Player Matchup

Olorun
Olorun
Blakman978786
Olorun
Level 5
God Stats
0W - 1L
1,198 SR
Queue Stats
1W - 3L
1,320 Elo+
Solo
Fenrir
Fenrir
CHEFb0yRjake
Fenrir
Level 29
God Stats
7W - 5L
1,706 SR
Queue Stats
85W - 74L
1,535 Elo+
Party 2
Susano
Susano
KimTaeyong56
Susano
Level 19
God Stats
2W - 2L
1,635 SR
Queue Stats
35W - 27L
1,530 Elo+
Party 2
Bellona
Bellona
SavageRunner642
Bellona
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 63L
1,447 Elo+
Solo
Izanami
Izanami
kingdotwave
Izanami
Level 27
God Stats
2W - 2L
1,817 SR
Queue Stats
136W - 137L
1,576 Elo+
Solo
Team Averages
Level 22
1,571 SR
1,482 Elo+

VS

Team Averages
Level 19
1,506 SR
1,452 Elo+
Geb
Geb
AutismoMagnifico
Geb
Level 12
God Stats
3W - 4L
1,449 SR
Queue Stats
16W - 21L
1,413 Elo+
Party 1
King Arthur
King Arthur
Bigmowi40119100
King Arthur
Level 15
God Stats
2W - 2L
1,255 SR
Queue Stats
69W - 55L
1,434 Elo+
Solo
Camazotz
Camazotz
DaddyLazerNips
Camazotz
Level 27
God Stats
5W - 5L
1,523 SR
Queue Stats
71W - 89L
1,401 Elo+
Party 1
Cthulhu
Cthulhu
Shadixmonter
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,442 Elo+
Party 1
Cupid
Cupid
TubaDogtor
Cupid
Level 26
God Stats
1W - 2L
1,803 SR
Queue Stats
90W - 80L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 0
4,486
345
1,727
3,516
1,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
10
1 / 0 / 2
6,174
475
3,469
11,668
5,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
13
5 / 4 / 0
7,304
562
7,045
9,403
3,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 0
5,503
423
577
4,163
3,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
kingdotwave
Izanami
12
2 / 2 / 1
7,267
559
5,824
7,842
2,455
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
6,796
523
2,518
8,269
3,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
Bigmowi40119100
King Arthur
13
1 / 0 / 3
7,808
601
2,542
5,051
4,463
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Camazotz
12
5 / 5 / 1
7,393
569
5,176
10,557
2,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Shadixmonter
Cthulhu
13
2 / 1 / 3
7,791
599
4,044
6,742
3,048
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
12
2 / 1 / 2
7,256
558
6,865
7,963
2,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
8
Kills
11
11
Deaths
8
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
W
King Arthur
Bigmowi40119100
King Arthur
1
0
3
2.5
L
0
4
0
0
L
Fenrir
1
0
2
2
W
Camazotz
5
5
1
1.1
L
Susano
5
4
0
1.25
L
0
1
0
0
W
Cthulhu
Shadixmonter
Cthulhu
2
1
3
3.5
W
Cupid
2
1
2
3
L
Izanami
kingdotwave
Izanami
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,642
Damage
21,145
36,592
Taken
38,582
15,847
Mitigated
15,656
9,179
Healing
15,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,518
475
0
2,970
8,269
3,364
536
218
8,051
16,800
0
W
King Arthur
Bigmowi40119100
King Arthur
2,542
220
140
952
5,051
4,463
0
667
4,384
0
43,984
L
1,727
920
0
374
3,516
1,044
319
847
2,669
6,394
1,547
L
Fenrir
3,469
1,119
0
4,549
11,668
5,693
0
2,226
9,442
0
23,522
W
Camazotz
5,176
2,304
0
4,076
10,557
2,436
905
285
10,272
0
27,742
L
Susano
7,045
1,829
0
2,676
9,403
3,333
0
1,356
8,047
0
44,092
L
577
90
0
345
4,163
3,322
194
0
4,163
2,949
19,217
W
Cthulhu
Shadixmonter
Cthulhu
4,044
339
215
2,788
6,742
3,048
0
248
6,494
41,913
0
W
Cupid
6,865
3,873
260
4,328
7,963
2,345
2,062
151
7,812
0
43,810
L
Izanami
kingdotwave
Izanami
5,824
3,047
0
1,235
7,842
2,455
128
2,133
5,709
0
54,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,734
Gold Earned
37,044
317
Minions Killed
350
0
Camps Cleared
0
1,123,585
Distance Traveled
1,264,521
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,796
523
34
3
0
239,454
1
W
King Arthur
7,808
601
97
7
0
280,631
5
L
Olorun
4,486
345
15
1
0
146,184
1
L
Fenrir
6,174
475
48
4
0
254,985
7
W
Camazotz
7,393
569
52
4
0
233,206
3
L
Susano
7,304
562
95
7
0
256,798
1
L
Bellona
5,503
423
56
4
0
231,546
0
W
Cthulhu
7,791
599
82
6
0
282,094
3
W
Cupid
7,256
558
85
7
0
229,136
4
L
Izanami
7,267
559
103
8
0
234,072
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role