Player Matchup

Nemesis
Nemesis
Goblini123
Nemesis
Level 16
God Stats
3W - 1L
1,741 SR
Queue Stats
7W - 4L
1,570 Elo+
Solo
Merlin
Merlin
JeffStinson
Merlin
Level 4
God Stats
5W - 7L
1,135 SR
Queue Stats
14W - 19L
1,208 Elo+
Party 1
Ymir
Ymir
Mixfri
Ymir
Level 6
God Stats
0W - 1L
1,263 SR
Queue Stats
5W - 8L
1,082 Elo+
Solo
Izanami
Izanami
Sferum
Izanami
Level 4
God Stats
7W - 10L
1,265 SR
Queue Stats
13W - 18L
1,208 Elo+
Party 1
Artemis
Artemis
bzzzay
Artemis
Level 4
God Stats
0W - 2L
1,287 SR
Queue Stats
1W - 4L
1,208 Elo+
Party 1
Team Averages
Level 7
1,338 SR
1,255 Elo+

VS

Team Averages
Level 16
1,539 SR
1,404 Elo+
Danzaburou
Danzaburou
HisHikky
Danzaburou
Level 23
God Stats
3W - 0L
1,710 SR
Queue Stats
23W - 17L
1,412 Elo+
Party 2
Chaac
Chaac
JVHifas
Chaac
Level 4
God Stats
10W - 7L
1,500 SR
Queue Stats
14W - 25L
1,410 Elo+
Solo
Scylla
Scylla
Puferpootato0815
Scylla
Level 29
God Stats
45W - 39L
1,487 SR
Queue Stats
105W - 120L
1,337 Elo+
Solo
Nemesis
Nemesis
Sekurea81
Nemesis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
f07fear
Fenrir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 23L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Goblini123
Nemesis
18
6 / 11 / 3
12,110
484
6,255
26,022
8,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
18
3 / 3 / 3
11,270
451
11,860
11,856
3,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
Mixfri
Ymir
2
0 / 0 / 1
4,974
199
0
920
235
Izanami
Sferum
Izanami
17
3 / 8 / 3
10,695
428
6,760
17,488
5,144
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Artemis
bzzzay
Artemis
15
3 / 8 / 3
9,472
379
8,375
17,105
5,656
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HisHikky
Danzaburou
20
7 / 1 / 7
16,354
654
13,088
19,042
8,768
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
JVHifas
Chaac
20
3 / 1 / 0
13,824
553
6,362
10,781
6,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
10 / 1 / 4
16,103
644
19,468
14,859
6,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
Sekurea81
Nemesis
11
0 / 9 / 4
10,014
401
2,157
10,440
2,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
f07fear
Fenrir
20
9 / 3 / 6
15,090
604
16,370
20,837
22,586
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
15
Kills
29
30
Deaths
15
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Goblini123
Nemesis
6
11
3
0.68
W
Danzaburou
HisHikky
Danzaburou
7
1
7
10.5
W
Chaac
JVHifas
Chaac
3
1
0
3
L
Merlin
3
3
3
1.5
L
Ymir
Mixfri
Ymir
0
0
1
0.5
W
10
1
4
12
W
Nemesis
Sekurea81
Nemesis
0
9
4
0.22
L
Izanami
Sferum
Izanami
3
8
3
0.56
L
Artemis
bzzzay
Artemis
3
8
3
0.56
W
Fenrir
f07fear
Fenrir
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,250
Damage
57,445
73,391
Taken
75,959
23,241
Mitigated
46,653
10,746
Healing
27,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Goblini123
Nemesis
6,255
3,344
0
4,438
26,022
8,560
0
5,923
20,099
0
68,011
W
Danzaburou
HisHikky
Danzaburou
13,088
5,828
0
8,711
19,042
8,768
5,796
2,669
16,233
0
167,028
W
Chaac
JVHifas
Chaac
6,362
254
0
4,351
10,781
6,474
4,276
1,713
8,819
2,224
77,176
L
Merlin
11,860
484
100
1,893
11,856
3,646
0
5,857
5,999
76,327
0
L
Ymir
Mixfri
Ymir
0
0
0
0
920
235
0
168
752
0
0
W
19,468
3,284
0
8,101
14,859
6,126
1,607
4,099
10,396
117,155
0
W
Nemesis
Sekurea81
Nemesis
2,157
366
0
1,529
10,440
2,699
338
1,545
8,697
0
12,598
L
Izanami
Sferum
Izanami
6,760
3,657
0
2,993
17,488
5,144
0
5,211
12,277
0
56,916
L
Artemis
bzzzay
Artemis
8,375
3,415
0
1,322
17,105
5,656
636
3,119
13,986
0
43,902
W
Fenrir
f07fear
Fenrir
16,370
3,330
0
4,429
20,837
22,586
3,081
1,514
17,669
1,731
106,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,521
Gold Earned
71,385
469
Minions Killed
707
0
Camps Cleared
0
1,649,041
Distance Traveled
2,195,956
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,110
484
120
5
0
456,972
3
W
Danzaburou
16,354
654
196
8
0
447,109
2
W
Chaac
13,824
553
168
7
0
495,115
3
L
Merlin
11,270
451
159
6
0
436,361
2
L
Ymir
4,974
199
0
0
0
185
0
W
Scylla
16,103
644
202
8
0
465,105
5
W
Nemesis
10,014
401
24
1
0
312,282
1
L
Izanami
10,695
428
113
5
0
374,338
6
L
Artemis
9,472
379
77
3
0
381,185
2
W
Fenrir
15,090
604
117
5
0
476,345
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role