,065
7,413
0
2,080
9,236
3,231
1,209
1,733
7,407
0
33,119
L
Gilgamesh
TinTin242479
Gilgamesh
4,366
411
0
678
12,634
4,874
0
7,057
5,577
0
17,541
L
Izanami
V183Z
Izanami
5,135
2,105
316
563
10,688
3,074
0
5,192
5,496
0
11,169
L
5,083
219
0
671
6,642
1,656
0
2,954
3,688
17,958
0
W
3,928
295
1,314
3,979
9,222
7,276
164
2,245
6,689
13,703
0
W
Zhong Kui
magallanes-29
Zhong Kui
11,788
2,421
0
3,321
8,191
6,134
1,985
1,177
6,922
32,316
3,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,303
Gold Earned
25,101
81
Minions Killed
120
2
Camps Cleared
7
455,208
Distance Traveled
524,929
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,556
856
35
4
3
163,323
2
L
Gilgamesh
6,884
688
29
3
1
181,887
1
L
Izanami
6,104
610
17
2
1
119,356
0
L
Janus
7,315
732
35
4
0
153,965
0
W
Artio
7,441
744
19
2
1
194,087
1
W
Zhong Kui
9,104
910
66
7
3
167,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role