Player Matchup

Aphrodite
Aphrodite
Douty
Aphrodite
Level 13
God Stats
19W - 4L
1,779 SR
Queue Stats
34W - 16L
1,623 Elo+
Party 2
Chronos
Chronos
GMªkitten
Chronos
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 31L
1,671 Elo+
Party 2
Chaac
Chaac
MaCkDuck
Chaac
Level 29
God Stats
9W - 1L
1,935 SR
Queue Stats
30W - 15L
1,842 Elo+
Party 2
Bastet
Bastet
NehalemEX
Bastet
Level 156
God Stats
1W - 3L
1,348 SR
Queue Stats
100W - 71L
1,592 Elo+
Party 2
Zeus
Zeus
xMankiTx
Zeus
Level 125
God Stats
2W - 0L
1,738 SR
Queue Stats
92W - 68L
1,602 Elo+
Party 2
Team Averages
Level 74
1,660 SR
1,666 Elo+

VS

Team Averages
Level 64
1,489 SR
1,453 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AfghanBadBeGood
King Arthur
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,438 Elo+
Party 1
Cthulhu
Cthulhu
FateCurses
Cthulhu
Level 45
God Stats
56W - 54L
1,518 SR
Queue Stats
186W - 214L
1,427 Elo+
Party 1
Nu Wa
Nu Wa
KaiiZzeR971
Nu Wa
Level 100
God Stats
26W - 28L
1,489 SR
Queue Stats
424W - 412L
1,458 Elo+
Party 1
Nemesis
Nemesis
ZekTV
Nemesis
Level 43
God Stats
1W - 5L
1,439 SR
Queue Stats
205W - 233L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Douty
Aphrodite
10
1 / 0 / 4
7,260
454
2,469
6,552
3,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
GMªkitten
Chronos
13
1 / 2 / 3
8,278
517
2,014
10,173
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
MaCkDuck
Chaac
15
8 / 2 / 1
9,657
604
9,297
11,990
10,941
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
NehalemEX
Bastet
15
4 / 0 / 9
9,329
583
10,309
12,682
4,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
15
4 / 0 / 6
9,670
604
9,676
7,405
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
0 / 2 / 0
5,641
353
3,405
4,919
1,362
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
AfghanBadBeGood
King Arthur
11
0 / 6 / 1
6,433
402
2,333
11,091
9,022
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
FateCurses
Cthulhu
12
2 / 4 / 0
7,357
460
4,679
9,708
10,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 4 / 2
7,884
493
9,830
9,090
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
ZekTV
Nemesis
14
1 / 2 / 2
8,012
501
4,902
11,410
4,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
18
Kills
4
4
Deaths
18
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
2
0
0
L
King Arthur
AfghanBadBeGood
King Arthur
0
6
1
0.08
W
Aphrodite
Douty
Aphrodite
1
0
4
3
L
Cthulhu
FateCurses
Cthulhu
2
4
0
0.5
W
Chronos
GMªkitten
Chronos
1
2
3
1.25
L
1
4
2
0.5
W
Chaac
MaCkDuck
Chaac
8
2
1
4.25
W
Bastet
NehalemEX
Bastet
4
0
9
8.5
L
Nemesis
ZekTV
Nemesis
1
2
2
1
W
Zeus
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,765
Damage
25,149
48,802
Taken
46,218
23,397
Mitigated
27,755
24,251
Healing
9,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,405
2,050
0
1,400
4,919
1,362
0
2,330
2,545
0
23,108
L
King Arthur
AfghanBadBeGood
King Arthur
2,333
430
0
1,590
11,091
9,022
0
1,426
9,665
0
22,125
W
Aphrodite
Douty
Aphrodite
2,469
728
2,098
2,752
6,552
3,339
194
1,351
4,979
15,684
0
L
Cthulhu
FateCurses
Cthulhu
4,679
259
95
718
9,708
10,370
0
4,309
5,198
25,615
0
W
Chronos
GMªkitten
Chronos
2,014
1,487
0
4,369
10,173
2,742
4,525
2,473
7,510
49,026
0
L
9,830
1,534
0
1,399
9,090
2,599
0
3,869
4,844
47,190
0
W
Chaac
MaCkDuck
Chaac
9,297
1,318
0
4,369
11,990
10,941
135
3,967
7,808
7,318
42,069
W
Bastet
NehalemEX
Bastet
10,309
3,116
0
7,426
12,682
4,213
15
2,330
10,090
0
60,714
L
Nemesis
ZekTV
Nemesis
4,902
904
0
4,474
11,410
4,402
0
2,905
8,433
0
56,606
W
Zeus
9,676
1,138
0
3,237
7,405
2,162
60
3,427
3,628
68,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,194
Gold Earned
35,327
447
Minions Killed
322
0
Camps Cleared
0
1,531,796
Distance Traveled
1,384,436
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,641
353
39
2
0
170,010
1
L
King Arthur
6,433
402
39
2
0
268,510
2
W
Aphrodite
7,260
454
26
2
0
276,454
0
L
Cthulhu
7,357
460
42
3
0
301,324
6
W
Chronos
8,278
517
89
6
0
285,055
5
L
Nu Wa
7,884
493
88
6
0
322,698
9
W
Chaac
9,657
604
92
6
0
275,650
4
W
Bastet
9,329
583
98
6
0
396,658
6
L
Nemesis
8,012
501
114
7
0
321,894
3
W
Zeus
9,670
604
142
9
0
297,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role