Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
QuattroDonnie
Kukulkan
Level 21
God Stats
2W - 0L
1,851 SR
Queue Stats
13W - 11L
1,564 Elo+
Party 1
Ravana
Ravana
Scream4Gene
Ravana
Level 63
God Stats
2W - 0L
1,643 SR
Queue Stats
25W - 25L
1,537 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ShawnThaDon
Cu Chulainn
Level 27
God Stats
7W - 0L
1,679 SR
Queue Stats
24W - 16L
1,644 Elo+
Party 1
Neith
Neith
ZacTheAlpha
Neith
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Team Averages
Level 34
1,635 SR
1,549 Elo+

VS

Team Averages
Level 28
1,530 SR
1,472 Elo+
Chiron
Chiron
DivineJumpman
Chiron
Level 27
God Stats
24W - 23L
1,562 SR
Queue Stats
43W - 49L
1,466 Elo+
Solo
Xing Tian
Xing Tian
Hildguard
Xing Tian
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
203W - 209L
1,545 Elo+
Solo
Arachne
Arachne
IlIIMachinellII
Arachne
Level 29
God Stats
42W - 34L
1,572 SR
Queue Stats
121W - 126L
1,381 Elo+
Solo
Chronos
Chronos
Jerisleif
Chronos
Level 27
God Stats
2W - 4L
1,556 SR
Queue Stats
174W - 202L
1,554 Elo+
Solo
Gilgamesh
Gilgamesh
Rocavil44
Gilgamesh
Level 29
God Stats
4W - 5L
1,460 SR
Queue Stats
77W - 91L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
2 / 0 / 1
5,431
679
1,839
5,525
2,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
QuattroDonnie
Kukulkan
8
2 / 2 / 5
5,325
666
4,535
4,566
1,593
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
8
3 / 3 / 3
5,265
658
3,574
5,221
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
ShawnThaDon
Cu Chulainn
11
3 / 0 / 1
6,133
767
3,635
2,948
2,112
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

7
1 / 4 / 1
4,524
566
1,242
4,032
1,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 0
4,931
616
5,205
5,301
1,368
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xing Tian
Hildguard
Xing Tian
1
0 / 0 / 0
3,146
393
0
515
184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
3 / 3 / 2
5,119
640
3,952
5,678
1,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
Jerisleif
Chronos
9
2 / 3 / 1
4,846
606
1,827
4,655
1,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Rocavil44
Gilgamesh
7
0 / 3 / 1
4,182
523
1,797
5,439
2,068
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
11
Kills
9
9
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
1
2.5
L
4
2
0
2
L
Xing Tian
Hildguard
Xing Tian
0
0
0
0
L
3
3
2
1.33
L
Chronos
Jerisleif
Chronos
2
3
1
0.83
W
Kukulkan
QuattroDonnie
Kukulkan
2
2
5
2.25
L
Gilgamesh
Rocavil44
Gilgamesh
0
3
1
0.17
W
Ravana
3
3
3
1.5
W
Cu Chulainn
ShawnThaDon
Cu Chulainn
3
0
1
3.5
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,825
Damage
12,781
22,292
Taken
21,588
9,098
Mitigated
7,165
8,171
Healing
5,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,839
529
660
2,742
5,525
2,434
231
0
5,525
17,622
0
L
5,205
1,892
35
1,954
5,301
1,368
0
2,460
2,841
0
22,467
L
Xing Tian
Hildguard
Xing Tian
0
0
0
12
515
184
0
0
515
448
0
L
3,952
1,985
0
2,082
5,678
1,954
0
1,636
4,042
0
26,084
L
Chronos
Jerisleif
Chronos
1,827
820
0
929
4,655
1,591
0
1,686
2,969
17,784
3,140
W
Kukulkan
QuattroDonnie
Kukulkan
4,535
934
64
1,345
4,566
1,593
0
770
3,796
20,351
0
L
Gilgamesh
Rocavil44
Gilgamesh
1,797
393
0
985
5,439
2,068
0
1,112
4,327
0
12,698
W
Ravana
3,574
1,414
0
1,834
5,221
1,677
155
775
4,446
0
21,190
W
Cu Chulainn
ShawnThaDon
Cu Chulainn
3,635
607
0
1,312
2,948
2,112
86
210
2,738
4,846
27,871
W
1,242
440
0
214
4,032
1,282
0
0
4,032
0
12,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,678
Gold Earned
22,224
206
Minions Killed
183
0
Camps Cleared
0
810,040
Distance Traveled
657,869
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,431
679
28
4
0
142,336
0
L
Chiron
4,931
616
43
5
0
137,604
3
L
Xing Tian
3,146
393
3
0
0
17,498
0
L
Arachne
5,119
640
57
7
0
166,051
2
L
Chronos
4,846
606
44
6
0
153,487
1
W
Kukulkan
5,325
666
43
5
0
164,556
3
L
Gilgamesh
4,182
523
36
5
0
183,229
0
W
Ravana
5,265
658
45
6
0
167,978
1
W
Cu Chulainn
6,133
767
68
9
0
169,003
2
W
Neith
4,524
566
22
3
0
166,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role