Player Matchup

Chronos
Chronos
 
Chronos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Devilscastl
Cabrakan
Level 152
God Stats
12W - 10L
1,599 SR
Queue Stats
411W - 409L
1,602 Elo+
Solo
Ra
Ra
Fensebo
Ra
Level 146
God Stats
28W - 21L
1,615 SR
Queue Stats
266W - 222L
1,652 Elo+
Party 1
Anhur
Anhur
Kıchı
Anhur
Level 117
God Stats
1W - 2L
1,436 SR
Queue Stats
98W - 115L
1,582 Elo+
Solo
Team Averages
Level 146
1,530 SR
1,567 Elo+

VS

Team Averages
Level 136
1,678 SR
1,590 Elo+
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Hostíle
He Bo
Level 156
God Stats
4W - 5L
1,476 SR
Queue Stats
126W - 81L
1,608 Elo+
Solo
Zhong Kui
Zhong Kui
Joneguz13
Zhong Kui
Level 147
God Stats
2W - 0L
1,758 SR
Queue Stats
203W - 187L
1,587 Elo+
Party 3
Geb
Geb
NietamenXD
Geb
Level 125
God Stats
2W - 1L
1,792 SR
Queue Stats
207W - 175L
1,595 Elo+
Party 3
Chiron
Chiron
P3d3ka
Chiron
Level 124
God Stats
9W - 4L
1,862 SR
Queue Stats
207W - 195L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
0 / 1 / 1
6,398
582
5,224
6,342
2,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
 
Bastet
8
3 / 2 / 3
5,605
510
4,027
8,314
2,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Devilscastl
Cabrakan
10
0 / 4 / 1
5,729
521
3,053
7,544
5,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
4 / 2 / 1
7,025
639
3,574
5,518
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Kıchı
Anhur
9
0 / 1 / 2
5,188
472
3,404
7,129
3,877
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 2 / 3
6,653
605
3,873
3,059
1,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
Hostíle
He Bo
13
2 / 1 / 3
7,085
644
3,543
4,547
1,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
Joneguz13
Zhong Kui
12
4 / 2 / 2
7,244
659
7,167
8,968
6,034
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

9
1 / 0 / 2
5,673
516
3,946
7,843
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
P3d3ka
Chiron
10
1 / 2 / 0
5,776
525
3,900
7,092
2,073
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
7
Kills
10
10
Deaths
7
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
1
1
0.5
L
Bastet
 
Bastet
3
2
3
2.25
W
Neith
 
Neith
2
2
3
1.75
L
Cabrakan
Devilscastl
Cabrakan
0
4
1
0.13
L
4
2
1
2.25
W
He Bo
Hostíle
He Bo
2
1
3
3.5
W
Zhong Kui
Joneguz13
Zhong Kui
4
2
2
2.5
L
Anhur
Kıchı
Anhur
0
1
2
1
W
1
0
2
2
W
Chiron
P3d3ka
Chiron
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,282
Damage
22,429
34,847
Taken
31,509
16,708
Mitigated
14,800
12,244
Healing
11,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
5,224
1,781
0
2,698
6,342
2,387
0
734
5,608
45,981
6,123
L
Bastet
 
Bastet
4,027
1,057
0
4,328
8,314
2,585
20
3,801
4,513
0
19,948
W
Neith
 
Neith
3,873
1,936
0
904
3,059
1,093
0
627
2,389
0
43,032
L
Cabrakan
Devilscastl
Cabrakan
3,053
861
0
1,838
7,544
5,853
0
4,687
2,857
29,168
0
L
3,574
486
386
1,839
5,518
2,006
0
3,450
2,068
44,380
0
W
He Bo
Hostíle
He Bo
3,543
323
0
2,912
4,547
1,236
0
183
4,364
53,075
0
W
Zhong Kui
Joneguz13
Zhong Kui
7,167
1,355
0
4,194
8,968
6,034
349
3,667
5,223
43,210
0
L
Anhur
Kıchı
Anhur
3,404
1,173
105
1,050
7,129
3,877
0
1,984
5,145
0
11,670
W
3,946
629
0
1,708
7,843
4,364
0
2,354
5,375
14,071
0
W
Chiron
P3d3ka
Chiron
3,900
1,970
234
1,885
7,092
2,073
0
4,089
2,946
0
38,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,945
Gold Earned
32,431
342
Minions Killed
402
0
Camps Cleared
0
1,094,300
Distance Traveled
1,093,660
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,398
582
104
9
0
208,114
2
L
Bastet
5,605
510
35
3
0
239,277
2
W
Neith
6,653
605
95
9
0
204,790
5
L
Cabrakan
5,729
521
73
7
0
188,555
1
L
Ra
7,025
639
108
10
0
241,399
3
W
He Bo
7,085
644
110
10
0
244,674
4
W
Zhong Kui
7,244
659
100
9
0
207,204
3
L
Anhur
5,188
472
22
2
0
216,955
4
W
Geb
5,673
516
15
1
0
234,820
1
W
Chiron
5,776
525
82
7
0
202,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role