Player Matchup

Eset
Eset
Masters
 
Eset
Masters
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Masters
JustifiedConceit
Nemesis
Masters
Level 160
God Stats
12W - 11L
1,737 SR
Queue Stats
521W - 499L
2,911 MMR
Solo
Bellona
Bellona
Masters
Jаkk
Bellona
Masters
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 60L
3,124 MMR
Party 1
Sylvanus
Sylvanus
Masters
PureAlphaa
Sylvanus
Masters
Level 57
God Stats
3W - 0L
1,806 SR
Queue Stats
46W - 26L
3,082 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 119
1,609 SR
2,423 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 154
1,572 SR
2,703 MMR
Thanatos
Thanatos
Masters
 
Thanatos
Masters
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bacchus
Bacchus
Masters
AlphaChad03
Bacchus
Masters
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 157L
2,802 MMR
Solo
Merlin
Merlin
Masters
Anxoush
Merlin
Masters
Level 159
God Stats
8W - 4L
1,726 SR
Queue Stats
431W - 382L
3,120 MMR
Party 3
Osiris
Osiris
Masters
Corlione1
Osiris
Masters
Level 156
God Stats
103W - 76L
1,709 SR
Queue Stats
809W - 750L
2,954 MMR
Party 2
Medusa
Medusa
Masters
HllaScorp
Medusa
Masters
Level 159
God Stats
1W - 5L
1,423 SR
Queue Stats
313W - 273L
3,141 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
18
4 / 0 / 6
11,059
651
15,516
8,624
3,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
 
Hachiman
17
4 / 2 / 7
10,509
618
17,806
16,746
5,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
7 / 1 / 3
11,091
652
8,092
13,590
5,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Jаkk
Bellona
18
3 / 1 / 8
10,838
638
9,695
15,358
11,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
PureAlphaa
Sylvanus
13
2 / 3 / 9
9,100
535
4,287
14,790
11,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
TerraMorgan Le FayOdinGeb

VS

Bans
CliodhnaKaliTsukuyomiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
3 / 5 / 2
8,464
498
6,009
12,935
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
AlphaChad03
Bacchus
10
1 / 4 / 3
6,845
403
7,303
17,376
14,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Anxoush
Merlin
15
2 / 2 / 2
8,711
512
11,309
8,154
3,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
Corlione1
Osiris
14
0 / 4 / 2
8,476
499
7,023
15,297
12,101
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
HllaScorp
Medusa
13
1 / 5 / 3
7,788
458
10,010
15,018
3,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
20
Kills
7
7
Deaths
20
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
4
0
6
7
W
Hachiman
 
Hachiman
4
2
7
3.75
L
Thanatos
 
Thanatos
3
5
2
0.8
L
Bacchus
AlphaChad03
Bacchus
1
4
3
0.63
L
Merlin
Anxoush
Merlin
2
2
2
1.5
L
Osiris
Corlione1
Osiris
0
4
2
0.25
L
Medusa
HllaScorp
Medusa
1
5
3
0.5
W
7
1
3
8.5
W
Bellona
Jаkk
Bellona
3
1
8
7
W
Sylvanus
PureAlphaa
Sylvanus
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,396
Damage
41,654
69,108
Taken
68,780
38,114
Mitigated
36,719
32,059
Healing
20,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
15,516
1,202
149
2,111
8,624
3,673
298
3,075
5,549
96,750
0
W
Hachiman
 
Hachiman
17,806
11,335
0
7,022
16,746
5,687
942
3,089
13,657
0
89,783
L
Thanatos
 
Thanatos
6,009
1,261
0
9,458
12,935
3,687
0
3,080
9,741
0
47,005
L
Bacchus
AlphaChad03
Bacchus
7,303
1,012
0
1,867
17,376
14,144
0
6,248
10,968
20,266
0
L
Merlin
Anxoush
Merlin
11,309
1,156
0
750
8,154
3,154
0
3,593
4,451
72,430
0
L
Osiris
Corlione1
Osiris
7,023
1,927
0
2,855
15,297
12,101
0
3,282
11,891
0
52,419
L
Medusa
HllaScorp
Medusa
10,010
5,115
0
5,744
15,018
3,633
0
3,044
11,926
0
59,111
W
8,092
2,926
0
7,119
13,590
5,268
0
2,613
10,977
0
88,880
W
Bellona
Jаkk
Bellona
9,695
3,622
0
7,635
15,358
11,514
1,077
1,919
13,439
0
70,325
W
Sylvanus
PureAlphaa
Sylvanus
4,287
1,582
3,751
4,272
14,790
11,972
119
7,916
6,874
12,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,597
Gold Earned
40,284
672
Minions Killed
471
0
Camps Cleared
0
1,799,491
Distance Traveled
1,669,750
32
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,059
651
192
11
0
354,194
12
W
Hachiman
10,509
618
159
9
0
326,617
0
L
Thanatos
8,464
498
92
5
0
372,606
6
L
Bacchus
6,845
403
25
1
0
336,714
4
L
Merlin
8,711
512
144
8
0
328,517
9
L
Osiris
8,476
499
110
6
0
338,617
3
L
Medusa
7,788
458
100
6
0
293,296
1
W
Nemesis
11,091
652
143
8
0
403,708
3
W
Bellona
10,838
638
156
9
0
371,320
8
W
Sylvanus
9,100
535
22
1
0
343,652
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role