Player Matchup

Bastet
Bastet
Ariesmoon
Bastet
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 35L
1,797 Elo+
Party 1
Zeus
Zeus
BullyHunter298
Zeus
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 1L
1,831 Elo+
Party 1
Tyr
Tyr
TheGreatAtaturk
Tyr
Level 122
God Stats
1W - 8L
1,181 SR
Queue Stats
295W - 292L
1,634 Elo+
Solo
Team Averages
Level 110
1,394 SR
1,754 Elo+

VS

Team Averages
Level 100
1,621 SR
1,664 Elo+
Charybdis
Charybdis
IAmCamden
Charybdis
Level 141
God Stats
31W - 27L
1,502 SR
Queue Stats
304W - 228L
1,651 Elo+
Solo
Baron Samedi
Baron Samedi
Sologodda
Baron Samedi
Level 31
God Stats
42W - 15L
1,776 SR
Queue Stats
231W - 154L
1,682 Elo+
Solo
Kuzenbo
Kuzenbo
StormRain202
Kuzenbo
Level 128
God Stats
3W - 4L
1,586 SR
Queue Stats
224W - 198L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Ariesmoon
Bastet
11
4 / 1 / 6
7,509
751
7,412
5,796
2,327
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 1 / 5
7,805
781
12,938
6,452
2,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 0 / 9
6,847
685
4,080
7,604
6,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IAmCamden
Charybdis
10
0 / 5 / 2
6,172
617
4,777
8,440
3,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Sologodda
Baron Samedi
8
0 / 3 / 1
5,787
579
3,445
8,384
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
StormRain202
Kuzenbo
10
2 / 3 / 0
7,116
712
4,952
10,339
12,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
11
Kills
2
2
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bastet
Ariesmoon
Bastet
4
1
6
7
W
6
1
5
8.5
L
Charybdis
IAmCamden
Charybdis
0
5
2
0.2
L
Baron Samedi
Sologodda
Baron Samedi
0
3
1
0.17
L
Kuzenbo
StormRain202
Kuzenbo
2
3
0
0.67
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,430
Damage
13,174
19,852
Taken
27,163
10,697
Mitigated
18,657
6,018
Healing
5,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Ariesmoon
Bastet
7,412
1,630
0
1,036
5,796
2,327
705
2,846
2,860
0
19,676
W
12,938
1,994
0
2,264
6,452
2,005
630
3,091
3,181
40,219
0
L
Charybdis
IAmCamden
Charybdis
4,777
1,217
0
819
8,440
3,383
0
4,721
3,719
0
18,677
L
Baron Samedi
Sologodda
Baron Samedi
3,445
112
655
2,123
8,384
3,267
0
3,586
4,798
13,007
0
L
Kuzenbo
StormRain202
Kuzenbo
4,952
1,823
0
1,724
10,339
12,007
0
4,677
5,662
13,446
0
W
4,080
516
0
2,718
7,604
6,365
190
2,509
4,890
0
14,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,161
Gold Earned
19,075
126
Minions Killed
102
6
Camps Cleared
4
590,009
Distance Traveled
522,784
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,509
751
45
5
2
223,874
1
W
Zeus
7,805
781
67
7
3
166,102
2
L
Charybdis
6,172
617
46
5
2
159,992
3
L
Baron Samedi
5,787
579
31
3
1
179,005
1
L
Kuzenbo
7,116
712
25
3
1
183,787
2
W
Tyr
6,847
685
14
1
1
200,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role