Player Matchup

Achilles
Achilles
 
Achilles
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
HF_ZOPILOTE
Scylla
Level 27
God Stats
168W - 152L
1,563 SR
Queue Stats
346W - 320L
1,395 Elo+
Solo
Nemesis
Nemesis
J_Martinez524
Nemesis
Level 29
God Stats
44W - 40L
1,548 SR
Queue Stats
44W - 40L
1,435 Elo+
Solo
Baron Samedi
Baron Samedi
madersplatter
Baron Samedi
Level 140
God Stats
7W - 1L
2,030 SR
Queue Stats
140W - 112L
1,599 Elo+
Party 1
Chernobog
Chernobog
senninkillers
Chernobog
Level 29
God Stats
30W - 31L
1,528 SR
Queue Stats
79W - 91L
1,419 Elo+
Solo
Team Averages
Level 46
1,634 SR
1,469 Elo+

VS

Team Averages
Level 15
1,544 SR
1,463 Elo+
Mercury
Mercury
Naughty_Rican
Mercury
Level 7
God Stats
0W - 2L
1,334 SR
Queue Stats
3W - 7L
1,370 Elo+
Solo
Olorun
Olorun
Pro_Playz101314
Olorun
Level 6
God Stats
7W - 7L
1,607 SR
Queue Stats
7W - 9L
1,497 Elo+
Solo
Bellona
Bellona
XbrandonisvibinX
Bellona
Level 17
God Stats
13W - 8L
1,790 SR
Queue Stats
36W - 32L
1,518 Elo+
Solo
Janus
Janus
daboyfrmda919
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 69L
1,408 Elo+
Solo
Kali
Kali
xElgranVIDUx
Kali
Level 17
God Stats
5W - 7L
1,489 SR
Queue Stats
23W - 19L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
16 / 1 / 5
9,451
675
9,447
9,308
3,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
13
6 / 2 / 13
9,028
645
10,636
6,506
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
14
7 / 3 / 7
8,695
621
4,748
7,835
2,524
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
madersplatter
Baron Samedi
12
8 / 0 / 14
8,402
600
8,839
9,685
4,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
senninkillers
Chernobog
13
5 / 1 / 10
8,599
614
3,006
4,061
1,169
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
7
1 / 10 / 4
5,832
417
2,320
10,533
2,956
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 10 / 0
5,021
359
1,898
9,629
2,601
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 5 / 1
5,672
405
3,385
7,757
4,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 9 / 2
5,673
405
3,885
9,555
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 8 / 1
8,698
621
7,926
13,119
5,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
14
42
Kills
6
7
Deaths
42
49
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
16
1
5
18.5
W
Scylla
6
2
13
6.25
W
Nemesis
7
3
7
3.5
L
Mercury
1
10
4
0.3
L
0
10
0
0
L
1
5
1
0.3
L
0
9
2
0.11
W
Baron Samedi
madersplatter
Baron Samedi
8
0
14
15
W
Chernobog
senninkillers
Chernobog
5
1
10
10
L
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,676
Damage
19,414
37,395
Taken
50,593
13,425
Mitigated
17,718
15,061
Healing
7,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,447
2,571
0
3,659
9,308
3,508
1,741
1,156
8,050
0
43,061
W
Scylla
10,636
2,229
116
2,034
6,506
1,904
1,449
1,773
4,501
45,923
0
W
Nemesis
4,748
2,940
0
2,181
7,835
2,524
840
886
6,949
0
46,032
L
Mercury
2,320
1,081
216
299
10,533
2,956
0
5,021
5,512
0
11,444
L
1,898
878
55
1,451
9,629
2,601
0
3,184
6,445
16,001
0
L
3,385
1,207
0
820
7,757
4,428
0
3,390
4,367
0
18,021
L
3,885
567
0
1,645
9,555
2,372
0
3,310
6,245
20,002
0
W
Baron Samedi
madersplatter
Baron Samedi
8,839
1,290
429
6,642
9,685
4,320
1,251
1,023
8,636
32,337
0
W
Chernobog
senninkillers
Chernobog
3,006
2,250
0
0
4,061
1,169
1,542
541
3,476
0
31,550
L
7,926
3,509
0
2,828
13,119
5,361
540
4,570
8,549
0
46,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,175
Gold Earned
30,896
357
Minions Killed
207
0
Camps Cleared
0
1,414,074
Distance Traveled
1,234,858
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,451
675
79
6
0
312,640
3
W
Scylla
9,028
645
78
6
0
266,401
1
W
Nemesis
8,695
621
99
7
0
276,157
1
L
Mercury
5,832
417
23
2
0
282,765
1
L
Olorun
5,021
359
29
2
0
242,397
0
L
Bellona
5,672
405
42
3
0
181,965
2
L
Janus
5,673
405
30
2
0
240,403
6
W
Baron Samedi
8,402
600
42
3
0
261,773
2
W
Chernobog
8,599
614
59
4
0
297,103
1
L
Kali
8,698
621
83
6
0
287,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role