Player Matchup

Gilgamesh
Gilgamesh
KazumaKiryuu8
Gilgamesh
Level 27
God Stats
5W - 6L
1,500 SR
Queue Stats
104W - 103L
1,476 Elo+
Solo
Izanami
Izanami
S1ckaN94
Izanami
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 93L
1,316 Elo+
Solo
Ra
Ra
borjabodero20
Ra
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 27L
1,330 Elo+
Solo
Medusa
Medusa
its-_-blady
Medusa
Level 28
God Stats
8W - 16L
1,383 SR
Queue Stats
122W - 118L
1,298 Elo+
Solo
Kumbhakarna
Kumbhakarna
xxMakaveliKK
Kumbhakarna
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,547 Elo+
Solo
Team Averages
Level 17
1,477 SR
1,394 Elo+

VS

Team Averages
Level 18
1,538 SR
1,422 Elo+
Anubis
Anubis
Mapen1
Anubis
Level 28
God Stats
15W - 14L
1,504 SR
Queue Stats
166W - 145L
1,427 Elo+
Solo
Sol
Sol
Non-Toi-Tais-Toi
Sol
Level 24
God Stats
37W - 22L
1,600 SR
Queue Stats
42W - 36L
1,522 Elo+
Solo
Vamana
Vamana
Reife_Vor_Haut
Vamana
Level 7
God Stats
11W - 5L
1,835 SR
Queue Stats
26W - 14L
1,601 Elo+
Solo
Ymir
Ymir
Xrepper-Q8
Ymir
Level 16
God Stats
5W - 3L
1,500 SR
Queue Stats
42W - 36L
1,364 Elo+
Solo
Set
Set
josefisimo
Set
Level 16
God Stats
7W - 10L
1,249 SR
Queue Stats
11W - 14L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KazumaKiryuu8
Gilgamesh
19
3 / 7 / 4
11,855
456
17,972
28,671
11,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
S1ckaN94
Izanami
17
5 / 15 / 5
11,572
445
14,152
24,376
8,497
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
4 / 9 / 4
13,111
504
17,736
21,507
13,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
11
3 / 6 / 0
9,421
362
7,803
11,787
3,568
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kumbhakarna
xxMakaveliKK
Kumbhakarna
15
0 / 2 / 3
9,559
368
5,912
17,344
14,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Mapen1
Anubis
18
7 / 6 / 5
13,013
501
15,868
17,526
11,045
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 2 / 12
14,624
562
31,024
23,474
9,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
19 / 4 / 4
17,149
660
22,068
31,102
28,904
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
1 / 1 / 5
13,059
502
8,646
18,602
20,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
3 / 2 / 3
11,792
454
7,689
17,474
5,699
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
68
15
Kills
39
39
Deaths
15
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
KazumaKiryuu8
Gilgamesh
3
7
4
0.71
W
Anubis
Mapen1
Anubis
7
6
5
1.58
W
9
2
12
7.5
W
19
4
4
5.25
L
Izanami
S1ckaN94
Izanami
5
15
5
0.5
W
1
1
5
3.5
L
4
9
4
0.67
L
Medusa
3
6
0
0.5
W
3
2
3
2.25
L
Kumbhakarna
xxMakaveliKK
Kumbhakarna
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,575
Damage
85,295
103,685
Taken
108,178
51,389
Mitigated
75,517
21,913
Healing
45,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
KazumaKiryuu8
Gilgamesh
17,972
5,600
0
1,181
28,671
11,148
0
13,731
14,940
0
92,358
W
Anubis
Mapen1
Anubis
15,868
165
0
6,692
17,526
11,045
636
7,898
9,196
73,688
0
W
31,024
11,324
0
17,498
23,474
9,623
6,374
3,774
19,392
115,513
13,066
W
22,068
11,366
0
14,001
31,102
28,904
0
3,682
27,302
0
159,777
L
Izanami
S1ckaN94
Izanami
14,152
9,051
0
4,995
24,376
8,497
534
12,584
11,792
0
37,570
W
8,646
2,608
0
3,032
18,602
20,246
812
3,918
14,620
67,229
0
L
17,736
1,270
2,613
6,605
21,507
13,902
0
11,273
10,234
90,584
0
L
Medusa
7,803
4,429
0
2,218
11,787
3,568
0
3,950
7,837
0
30,815
W
7,689
3,213
176
3,960
17,474
5,699
126
4,733
12,677
0
41,081
L
Kumbhakarna
xxMakaveliKK
Kumbhakarna
5,912
1,081
0
4,301
17,344
14,274
0
10,609
6,735
35,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,518
Gold Earned
69,637
454
Minions Killed
654
0
Camps Cleared
0
2,049,520
Distance Traveled
2,261,528
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,855
456
146
6
0
466,241
1
W
Anubis
13,013
501
118
5
0
416,905
0
W
Sol
14,624
562
153
6
0
451,174
6
W
Vamana
17,149
660
208
8
0
485,337
4
L
Izanami
11,572
445
37
1
0
401,504
0
W
Ymir
13,059
502
98
4
0
399,708
0
L
Ra
13,111
504
174
7
0
446,802
7
L
Medusa
9,421
362
46
2
0
304,480
2
W
Set
11,792
454
77
3
0
508,404
0
L
Kumbhakarna
9,559
368
51
2
0
430,493
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role