Player Matchup

Achilles
Achilles
ACidorp
Achilles
Level 47
God Stats
3W - 1L
1,587 SR
Queue Stats
146W - 136L
1,534 Elo+
Solo
Eset
Eset
Dolcas
Eset
Level 49
God Stats
1W - 0L
1,227 SR
Queue Stats
6W - 9L
1,297 Elo+
Solo
Hou Yi
Hou Yi
Sköldi
Hou Yi
Level 64
God Stats
1W - 0L
1,480 SR
Queue Stats
113W - 92L
1,540 Elo+
Party 1
Bacchus
Bacchus
cemilazerty
Bacchus
Level 47
God Stats
2W - 1L
1,631 SR
Queue Stats
95W - 95L
1,482 Elo+
Party 1
Arachne
Arachne
golextbb
Arachne
Level 48
God Stats
10W - 7L
1,597 SR
Queue Stats
158W - 151L
1,482 Elo+
Solo
Team Averages
Level 51
1,504 SR
1,467 Elo+

VS

Team Averages
Level 56
1,450 SR
1,477 Elo+
Susano
Susano
 
Susano
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
EasternDragon1
Hercules
Level 39
God Stats
2W - 4L
1,500 SR
Queue Stats
170W - 111L
1,558 Elo+
Party 2
Tyr
Tyr
Jlada
Tyr
Level 76
God Stats
0W - 2L
1,274 SR
Queue Stats
25W - 40L
1,341 Elo+
Party 3
Chronos
Chronos
TheAkumaA
Chronos
Level 41
God Stats
1W - 3L
1,426 SR
Queue Stats
214W - 212L
1,451 Elo+
Party 2
Persephone
Persephone
robinsuurs
Persephone
Level 107
God Stats
1W - 2L
1,550 SR
Queue Stats
300W - 278L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ACidorp
Achilles
18
7 / 1 / 4
11,820
537
12,629
16,813
18,556
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
Dolcas
Eset
18
4 / 3 / 7
11,703
532
11,262
12,227
4,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
Sköldi
Hou Yi
17
5 / 4 / 5
11,015
501
13,787
11,820
4,728
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Bacchus
cemilazerty
Bacchus
15
2 / 1 / 11
10,386
472
6,648
12,283
17,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
golextbb
Arachne
20
9 / 0 / 7
13,683
622
11,628
18,595
9,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
1 / 10 / 0
9,618
437
4,301
20,107
7,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
14
4 / 1 / 3
10,320
469
11,950
18,418
20,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tyr
Jlada
Tyr
15
0 / 7 / 2
9,784
445
11,709
18,784
15,215
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chronos
TheAkumaA
Chronos
15
3 / 3 / 1
9,767
444
5,652
11,186
5,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Persephone
robinsuurs
Persephone
14
1 / 7 / 3
9,690
440
11,027
11,860
3,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
27
Kills
9
9
Deaths
28
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
1
10
0
0.1
W
Achilles
ACidorp
Achilles
7
1
4
9
W
Eset
Dolcas
Eset
4
3
7
2.5
L
Hercules
4
1
3
5.5
L
Tyr
Jlada
Tyr
0
7
2
0.14
W
Hou Yi
Sköldi
Hou Yi
5
4
5
1.88
L
Chronos
TheAkumaA
Chronos
3
3
1
1.17
W
Bacchus
cemilazerty
Bacchus
2
1
11
7.5
W
Arachne
golextbb
Arachne
9
0
7
12.5
L
Persephone
robinsuurs
Persephone
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,954
Damage
44,639
71,738
Taken
80,355
55,104
Mitigated
51,825
19,897
Healing
23,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
4,301
1,249
0
6,495
20,107
7,262
0
1,496
18,587
0
62,121
W
Achilles
ACidorp
Achilles
12,629
2,908
0
4,383
16,813
18,556
0
2,400
14,413
14,760
48,327
W
Eset
Dolcas
Eset
11,262
1,005
860
3,346
12,227
4,928
594
3,750
8,477
74,561
0
L
Hercules
11,950
3,419
0
5,556
18,418
20,017
0
7,264
10,854
3,957
31,226
L
Tyr
Jlada
Tyr
11,709
3,403
0
3,921
18,784
15,215
1,177
5,491
13,075
0
64,721
W
Hou Yi
Sköldi
Hou Yi
13,787
7,582
0
4,137
11,820
4,728
2,037
3,037
8,783
0
80,416
L
Chronos
TheAkumaA
Chronos
5,652
2,361
0
5,283
11,186
5,348
0
1,173
10,013
56,272
8,708
W
Bacchus
cemilazerty
Bacchus
6,648
726
0
1,902
12,283
17,388
109
4,294
7,844
24,302
0
W
Arachne
golextbb
Arachne
11,628
8,764
0
5,269
18,595
9,504
0
4,172
14,423
0
154,670
L
Persephone
robinsuurs
Persephone
11,027
808
0
1,840
11,860
3,983
0
4,734
6,873
54,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,607
Gold Earned
49,179
621
Minions Killed
514
0
Camps Cleared
0
2,283,384
Distance Traveled
2,054,566
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,618
437
122
6
0
374,216
0
W
Achilles
11,820
537
110
5
0
458,971
5
W
Eset
11,703
532
152
7
0
420,849
5
L
Hercules
10,320
469
49
2
0
481,758
8
L
Tyr
9,784
445
122
6
0
381,440
0
W
Hou Yi
11,015
501
118
5
0
401,182
5
L
Chronos
9,767
444
109
5
0
406,772
3
W
Bacchus
10,386
472
33
2
0
468,417
5
W
Arachne
13,683
622
208
9
0
533,965
2
L
Persephone
9,690
440
112
5
0
410,380
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role