Player Matchup

Izanami
Izanami
BergZiege110
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 120L
1,584 Elo+
Party 1
Janus
Janus
ImmerAmLauschen
Janus
Level 27
God Stats
3W - 4L
1,753 SR
Queue Stats
103W - 74L
1,582 Elo+
Party 1
Hades
Hades
Stuuurdy
Hades
Level 9
God Stats
4W - 3L
1,852 SR
Queue Stats
34W - 18L
1,630 Elo+
Solo
Loki
Loki
deoxgames
Loki
Level 28
God Stats
16W - 16L
1,443 SR
Queue Stats
87W - 82L
1,469 Elo+
Solo
Ares
Ares
l-WhiiteWiidow-l
Ares
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 19L
1,566 Elo+
Solo
Team Averages
Level 22
1,610 SR
1,566 Elo+

VS

Team Averages
Level 23
1,613 SR
1,540 Elo+
Ullr
Ullr
DuelciTalha
Ullr
Level 23
God Stats
29W - 9L
1,771 SR
Queue Stats
85W - 48L
1,629 Elo+
Party 2
Chaac
Chaac
KlrNord
Chaac
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 59L
1,436 Elo+
Party 3
Baba Yaga
Baba Yaga
Nyesze92
Baba Yaga
Level 18
God Stats
2W - 3L
1,215 SR
Queue Stats
59W - 62L
1,410 Elo+
Solo
Ymir
Ymir
Texxus
Ymir
Level 26
God Stats
7W - 2L
1,823 SR
Queue Stats
62W - 66L
1,435 Elo+
Party 3
Loki
Loki
jøkesss
Loki
Level 23
God Stats
3W - 0L
1,758 SR
Queue Stats
52W - 17L
1,787 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BergZiege110
Izanami
20
13 / 9 / 4
18,543
579
18,227
32,338
17,179
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
2 / 10 / 5
17,637
551
7,875
20,649
7,403
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hades
Stuuurdy
Hades
11
0 / 3 / 1
11,516
360
4,396
7,548
3,492
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
20
3 / 8 / 2
14,489
453
9,072
28,163
10,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
4 / 4 / 10
15,669
490
8,863
26,461
37,030
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 9 / 8
19,675
615
20,915
28,698
12,957
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
KlrNord
Chaac
13
0 / 2 / 2
11,343
354
3,212
8,139
5,251
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
Nyesze92
Baba Yaga
16
1 / 2 / 4
12,774
399
5,328
6,864
1,743
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
Texxus
Ymir
6
0 / 2 / 1
9,729
304
340
2,721
1,019
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
20
24 / 8 / 6
22,549
705
51,059
41,073
19,073
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
55
22
Kills
34
34
Deaths
23
22
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
BergZiege110
Izanami
13
9
4
1.67
W
9
9
8
1.44
L
2
10
5
0.45
W
Chaac
KlrNord
Chaac
0
2
2
0.5
W
Baba Yaga
Nyesze92
Baba Yaga
1
2
4
1.5
L
Hades
Stuuurdy
Hades
0
3
1
0.17
W
Ymir
Texxus
Ymir
0
2
1
0.25
L
Loki
3
8
2
0.5
W
Loki
24
8
6
3.38
L
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,433
Damage
80,854
115,159
Taken
87,495
75,220
Mitigated
40,043
21,176
Healing
29,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BergZiege110
Izanami
18,227
10,807
0
7,521
32,338
17,179
3,942
1,964
29,278
0
178,154
W
20,915
6,785
0
7,625
28,698
12,957
7,537
3,262
24,645
0
160,742
L
7,875
102
0
3,847
20,649
7,403
1,642
1,720
18,384
127,237
0
W
Chaac
KlrNord
Chaac
3,212
272
185
2,905
8,139
5,251
206
4,129
3,880
0
29,567
W
Baba Yaga
Nyesze92
Baba Yaga
5,328
432
0
2,175
6,864
1,743
598
2,460
4,140
43,691
0
L
Hades
Stuuurdy
Hades
4,396
1,020
251
2,766
7,548
3,492
155
230
7,227
33,066
0
W
Ymir
Texxus
Ymir
340
31
0
500
2,721
1,019
0
418
2,233
3,354
0
L
Loki
9,072
1,754
0
3,830
28,163
10,116
0
1,300
25,990
0
85,821
W
Loki
51,059
21,677
0
15,690
41,073
19,073
5,238
10,413
28,026
0
207,893
L
8,863
277
0
2,961
26,461
37,030
167
3,396
21,558
44,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,854
Gold Earned
76,070
685
Minions Killed
602
0
Camps Cleared
0
2,203,275
Distance Traveled
1,897,940
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
18,543
579
207
6
0
479,018
6
W
Ullr
19,675
615
247
8
0
601,098
6
L
Janus
17,637
551
231
7
0
552,793
4
W
Chaac
11,343
354
43
1
0
234,894
0
W
Baba Yaga
12,774
399
85
3
0
316,509
5
L
Hades
11,516
360
72
2
0
152,737
1
W
Ymir
9,729
304
6
0
0
84,207
1
L
Loki
14,489
453
114
4
0
550,486
0
W
Loki
22,549
705
221
7
0
661,232
0
L
Ares
15,669
490
61
2
0
468,241
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role