Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Akeηo
Nu Wa
Level 28
God Stats
5W - 5L
1,470 SR
Queue Stats
93W - 87L
1,562 Elo+
Party 1
Ra
Ra
Bronze4life101
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 80L
1,609 Elo+
Party 1
Agni
Agni
DaRandom
Agni
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 45L
1,686 Elo+
Solo
Artemis
Artemis
Marcer7
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 41L
1,817 Elo+
Solo
Team Averages
Level 17
1,494 SR
1,635 Elo+

VS

Team Averages
Level 20
1,645 SR
1,636 Elo+
Ares
Ares
MRnabocop
Ares
Level 26
God Stats
6W - 2L
1,936 SR
Queue Stats
58W - 37L
1,644 Elo+
Solo
Mulan
Mulan
Tehagounks
Mulan
Level 15
God Stats
0W - 3L
1,238 SR
Queue Stats
14W - 9L
1,651 Elo+
Solo
Sylvanus
Sylvanus
TheFinalSolution
Sylvanus
Level 24
God Stats
1W - 1L
1,751 SR
Queue Stats
179W - 74L
1,657 Elo+
Solo
Olorun
Olorun
Xkily
Olorun
Level 27
God Stats
7W - 2L
1,802 SR
Queue Stats
68W - 73L
1,554 Elo+
Solo
Izanami
Izanami
flashshdelirium
Izanami
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
4 / 3 / 1
8,204
631
6,225
11,653
7,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Akeηo
Nu Wa
10
1 / 3 / 5
6,100
469
5,881
7,213
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 5 / 4
7,223
556
9,438
9,061
3,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Agni
13
3 / 4 / 2
7,759
597
7,775
9,098
2,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Marcer7
Artemis
15
4 / 2 / 1
8,587
661
5,294
5,777
2,022
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
3 / 2 / 2
7,679
591
7,611
11,360
4,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
4
1 / 0 / 0
4,647
357
863
2,184
888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 5 / 4
7,909
608
6,263
12,939
6,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
Xkily
Olorun
11
4 / 4 / 3
6,838
526
6,905
10,326
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 5 / 3
6,940
534
3,398
11,030
3,677
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
16
Kills
15
17
Deaths
16
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
3
1
1.5
W
Nu Wa
Akeηo
Nu Wa
1
3
5
1.17
W
4
5
4
1.2
W
Agni
3
4
2
1
L
Ares
3
2
2
2
W
Artemis
Marcer7
Artemis
4
2
1
2.25
L
Mulan
1
0
0
1
L
4
5
4
1.2
L
Olorun
Xkily
Olorun
4
4
3
1.38
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,613
Damage
25,040
42,802
Taken
47,839
17,699
Mitigated
20,016
11,976
Healing
17,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,225
1,725
0
2,625
11,653
7,700
58
5,008
6,500
0
48,691
W
Nu Wa
Akeηo
Nu Wa
5,881
915
0
1,381
7,213
2,168
660
4,342
2,871
19,817
0
W
9,438
1,201
807
2,380
9,061
3,191
543
5,370
3,691
41,973
0
W
Agni
7,775
617
0
3,233
9,098
2,618
0
2,458
6,602
52,995
0
L
Ares
7,611
854
0
4,578
11,360
4,910
0
3,753
7,345
51,940
0
W
Artemis
Marcer7
Artemis
5,294
3,260
0
1,550
5,777
2,022
966
2,903
2,874
0
60,035
L
Mulan
863
157
0
684
2,184
888
0
682
1,380
0
5,724
L
6,263
1,630
1,129
5,151
12,939
6,303
0
8,420
3,977
34,582
0
L
Olorun
Xkily
Olorun
6,905
2,584
34
2,784
10,326
4,238
588
3,526
6,570
32,388
3,373
L
3,398
2,316
0
2,682
11,030
3,677
0
5,195
5,473
0
45,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,873
Gold Earned
34,013
471
Minions Killed
334
0
Camps Cleared
0
1,275,153
Distance Traveled
1,005,380
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,204
631
117
9
0
278,431
3
W
Nu Wa
6,100
469
41
3
0
214,294
1
W
Ra
7,223
556
85
7
0
261,259
3
W
Agni
7,759
597
104
8
0
252,826
3
L
Ares
7,679
591
95
7
0
253,903
1
W
Artemis
8,587
661
124
10
0
268,343
4
L
Mulan
4,647
357
19
1
0
61,415
1
L
Sylvanus
7,909
608
71
5
0
210,930
2
L
Olorun
6,838
526
66
5
0
225,375
2
L
Izanami
6,940
534
83
6
0
253,757
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role