Player Matchup

Olorun
Olorun
Alex5753
Olorun
Level 4
God Stats
5W - 4L
1,500 SR
Queue Stats
25W - 19L
1,500 Elo+
Solo
Nemesis
Nemesis
Danismol
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
axcess1
Cu Chulainn
Level 21
God Stats
1W - 3L
1,347 SR
Queue Stats
54W - 59L
1,287 Elo+
Solo
Neith
Neith
derjoker1234567
Neith
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Kukulkan
Kukulkan
pythonpanda
Kukulkan
Level 3
God Stats
0W - 3L
1,169 SR
Queue Stats
0W - 3L
1,086 Elo+
Solo
Team Averages
Level 7
1,403 SR
1,375 Elo+

VS

Team Averages
Level 22
1,445 SR
1,241 Elo+
Fenrir
Fenrir
BonkeysKong69
Fenrir
Level 19
God Stats
5W - 10L
1,310 SR
Queue Stats
47W - 50L
1,344 Elo+
Solo
Cthulhu
Cthulhu
DeepSeaCrusader
Cthulhu
Level 29
God Stats
22W - 26L
1,399 SR
Queue Stats
82W - 103L
1,286 Elo+
Solo
Sol
Sol
Gbuzz25
Sol
Level 29
God Stats
1W - 1L
1,660 SR
Queue Stats
29W - 35L
1,241 Elo+
Solo
Bellona
Bellona
avenger1993
Bellona
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 27L
1,171 Elo+
Solo
Neith
Neith
jmljnq
Neith
Level 24
God Stats
2W - 13L
1,356 SR
Queue Stats
6W - 21L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Alex5753
Olorun
14
5 / 7 / 0
9,152
508
13,190
14,172
5,240
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
Danismol
Nemesis
10
0 / 7 / 5
7,010
389
3,112
11,645
3,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
axcess1
Cu Chulainn
12
3 / 4 / 1
7,287
405
9,218
16,433
9,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 7 / 0
5,317
295
275
6,095
1,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
pythonpanda
Kukulkan
1
0 / 0 / 0
4,740
263
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 0
10,599
589
8,423
9,022
3,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 3 / 2
8,027
446
4,365
10,243
8,690
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sol
17
10 / 2 / 1
10,926
607
12,550
16,801
5,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
avenger1993
Bellona
15
4 / 1 / 4
9,688
538
8,074
9,755
8,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
jmljnq
Neith
14
2 / 3 / 1
8,474
471
5,569
7,507
2,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
8
Kills
25
25
Deaths
10
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Olorun
Alex5753
Olorun
5
7
0
0.71
W
8
1
0
8
L
Nemesis
Danismol
Nemesis
0
7
5
0.36
W
1
3
2
0.67
W
Sol
10
2
1
5.25
W
Bellona
avenger1993
Bellona
4
1
4
6
L
Cu Chulainn
axcess1
Cu Chulainn
3
4
1
0.88
L
0
7
0
0
W
Neith
jmljnq
Neith
2
3
1
0.83
L
Kukulkan
pythonpanda
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,795
Damage
38,981
48,345
Taken
53,328
19,987
Mitigated
29,664
9,629
Healing
21,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Alex5753
Olorun
13,190
5,933
68
3,778
14,172
5,240
612
7,537
6,635
55,286
0
W
8,423
1,336
0
3,408
9,022
3,576
663
899
7,838
0
73,360
L
Nemesis
Danismol
Nemesis
3,112
1,371
0
1,998
11,645
3,425
0
2,947
8,698
0
23,743
W
4,365
47
0
3,435
10,243
8,690
1,161
2,819
7,274
33,358
0
W
Sol
12,550
7,748
279
9,727
16,801
5,911
4,947
4,097
12,579
86,870
0
W
Bellona
avenger1993
Bellona
8,074
2,381
0
2,816
9,755
8,786
846
2,713
6,592
10,062
31,905
L
Cu Chulainn
axcess1
Cu Chulainn
9,218
1,991
0
3,706
16,433
9,798
0
3,997
12,436
0
33,281
L
275
209
0
79
6,095
1,524
0
3,615
2,480
0
6,386
W
Neith
jmljnq
Neith
5,569
2,977
0
1,457
7,507
2,701
4,954
2,662
4,672
0
46,511
L
Kukulkan
pythonpanda
Kukulkan
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,506
Gold Earned
47,714
211
Minions Killed
506
0
Camps Cleared
0
1,005,390
Distance Traveled
1,539,822
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,152
508
95
5
0
258,728
0
W
Fenrir
10,599
589
135
8
0
383,688
0
L
Nemesis
7,010
389
54
3
0
259,733
2
W
Cthulhu
8,027
446
53
3
0
271,831
0
W
Sol
10,926
607
137
8
0
312,192
2
W
Bellona
9,688
538
83
5
0
326,509
5
L
Cu Chulainn
7,287
405
53
3
0
311,114
1
L
Neith
5,317
295
9
1
0
175,815
0
W
Neith
8,474
471
98
5
0
245,602
0
L
Kukulkan
4,740
263
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role