Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
AodaLothbrok
Thoth
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,312 Elo+
Party 3
Ymir
Ymir
Er1cBCN
Ymir
Level 47
God Stats
4W - 3L
1,650 SR
Queue Stats
4W - 3L
1,578 Elo+
Party 3
King Arthur
King Arthur
gozwe123
King Arthur
Level 48
God Stats
1W - 3L
1,402 SR
Queue Stats
140W - 123L
1,572 Elo+
Party 2
Danzaburou
Danzaburou
lCasanova11
Danzaburou
Level 79
God Stats
3W - 3L
1,609 SR
Queue Stats
4W - 3L
1,578 Elo+
Party 3
Team Averages
Level 61
1,532 SR
1,508 Elo+

VS

Team Averages
Level 122
1,518 SR
1,534 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
EchoLizer
Chaac
Level 160
God Stats
3W - 2L
1,752 SR
Queue Stats
186W - 184L
1,612 Elo+
Party 1
Bastet
Bastet
Methose2000
Bastet
Level 136
God Stats
7W - 7L
1,486 SR
Queue Stats
362W - 335L
1,559 Elo+
Party 1
Geb
Geb
PuggyBoi79
Geb
Level 39
God Stats
1W - 1L
1,203 SR
Queue Stats
157W - 177L
1,441 Elo+
Party 1
The Morrigan
The Morrigan
dronez4
The Morrigan
Level 120
God Stats
413W - 324L
1,650 SR
Queue Stats
677W - 614L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 6 / 0
6,211
478
3,386
11,075
3,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 7 / 0
6,187
476
2,188
9,256
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Er1cBCN
Ymir
8
1 / 6 / 2
5,586
430
2,006
11,368
4,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
gozwe123
King Arthur
12
1 / 4 / 0
6,420
494
6,406
10,948
7,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
lCasanova11
Danzaburou
10
1 / 5 / 2
6,330
487
4,410
9,973
2,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
6 / 1 / 5
9,645
742
11,074
7,469
2,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
EchoLizer
Chaac
15
5 / 1 / 1
8,858
681
8,409
10,856
7,904
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
13
6 / 0 / 4
8,480
652
6,259
7,220
2,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 3 / 5
7,172
552
3,101
8,878
6,467
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

The Morrigan
dronez4
The Morrigan
15
11 / 0 / 3
9,296
715
11,199
5,802
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
5
Kills
28
28
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
6
0
0.17
W
Ah Muzen Cab
 
Ah Muzen Cab
6
1
5
8.5
L
1
7
0
0.14
W
Chaac
EchoLizer
Chaac
5
1
1
5.5
L
Ymir
Er1cBCN
Ymir
1
6
2
0.33
W
Bastet
6
0
4
8
W
0
3
5
0.83
W
The Morrigan
dronez4
The Morrigan
11
0
3
12.5
L
King Arthur
gozwe123
King Arthur
1
4
0
0.25
L
Danzaburou
lCasanova11
Danzaburou
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,396
Damage
40,042
52,620
Taken
40,225
20,082
Mitigated
22,193
9,996
Healing
17,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,386
656
0
2,958
11,075
3,892
0
3,159
7,916
0
30,221
W
Ah Muzen Cab
 
Ah Muzen Cab
11,074
7,143
0
3,333
7,469
2,900
2,916
851
6,604
0
71,778
L
2,188
432
0
970
9,256
2,235
0
3,801
5,455
18,060
0
W
Chaac
EchoLizer
Chaac
8,409
1,397
0
4,773
10,856
7,904
55
776
9,295
4,349
53,003
L
Ymir
Er1cBCN
Ymir
2,006
394
0
1,437
11,368
4,449
0
1,891
9,477
10,279
0
W
Bastet
6,259
1,641
0
4,533
7,220
2,197
20
326
6,826
0
51,323
W
3,101
167
45
1,565
8,878
6,467
78
1,646
7,202
25,527
0
W
The Morrigan
dronez4
The Morrigan
11,199
3,670
0
2,811
5,802
2,725
1,647
958
4,672
44,374
9,327
L
King Arthur
gozwe123
King Arthur
6,406
1,158
0
3,781
10,948
7,417
0
1,737
9,211
3,019
33,044
L
Danzaburou
lCasanova11
Danzaburou
4,410
2,002
0
850
9,973
2,089
0
1,688
8,285
0
32,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,734
Gold Earned
43,451
295
Minions Killed
455
0
Camps Cleared
0
1,210,057
Distance Traveled
1,318,468
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,211
478
75
6
0
255,870
1
W
Ah Muzen Cab
9,645
742
125
10
0
251,422
3
L
Thoth
6,187
476
43
3
0
220,570
0
W
Chaac
8,858
681
107
8
0
267,832
2
L
Ymir
5,586
430
28
2
0
240,991
0
W
Bastet
8,480
652
86
7
0
292,265
1
W
Geb
7,172
552
44
3
0
246,460
2
W
The Morrigan
9,296
715
93
7
0
260,489
0
L
King Arthur
6,420
494
67
5
0
250,307
0
L
Danzaburou
6,330
487
82
6
0
242,319
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role