Player Matchup

Nemesis
Nemesis
HammerTimeTboned
Nemesis
Level 25
God Stats
3W - 2L
1,880 SR
Queue Stats
92W - 87L
1,469 Elo+
Solo
Zhong Kui
Zhong Kui
Og-Marzshin
Zhong Kui
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 61L
1,367 Elo+
Solo
Neith
Neith
SadWeebs
Neith
Level 4
God Stats
6W - 3L
1,962 SR
Queue Stats
6W - 5L
1,745 Elo+
Party 1
Yemoja
Yemoja
YeerBoy
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 52L
1,527 Elo+
Solo
Agni
Agni
xXFatalHymnXx
Agni
Level 139
God Stats
0W - 1L
1,482 SR
Queue Stats
44W - 45L
1,501 Elo+
Party 1
Team Averages
Level 42
1,665 SR
1,522 Elo+

VS

Team Averages
Level 24
1,571 SR
1,527 Elo+
Izanami
Izanami
Aabc12
Izanami
Level 13
God Stats
9W - 5L
1,885 SR
Queue Stats
81W - 66L
1,433 Elo+
Solo
Kukulkan
Kukulkan
BatmanEuSouaNoit
Kukulkan
Level 27
God Stats
1W - 1L
1,223 SR
Queue Stats
148W - 147L
1,509 Elo+
Solo
Ymir
Ymir
EscapedApe
Ymir
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
49W - 18L
1,719 Elo+
Solo
Merlin
Merlin
GodKang
Merlin
Level 25
God Stats
2W - 1L
1,746 SR
Queue Stats
25W - 19L
1,486 Elo+
Party 2
Sun Wukong
Sun Wukong
Sodaㅎom
Sun Wukong
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 2
10,084
1,008
8,348
11,730
5,811
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Og-Marzshin
Zhong Kui
15
0 / 5 / 6
9,185
919
12,108
14,631
13,450
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
SadWeebs
Neith
15
1 / 4 / 2
9,074
907
7,710
9,868
4,342
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
YeerBoy
Yemoja
15
0 / 1 / 5
9,473
947
3,525
8,402
9,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 4 / 3
9,242
924
9,302
12,018
4,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

187

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aabc12
Izanami
17
4 / 2 / 7
10,284
1,028
14,502
7,129
2,839
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 0 / 1
8,124
812
658
451
133
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
4 / 2 / 13
11,130
1,113
13,749
16,596
19,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
GodKang
Merlin
18
5 / 1 / 8
11,153
1,115
14,687
6,633
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Sodaㅎom
Sun Wukong
15
5 / 2 / 3
10,426
1,043
9,494
15,109
12,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
7
Kills
18
18
Deaths
7
18
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Izanami
Aabc12
Izanami
4
2
7
3.75
W
0
0
1
0.5
W
4
2
13
5.25
W
Merlin
GodKang
Merlin
5
1
8
9
L
5
4
2
1.5
L
Zhong Kui
Og-Marzshin
Zhong Kui
0
5
6
0.6
L
Neith
SadWeebs
Neith
1
4
2
0.5
W
Sun Wukong
Sodaㅎom
Sun Wukong
5
2
3
3.25
L
Yemoja
YeerBoy
Yemoja
0
1
5
2.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,993
Damage
53,090
56,649
Taken
45,918
37,698
Mitigated
37,810
9,762
Healing
3,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Aabc12
Izanami
14,502
8,478
0
934
7,129
2,839
0
3,762
3,254
0
28,018
W
658
50
0
0
451
133
0
37
414
6,113
0
W
13,749
2,204
0
1,246
16,596
19,340
0
7,799
8,427
34,703
0
W
Merlin
GodKang
Merlin
14,687
792
0
0
6,633
2,783
0
4,109
2,374
39,822
0
L
8,348
3,440
0
2,097
11,730
5,811
0
5,468
5,994
0
12,052
L
Zhong Kui
Og-Marzshin
Zhong Kui
12,108
459
535
2,869
14,631
13,450
0
6,470
7,699
28,213
0
L
Neith
SadWeebs
Neith
7,710
3,834
0
1,432
9,868
4,342
0
6,044
3,601
0
29,678
W
Sun Wukong
Sodaㅎom
Sun Wukong
9,494
1,956
0
952
15,109
12,715
0
8,326
6,514
0
16,525
L
Yemoja
YeerBoy
Yemoja
3,525
913
977
852
8,402
9,170
0
4,457
3,596
15,048
0
L
9,302
465
74
926
12,018
4,925
0
5,732
5,899
28,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,058
Gold Earned
51,117
170
Minions Killed
172
7
Camps Cleared
9
910,082
Distance Traveled
834,872
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,284
1,028
48
5
1
189,003
0
W
Kukulkan
8,124
812
8
1
1
50,426
0
W
Ymir
11,130
1,113
34
3
2
193,756
0
W
Merlin
11,153
1,115
71
7
1
192,015
0
L
Nemesis
10,084
1,008
12
1
2
206,048
2
L
Zhong Kui
9,185
919
50
5
1
179,696
0
L
Neith
9,074
907
42
4
0
160,508
0
W
Sun Wukong
10,426
1,043
11
1
4
209,672
0
L
Yemoja
9,473
947
26
3
0
172,258
0
L
Agni
9,242
924
40
4
4
191,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role