Player Matchup

King Arthur
King Arthur
MichaelC05
King Arthur
Level 28
God Stats
5W - 5L
1,466 SR
Queue Stats
36W - 29L
1,483 Elo+
Party 1
Agni
Agni
Royal Gucc
Agni
Level 120
God Stats
17W - 12L
1,512 SR
Queue Stats
532W - 470L
1,566 Elo+
Party 1
Artio
Artio
Ryan Woodman
Artio
Level 127
God Stats
10W - 12L
1,594 SR
Queue Stats
927W - 849L
1,549 Elo+
Party 1
Fenrir
Fenrir
TheLocalBM
Fenrir
Level 26
God Stats
6W - 5L
1,510 SR
Queue Stats
163W - 101L
1,590 Elo+
Party 1
Danzaburou
Danzaburou
Thiievez
Danzaburou
Level 67
God Stats
10W - 9L
1,480 SR
Queue Stats
61W - 58L
1,488 Elo+
Party 1
Team Averages
Level 74
1,513 SR
1,535 Elo+

VS

Team Averages
Level 52
1,486 SR
1,478 Elo+
Cerberus
Cerberus
 
Cerberus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Archieee
Nemesis
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 172L
1,402 Elo+
Solo
Cernunnos
Cernunnos
BloobKing
Cernunnos
Level 108
God Stats
0W - 3L
1,212 SR
Queue Stats
475W - 447L
1,541 Elo+
Party 2
Janus
Janus
EdwardTeaington
Janus
Level 20
God Stats
2W - 3L
1,541 SR
Queue Stats
15W - 14L
1,549 Elo+
Party 2
King Arthur
King Arthur
mistermagisterrr
King Arthur
Level 40
God Stats
1W - 1L
1,678 SR
Queue Stats
57W - 66L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MichaelC05
King Arthur
19
20 / 3 / 22
14,218
547
27,456
23,599
21,139
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
12 / 0 / 29
14,729
567
30,247
15,337
6,362
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 3 / 27
12,708
489
11,744
28,340
33,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
TheLocalBM
Fenrir
20
15 / 1 / 14
16,378
630
16,460
17,463
13,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Thiievez
Danzaburou
18
21 / 1 / 20
14,909
573
34,576
15,730
6,330
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 10 / 1
9,742
375
7,325
37,717
47,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Archieee
Nemesis
10
0 / 23 / 1
7,873
303
7,425
30,508
10,255
Mace

Mace

+10
Physical Power

Cernunnos
BloobKing
Cernunnos
17
3 / 8 / 0
10,558
406
17,686
27,933
12,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 12 / 0
9,444
363
11,948
19,506
6,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
mistermagisterrr
King Arthur
11
2 / 18 / 1
8,600
331
8,895
25,723
26,013
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

183
Kill Participation
11
71
Kills
8
8
Deaths
71
112
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
10
1
0.05
L
Nemesis
Archieee
Nemesis
0
23
1
0.02
L
Cernunnos
BloobKing
Cernunnos
3
8
0
0.38
L
3
12
0
0.25
W
King Arthur
MichaelC05
King Arthur
20
3
22
10.33
W
12
0
29
26.5
W
3
3
27
5.5
W
Fenrir
TheLocalBM
Fenrir
15
1
14
22
W
Danzaburou
Thiievez
Danzaburou
21
1
20
31
L
King Arthur
mistermagisterrr
King Arthur
2
18
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,483
Damage
53,279
100,469
Taken
141,387
80,762
Mitigated
102,230
29,552
Healing
18,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,325
723
0
6,058
37,717
47,717
0
13,817
23,530
49,308
0
L
Nemesis
Archieee
Nemesis
7,425
2,168
0
3,863
30,508
10,255
0
9,255
20,879
0
25,243
L
Cernunnos
BloobKing
Cernunnos
17,686
9,082
0
6,054
27,933
12,030
0
9,209
18,546
0
91,916
L
11,948
340
105
1,366
19,506
6,215
0
6,041
13,304
48,014
0
W
King Arthur
MichaelC05
King Arthur
27,456
2,105
0
4,450
23,599
21,139
1,065
3,854
19,343
12,569
47,052
W
30,247
1,084
767
5,444
15,337
6,362
2,109
4,540
10,533
126,557
0
W
11,744
1,282
1,707
5,751
28,340
33,616
1,312
4,694
23,450
46,468
0
W
Fenrir
TheLocalBM
Fenrir
16,460
3,017
0
6,381
17,463
13,315
6,504
1,595
15,387
154
121,271
W
Danzaburou
Thiievez
Danzaburou
34,576
20,370
0
5,052
15,730
6,330
5,151
3,876
11,408
0
83,411
L
King Arthur
mistermagisterrr
King Arthur
8,895
578
0
1,035
25,723
26,013
0
7,543
17,874
0
35,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,942
Gold Earned
46,217
633
Minions Killed
471
0
Camps Cleared
0
2,612,833
Distance Traveled
1,872,114
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,742
375
146
6
0
445,883
3
L
Nemesis
7,873
303
41
2
0
358,165
2
L
Cernunnos
10,558
406
141
5
0
410,306
3
L
Janus
9,444
363
84
3
0
313,731
2
W
King Arthur
14,218
547
82
3
0
491,185
0
W
Agni
14,729
567
193
7
0
534,328
0
W
Artio
12,708
489
51
2
0
494,685
1
W
Fenrir
16,378
630
212
8
0
557,891
0
W
Danzaburou
14,909
573
95
4
0
534,744
3
L
King Arthur
8,600
331
59
2
0
344,029
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role